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unmerged(7823)

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I heard a long time ago that it's an interesting difficulty level. Just a question -- because agression is on Coward, how often does one get DoWed factoring in the VH setting?
 

MacGregor

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Originally posted by Karasuman
I heard a long time ago that it's an interesting difficulty level. Just a question -- because agression is on Coward, how often does one get DoWed factoring in the VH setting?

In my experience (two games) quiet a bit more than you might expect. Not directly DOWed very often, unless you're the BB, but as a small country with lots of small nations in my alliance, one of us seemed to be DOWed all the time. The advantage to this setting, fewer pointless wars, but when you do go to war your enemies seem to be stronger because they aren't beating themselves up as much. Also, the minor states seem to last longer. It's worth giving a try as a small nation to see if your experiences are the same. I found it more challenging because Europe wasn't dominated by only 5 or 6 major powers by 1500.
 

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Hmm, I guess from what you say I'll have to try this out later.
 

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Hmm! Sounds like it may be worth a try.
 

Owl

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Sounds like a good challenge. Almost like having a more intelligent AI, or at least one that isn't so gullible. Thanks for the suggestion.

What would be even better would be an option for random allocation of aggression between countries - so rather than all AI being ferocious, or all ultra-cautious, you'd find that France is being unusually quiet while the Portuguese can't wait to sack your capital. Then the next time you started a campaign they might be the other way round. Now that would keep us on our toes for a while.... anyone agree?
 

unmerged(8316)

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Originally posted by Owl
What would be even better would be an option for random allocation of aggression between countries - so rather than all AI being ferocious, or all ultra-cautious, you'd find that France is being unusually quiet while the Portuguese can't wait to sack your capital. Then the next time you started a campaign they might be the other way round. Now that would keep us on our toes for a while.... anyone agree?

You have the ability to alter this in your EU files. Someone hear can probably tell you how to reset aggressiveness of specific countries. There's a numerical scale on this that goes from zero to somewhere in the 100's.
 

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Random AI?

Originally posted by KAP


You have the ability to alter this in your EU files. Someone hear can probably tell you how to reset aggressiveness of specific countries. There's a numerical scale on this that goes from zero to somewhere in the 100's.

Thanks, but then I wouldn't get much of a surprise, would I? :D

Also, wouldn't it be the same for every campaign? What I was thinking of was a "Random / Unhistorical AI" setting so that AI nations behave differently every time (AND different from one another)...
 
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Isn't there one setting that is even more "coward". Believe it is called "weakling". But perhaps it was the other way around. Have never played anyone of them although perhaps one should try it because it may be it is a greater challenge for the human player.
 

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ferocious ai

There's a ferocious = yes setting in some of the ai files (take a look at napoleon.ai) the effect this seems to have is that the ai won't offer a peace until they have a 100% war score. Give it to the english and watch them win the 100 year war!!

Actually I've played around with this one a bit and it causes real problems if that country isn't able to conquer the enemy, the war will just go on indefinately.

There are lots of other settings in those files that I'm not sure on. Is there any documentation on these anywhere?
 

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Re: ferocious ai

Originally posted by Wyvern
There are lots of other settings in those files that I'm not sure on. Is there any documentation on these anywhere?

Check in the Mod forum.
 

unmerged(6657)

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A lot of the board "experts" swear by that difficulty level. I like to play at the above level if I want a historical game. The map is pretty steady, and it takes the AI a long time to make a grab for land. However, in a hands-off, nothing beats a furious/vhard, as the map of Europe is usually about three colours after 100 years.
 

Peter Ebbesen

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And while the coward setting does make for slightly harder BB wars once they arrive since there will be more surviving nations, it also makes it much easier to survive and prosper until you kick off the BB wars, since you won't be attacked as frequently, assuming you aren't in a large alliance (and since there are fewer dow's you can easier afford not to be in alliance, even as a minor minor), so on a whole, I consider this setting easier.

I tend to find VH/N and VH/A harder than VH/C.

Just a contrary opinion for your consideration. :)
 

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IMO what we really need is separate AI aggressiveness sliders for aggressiveness vs. the player and aggressiveness vs. other AI countries. That way, for ulitmate difficulty, we could crank up the aggressiveness vs. the player while simultaneously toning down the aggressiveness vs. each other. What do you think (not that it'll make it into the game at this late date, but...:))?

Phil