Some of us prefer to conduct our research as efficiently as possible, but Johan believes that providing the player with a time estimate is unnecessary. Therefore, I present the Hearts of Iron II Research Assistant. This program will give you a precise prediction for when a tech will be completed.
I've spent around 15-20 hours in the last few days testing the game in order to nail down the tech research calculation exactly. If the formula is still off, I swear to God I'm going to kill myself.
Requirements: Hearts of Iron II v1.1, 1024x768 or higher resolution. The program reads the HoI2 path from the Registry, so it's best if the game is installed properly.
Mirror 1
Mirror 2
The program is also available from the Total Realism Project's website (thanks Lothos): http://trp.powerguilds.com/dload.php?action=category&cat_id=7
I've spent around 15-20 hours in the last few days testing the game in order to nail down the tech research calculation exactly. If the formula is still off, I swear to God I'm going to kill myself.
Requirements: Hearts of Iron II v1.1, 1024x768 or higher resolution. The program reads the HoI2 path from the Registry, so it's best if the game is installed properly.
- In order to produce accurate results, you need to provide the program with the proper data for your game. Make sure you set the start date to reflect the current in-game date, choose the proper difficulty, check off all the +% Research techs that you have, etc.
- Finishing research on techs that grant +% Research (such as Basic Computing Machine) in the midst of researching other techs will obviously affect the completion time, therefore the prediction will be off.
- Building rocket test sites and nuclear reactors in the midst of researching a tech with components that those buildings affect will obviously change the research time and mean that the prediction will be off.
- In rare circumstances, rounding can cause the time estimate to be off if you save and load a game in the midst of researching a tech. This will happen more frequently with high research penaltys.
- If there is a (×2) after the component name, that means that the component has its research time doubled.
- Ministers that supposedly grant +% Research do not affect research time whatsoever. I tested the Infantry Proponent, Resource Industrialist, Technical Specialist, and School of Fire Support ministers and none gave any research bonus.
- Dissent has no effect on research time.
- Each level of a rocket test site or nuclear reactor adds +5 to the skill of the team when researching an appropriate component. For example, if Germany has a size 3 rocket test site, Wernher von Braun (skill 9) will effectively be a skill 24 tech team when researching rocketry components.
- You can start on December 30 with no penalty for researching techs of the next year (ie. starting a tech on December 30, 1936 which has a historical year of 1937).
- Minimum tech team skill is 1.
- Minimum difficulty for a tech component is 3.
- The workings of the 'Find Fastest Tech Team' commands is not necessarily self-evident, hence here is an example.
Example:
The 'Find Fastest Tech Team' command would find Krupp and Porsche.Code:Tech Team # of Days to Research Krupp 100 I.G. Farben 110 Wernher von Braun 115 Porsche 100 MAN 122 Messerschmitt 115
The 'Find Second Fastest Tech Team' command would find I.G. Farben.
The 'Find Third Fastest Tech Team' command would find Wernher von Braun and Messerchmitt.
Mirror 1
Mirror 2
The program is also available from the Total Realism Project's website (thanks Lothos): http://trp.powerguilds.com/dload.php?action=category&cat_id=7
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