Secret Master said:This same argument comes up in Victoria.
In Victoria, the AI can easily turn Russia into the world's leading industrial power. Why? Because the AI is better at running Russia than the Czars were. While this is humorous for a variety of reasons (imagine the Romanovs' all spinning in their graves because Swedish programmers made an AI that was smarter than some of them!) it does cause "historical plausibility" problems. Should you use events to "dumb down" Russia to keep it plausible? Should you redo Russia's AI so that it plays like the game more like it's historical counterparts (and thus does silly things like not invest in education or industry)? If you do so, does that mean human players will just walk all over the Russian bear because they know it will face extra problems?
The problem with Russian industrialization in Victoria is actually exactly the same as the problem with Russian New World colonization in EU3 - in Victoria the game engine doesn't model the structural reasons why Russian industrialization proved so difficult in the 19th century, and in EU3 it doesn't place any meaningful restrictions on Russian overseas colonies, restrictions which certainly existed in real life.
It's not a question of the AI being cleverer than "real" historical actors, but because the historic difficulties which affected these countries in real life don't exist in the game.