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Executor

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Some of us prefer to conduct our research as efficiently as possible, but Johan believes that providing the player with a time estimate is unnecessary. Therefore, I present the Hearts of Iron II Research Assistant. This program will give you a precise prediction for when a tech will be completed.

screenshot.png


I've spent around 15-20 hours in the last few days testing the game in order to nail down the tech research calculation exactly. If the formula is still off, I swear to God I'm going to kill myself.

Requirements: Hearts of Iron II v1.1, 1024x768 or higher resolution. The program reads the HoI2 path from the Registry, so it's best if the game is installed properly.

  • In order to produce accurate results, you need to provide the program with the proper data for your game. Make sure you set the start date to reflect the current in-game date, choose the proper difficulty, check off all the +% Research techs that you have, etc.
  • Finishing research on techs that grant +% Research (such as Basic Computing Machine) in the midst of researching other techs will obviously affect the completion time, therefore the prediction will be off.
  • Building rocket test sites and nuclear reactors in the midst of researching a tech with components that those buildings affect will obviously change the research time and mean that the prediction will be off.
  • In rare circumstances, rounding can cause the time estimate to be off if you save and load a game in the midst of researching a tech. This will happen more frequently with high research penaltys.
  • If there is a (×2) after the component name, that means that the component has its research time doubled.
  • Ministers that supposedly grant +% Research do not affect research time whatsoever. I tested the Infantry Proponent, Resource Industrialist, Technical Specialist, and School of Fire Support ministers and none gave any research bonus.
  • Dissent has no effect on research time.
  • Each level of a rocket test site or nuclear reactor adds +5 to the skill of the team when researching an appropriate component. For example, if Germany has a size 3 rocket test site, Wernher von Braun (skill 9) will effectively be a skill 24 tech team when researching rocketry components.
  • You can start on December 30 with no penalty for researching techs of the next year (ie. starting a tech on December 30, 1936 which has a historical year of 1937).
  • Minimum tech team skill is 1.
  • Minimum difficulty for a tech component is 3.
  • The workings of the 'Find Fastest Tech Team' commands is not necessarily self-evident, hence here is an example.

    Example:
    Code:
    Tech Team           # of Days to Research
    Krupp                       100
    I.G. Farben                 110
    Wernher von Braun           115
    Porsche                     100
    MAN                         122
    Messerschmitt               115
    The 'Find Fastest Tech Team' command would find Krupp and Porsche.
    The 'Find Second Fastest Tech Team' command would find I.G. Farben.
    The 'Find Third Fastest Tech Team' command would find Wernher von Braun and Messerchmitt.
Download links: (4.5MB)
Mirror 1
Mirror 2

The program is also available from the Total Realism Project's website (thanks Lothos): http://trp.powerguilds.com/dload.php?action=category&cat_id=7
 
Last edited:

Executor

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Thanks a lot. I don't mind if people want to mirror the download.

Is it working fine for you? I wasn't really able to test it on any other computer, so I don't know if there are bugs or not.
 

Evans

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A real commendable effort looks like a great piece of work! But I myself prefer the uncertainty :)

And I hate over analysing these games... Where's the sense of daring and chance!?
 

Mustard

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i downloaded it and it setup and ran fine. I'll give it a try next time I play for prediction accuracy. I like that it remembers settings when re-opened. You should have included an "About" box to give yourself credit. ;)
 

unmerged(38219)

Second Lieutenant
Jan 18, 2005
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Absolutely amazing.

I don't like 'guessing' or 'estimating'. Can you imagine, you ask one of your best research teams when they think they will have completed research on a certain project, and the response you receive from the Project Leader is "Hmm, we'll be done in a couple of months. Maybe a few months. Give or take 2 or 3 weeks."

Excellent work!!

- dr cloak
 

unmerged(38651)

Recruit
Jan 25, 2005
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And another one...

Just wanted to add my THANK YOU!! :D

I don't neccesarily need a 100% accurate solution, but I would like to play around to figure out the difference between Skill 5 and all the boxes vs. Skill 9 and no boxes.


I also will enjoy getting a feel for 'feasability' of embarking on the research at any given time.


Thanks again!
--An Old Man
 

Minodrin

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Brilliant. I don't think I'll be using it myself (I like not knowing exacly), but I would still like to thank you for doing this great HoI 2 help-tool. May the joy you give to others wastly outnumber the amount of pain you had to go trough to make this work.
 

unmerged(11202)

Dark Lord wannabe
Oct 4, 2002
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Visit site
Very nice work, time for some mod to sticky this one imo :) .

Only the following has me really worried:
Ministers that supposedly grant +% Research do not affect research time whatsoever. I tested the Infantry Proponent, Resource Industrialist, Technical Specialist, and School of Fire Support ministers and none gave any research bonus.
Is this WAD or a bug, anyway if ministers do not give a research bonus it time to replace my Resource Industrialist with the Administrative Genius.
 

unmerged(18202)

Feature Joneser
Jul 13, 2003
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www.epinions.com
This is really slick. Thank you!

If it ever gains the ability to read the relevant data from a savegame, it'll go to an even higher level--but first things first, and I'm grateful for what I've got.

jkk
 

Simon S.

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drcloak said:
I don't like 'guessing' or 'estimating'. Can you imagine, you ask one of your best research teams when they think they will have completed research on a certain project, and the response you receive from the Project Leader is "Hmm, we'll be done in a couple of months. Maybe a few months. Give or take 2 or 3 weeks."

Yes, I believe that is exactly how it works in reality.

Nevertheless great work, and cheers :)