• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

sebas379

Marshal of the Soviet Union
46 Badges
Jul 9, 2012
3.854
338
  • Cities in Motion
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
I'm playing Scandinavia, it's 1583. I have colonised the entire North American coastline from Canada to northern Mexico and am working inland. I recently seized Chicksaw from one of the natives, the sole North American COT. That thing however, is A: landlocked, and B: won't core for another 45 years. my whole North American land trades through it. however, I do seem to be trying to monopolize it at the moment, got 5 people in there and a 6th underway.

In various other CT I had monopolies and I'veb een drawing a lot of money from it. This recently dropped because I staretd taking out the North American tribes, incurring infamy. However, I am pretty sure that will fix itself once it drops again.

The question at hand is now: should I just sit tight till Chicksaw cores, or would it be better to build a fresh COT in, for example, Manhattan (coastal and on the brink of coring)? Is there a real advantage to building a new one on the coast (other than the colonist bonus etc) because it's closer to Europe? Or would it be wiser to just leave it the way it is.

It's not that I'm desperate for money, I'm practicalyl swimming in the stuff, just curious.
 

Dauth

Wiki Mod
57 Badges
Jan 30, 2011
1.060
256
  • Major Wiki Contributor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
Non-core CoTs each give you a -15% compete chance in unowned CoTs. Much better to have a CoT in a core province. Remember you need national focus to make a CoT though. If its coastal then other nations will be competing there, you might want all the money hidden for a while longer.
 

sebas379

Marshal of the Soviet Union
46 Badges
Jul 9, 2012
3.854
338
  • Cities in Motion
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
So you'd recommend a newly build COT in a (soon to be) core on the NA continent, but not on the coast?
And maybe build it so that enough provinces switch over to this new COT so I can destroy Chicksaw and make the whole continent use my new COT?
 

Dauth

Wiki Mod
57 Badges
Jan 30, 2011
1.060
256
  • Major Wiki Contributor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
In a colonial game I'd go coastal, I'd have tried to weaken/kill the native CoT before annexing it. If its worth under 300 ducats then if you take the province you can kill the CoT before the month rolls round. Now I'd say is too late to be optimal so you might as well leave it and live with it. Easier to monopolise 1 CoT than 2.