[to all players] Your objective criticism what must change in the game to make it a hit

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daviperny

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Ability to speed up time. Weeks take forever to pass by. Ease on the micromanagement (like being able to upgrade buildings w/o being in them. Auto resolve combat option.
 
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Colonel Bogey

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I've only played for five or six hours and so couldn't possibly comment yet. Enjoying it so far. Money isn't as easy to come by at first as I thought it would be. That's probably a good thing but just starting to get into the diplomacy/trade element of it at this point really. I probably need 20+ hours in it before I can suggest anything.
 

Tass248

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- auto resolve battles
- abandon battles which you know are lost or won without having to go through the grueling motions
- set your minions to do a task (guard, spy, take over)
- variety of businesses; loansharks, numbers games, fight rings...
- improve pathfinding for characters
- better interaction with the police/ATF (senseless dialogue with npc with 3 bad options to lose a fully upgraded speakeasy just does not cut it)
- Black market does not refresh fast enough, or not clear what makes it refresh

and that is just off the top of my head...
 
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Etshy

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Only played a few fours, but us seems to be lacking buildings/businesses.
When I remember about omerta city of gangsters, there was tons of activities to make legit and/or fake money.

Also as said in another reply, add a building that recruit "nonamed" gangsters to make patrol, scouts etc., like the AI spam does.

That was my first impression for now
 
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Eber

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I will edit this list as I play more but these are my initial impressions and thoughts:

1) Though we knew that there would be limited businesses (illegal and legal), we all know more is needed, especially in the legal business/fronts. I would also like to see more illegal businesses like counterfeit press, teamsters, loan shark, fight matches, and more in-depth protection racket (on citizens).

2) Auto-resolve battle

3) Being able to recruit random gangsters (goons, minions) for simple tasks like patrolling as well as defending you or your gangsters (big one).

4) Increase simulation speed

5) Since it does have RPG elements, be able to change the costume of at least your boss but maybe also your gangsters, especially when you rise in the ranks of wealth and notoriety (haven't seen this as a feature).
 
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Corleonesi

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Importante + Attività commerciali illegali e legali con meccaniche diverse dall'upgrade. + Chiarezza nella mappa aerea, troppo confusa. Secondario + Varietà di case sicure e attività indoor - Aggressione AI.
 

Zarine

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I would go for a better AI in the combat (normal difficulty - if that change something)
Having patrol/attack group possibilities
Specific policemen bribe (consider policemen as individual more than a large group)

like being able to upgrade buildings w/o being in them

That is already possible on the building management screen.
 

Reaperdamo

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to be honest in this day and age - if it isnt a hit off the bat in terms of sales, it will never recover. People quickly move onto the next game if they in anway think it won't be a worthy purchase. Imperator is worth saving as lots of people bought the game, but if fewer people than forecasted purchase this, then it will tick along but I dont think it will do much more than that.
 
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Some change to the way attacking a safehouse works. As-is you can teleport to an enemy safe house, declare war, raid it the instant after the war is declared, and just immediately kill their boss and take over their territory. Doing this you can quickly win the game without engaging in any of its other systems, especially since beating a boss gets you a unique gun and a ton of money, making the next one even easier.
 
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Aresmar

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Ability to speed up time. Weeks take forever to pass by. Ease on the micromanagement (like being able to upgrade buildings w/o being in them. Auto resolve combat option.
Uuuuuh. You don't have to be in em bud. Go to empire overview. Go to the region you want to manage. Go to rackets. Sort by owned. Will show all your stuff. Click and view/upgrade.
 

Aresmar

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I've only played for five or six hours and so couldn't possibly comment yet. Enjoying it so far. Money isn't as easy to come by at first as I thought it would be. That's probably a good thing but just starting to get into the diplomacy/trade element of it at this point really. I probably need 20+ hours in it before I can suggest anything.


Raze the heck out of thug (non faction) properties in areas you aren't expanding and also murder goons.
 

Aresmar

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Random generated mobster would be cool. Or pseudo random I guess. Being able to make your own patrols and goons to send out and about. (I think it is all auto now.) Definitely can't send attack squads and such. Clarity of AP economy and items for new players. Faster time options.
 
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Blaeys

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Aside from the bugs, which I trust they are working very hard to fix right now, I think the single biggest issue with the game is the lack of effort needed to capture a district.


It needs to be MUCH harder to take over another boss's territory. They need to either increase the difficulty of the boss battles (by A LOT) or add in other requirements for conquest of his/her territories. Why are all of their gangsters immediately loyal to this nobody that just killed their boss? Ideally, they need to do both (increase difficulty/AI reactivity of fights and add more depth to the capture all territory mechanics).

The bones are there for a great game - it just needs a little more depth and difficulty.
 
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Aresmar

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Aside from the bugs, which I trust they are working very hard to fix right now, I think the single biggest issue with the game is the lack of effort needed to capture a district.


It needs to be MUCH harder to take over another boss's territory. They need to either increase the difficulty of the boss battles (by A LOT) or add in other requirements for conquest of his/her territories. Why are all of their gangsters immediately loyal to this nobody that just killed their boss? Ideally, they need to do both (increase difficulty/AI reactivity of fights and add more depth to the capture all territory mechanics).

The bones are there for a great game - it just needs a little more depth and difficulty.



Yeah for now I am just self imposing I don't attack safehouses in a region unless 1) I have cleared them out of everything else in said region or 2) I am dying and need them gone.

Not far enough in for 1 yet. Don't see 2 happening.
 
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daviperny

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You can. Just zoom out on the map, click on a racket and then on info.

Thanks. I figured that out. After playing for about a dozen hours, I have to say my impressions of this game have improved. The initial reviews had me worried, but for most of that time, I found myself highly engaged.

But I still think this game suffers from what most initial Paradox launches suffer from: A lack of content to keep people fully engaged through the end. Lack of racket variety plays into this. But so does the limited interactions available between you, other gangs, the police, media (a big one I think), the government, etc. Sometimes the game feels like Chicago is mainly filled with gangsters. I see other people but there's no connection whatsoever.

Ability to speed up time, further UI work is all secondary I think. More content in events, organizations you interact with, businesses you can control or extort, creating a hierarchy within your mob is all key to making this a truly great, long-lasting game.

Still, playing the boss is fun. And I imagine I have dozens of more hours ahead playing the other bosses.
 
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Aresmar

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Thanks. I figured that out. After playing for about a dozen hours, I have to say my impressions of this game have improved. The initial reviews had me worried, but for most of that time, I found myself highly engaged.

But I still think this game suffers from what most initial Paradox launches suffer from: A lack of content to keep people fully engaged through the end. Lack of racket variety plays into this. But so does the limited interactions available between you, other gangs, the police, media (a big one I think), the government, etc. Sometimes the game feels like Chicago is mainly filled with gangsters. I see other people but there's no connection whatsoever.

Ability to speed up time, further UI work is all secondary I think. More content in events, organizations you interact with, businesses you can control or extort, creating a hierarchy within your mob is all key to making this a truly great, long-lasting game.

Still, playing the boss is fun. And I imagine I have dozens of more hours ahead playing the other bosses.

Agree on all notes. I see a diplomacy expansion coming like you said. Not liking the chances of new rackets with the current synergy settings.
 

Atreides

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As a general concept - Defense needs to be better across the board. Taking over opponent's rackets is trivial with nearly no cost in resources expended or risks to your crew.

Likewise, defending your own rackets is just a PITA. I don't mind fighting defensive battles-for this type of game in fact, it is essential that you do so. That said, those battles need to be rarer than they are now,with higher stakes. Since it is so easy to take rackets, I don't particularly care when I lose most of the ones I own (there are a handful that matter, but most don't).

Not sure exactly what the remedy is - but as a concept - owning racket's needs to matter more than it currently does so that taking them/losing them likewise is impactful. Within that concept though, taking them needs to be harder, and keeping them needs to be easier.
 

Trinita132

First Lieutenant
6 Badges
Jul 16, 2013
229
699
First :

I don't want women gangsters.

I want to play a gang 100% italian or irish or or black but it seems impossible.

Which means we need more members to recruit.
 
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