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e479

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Aug 15, 2013
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I think many people know about the bug with adjectives:

1) For middle eastern cultures (with the dynasty_title_names feature) title adjective is always the name of dynasty and can't be changed even if using customizer.

2) Modding events you cannot change any adjective with command "adjective = " if the title scope is not specifically mentioned (e.g. k_england). Of course, any dynamic title can't - it looks like k_dyn_12124_12 and generated in gameplay. So you can't just use "Primary_title = { set_name="Mongolia" adjective="mongolian" }" in script IT DOESNT WORK LIKE THIS.
You must use another - "k_mongolia = { adjective = "Mongolian" }"

3) The new HL expansion comes with a new headache, because it added many dynamic titles - clans and nomadic realms. All of them does not copy basic title adjective, so new dynamic Mongolia has adjective = Mongolia, new Cumania - adjective=Cumania. Not to mention the fact that all the clans and rebel titles too. Hundreds of titles WITHOUT ADJECTIVES.

I kindly request. Please fix it! Let the adjective of new dynamic title copy the adjective, not name of basic title!
This includes the "form new kingdom" decision, rebel events and "historical_nomadic=yes" dynamic title creation.

Or at least make the command "adjective=" work completely with any scope, so the problem could be solved by modding events for gamestart.

PS Sorry for my bad english. I hope that my text is quite understandable...
 
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