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unmerged(485)

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The Patrician said:
I've always thaought that there should be min-max DP(or whatever equivalent will be used) limits based on the historical preferences of the ruler.

If not min/max then at least a movement in particular direction with each ruler. I believe someone has already mentioned this idea.

The more drastic the movement the more stability lost.

Also a min/max religious tolerance for each ruler.


:)
 

State Machine

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Sonny said:
If not min/max then at least a movement in particular direction with each ruler. I believe someone has already mentioned this idea.

The more drastic the movement the more stability lost.

Also a min/max religious tolerance for each ruler.


:)
Ah... stability. I don't recall it in this thread, though I think it has been brought up. Stability, intellecutally, is a great, great concept, but totally gamey in actual execution. Drop it, or find a way to make it work in real game terms... :)

For the record, stability was proven in EU1 and EU2 (at least through 1.05) to stay very close to +3 at all times for the ai. Them's the braindead lot, as we all know. ;) Meanwhile, we human types are cunningly able to take short-term hits to stability, and stay very close to 3 at all times. Take that ai! :p There was an heretical period where draconian stab approaches were taken with RealEU/IGC (EU1), but despite being very exciting the first time for a player, were proven to be an enormous exploit since the ai was so crippled...
 

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State Machine said:
..................................

For the record, stability was proven in EU1 and EU2 (at least through 1.05) to stay very close to +3 at all times for the ai.

.................................

For the AI stability pegged at +3 is good - AI needs the help. Playerss mostly keep stability pretty close to max at most times. But, if stability had the possibility of changing with each new ruler and additional unrest caused by limiting religious tolerances the player may need to do a bit more to keep stability on the plus side.

:)
 

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The Patrician said:
I've always thaought that there should be min-max DP(or whatever equivalent will be used) limits based on the historical preferences of the ruler.

Checj out my proposal if your'e instrested in a more varied, thought through, view on this.

DP should be overhauled completly. Not to adress the complete in game lack of features of stability (real such), centralization (real such), internal power struggles (real such), would be not to adress the prime lack in EU3. The second one is navies, the third one is the history debate (less ins more in my view, others have other views).
 

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Hutu said:
Why not make AI that doesn't need to cheat?
Don't you think that if that was easy to do they'd have done it already?
 

admiral drake

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-balance the dp sliders don't remove them
make it worth going quantity, defencive ect (right now 99% of the mp players go offensive-quality)

- improve the ai

- in eu2 trade is far more powerfull then production even for massive nations
+your techcost doesn't increase from trade while it does for owning provs
shouldn't be the case really

- more diplomacy options
 

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I hope that the culture system will be more flexible.. now its just the -30% no matter is it a culture that is close to your culture, or a very different culture. In example I'd think that swiss people would be more happy and would work harder as a part of French empire than someting like the chinese.. (bad example, but you should get the point)

Another thing is the AI.. its needs to get _lot_ better than what it is in EU2 and the like.
 

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Another thing that should be tweaked is military access.

I read some descriptions (or saw them on TV) of famous explorers. They docked in just about any major harbour available on the way to resupply. The military access for fleets and armies should be separate (with fleet access much easier to acquire). Or your explorers should be able to dock in any port owned by any country that you aren`t war with and doesn`t embargo you, perhaps for a one-time fee.

Another ahistorical thing was that as a landlocked European minor you could map-trade your way across Asia, then suddenly have a satelite phone connection to the Japanese Emperor for diplomatic action.
 

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Desertfox said:
Or your explorers should be able to dock in any port owned by any country that you aren`t war with and doesn`t embargo you, perhaps for a one-time fee.
Would be a good solution, but it should not be allowed for ships carrying more then, say, 2.000 troops. (EUIII sems to have smaller armies).
 

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Registered said:
Would be a good solution, but it should not be allowed for ships carrying more then, say, 2.000 troops. (EUIII sems to have smaller armies).
For small armies it would be good - obviously, it would be too easy to exploit though if it allowed large armies to go there.
 

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Desertfox said:
Another thing that should be tweaked is military access.

I read some descriptions (or saw them on TV) of famous explorers. They docked in just about any major harbour available on the way to resupply. The military access for fleets and armies should be separate (with fleet access much easier to acquire). Or your explorers should be able to dock in any port owned by any country that you aren`t war with and doesn`t embargo you, perhaps for a one-time fee.

Another ahistorical thing was that as a landlocked European minor you could map-trade your way across Asia, then suddenly have a satelite phone connection to the Japanese Emperor for diplomatic action.

I don't think that military access for fleets and armies should be seperate. Those real-life explorers were able to port anywhere because they were civilians, not soldiers. I prefer explorers able to dock in every port, but even then...

As for the diplomatic thing, well, what do you suggest?
 

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Desertfox said:
Another thing that should be tweaked is military access.

I read some descriptions (or saw them on TV) of famous explorers. They docked in just about any major harbour available on the way to resupply. The military access for fleets and armies should be separate (with fleet access much easier to acquire). Or your explorers should be able to dock in any port owned by any country that you aren`t war with and doesn`t embargo you, perhaps for a one-time fee.

Another ahistorical thing was that as a landlocked European minor you could map-trade your way across Asia, then suddenly have a satelite phone connection to the Japanese Emperor for diplomatic action.
This is true about the explores, and I think that something should be done in EU3 to be more realistc. Maybe you should be able to dock on any non-national provinces (like the west coast of Africa or the Brazilian coast early in the game) like you would do in an ally province, to represanting an anchorage on a safe harbor in unexploited land.

And I also agree with your argument about this no-limit comunication possibilities too. Maybe the solution would be that it would only be possible to send merchants if you have a clean and safe way to CoT; I mean, trough provinces of countries that are not at war with you or have a cb on you, or trough sea zones not coasting countries at war with you or with pirates, something like that... that would be kinda solution for the Trade Routes thing that everyone wants to see on the game.
 

George LeS

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IMO, separating naval & land access is clearly the way to go. There is a big difference between having ships in your ports, & troops on your territory. I think this is a feature that could be developed much further than it is; there are many possibilities.

Have the ability to restrict land access to certain places, & for transit only. No more armies stationed on your land.

Restrict the size of both fleets & armies which may use this, at any given time.

Restrict it further for countries at war. You might flat forbid military access for combatants, period. Or for those at war with certain favored countries.

Have access granted, generally, but need specific permission in each case it is used.

There are many permutations possible. This is a good example of where modding ability would help test for the best options.

As far as the maps are concerned, I'm not so sure. Without the ability to trade, we'd have non-exploring nations unhistorically limited to a 1453 knowledge of the world. By 1653, all of Europe knew where Virginia was. OTOH, the current system does, undeniably, allow unrealistic exploiting of this (Venetian or Pomeranian colonies in Madagascar), so some limits are in order. I think the policy traditions may go this way, but don't understand them well enough to say more.
 

Duuk

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As far as map trading, I proposed a system years ago where provinces were slowly "revealed" over time to everyone. So basically if England discovers Virginia in 1550, by 1650 everyone will know about it.

After all, 3 people can keep a secret... if 2 of them are dead.
 
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Duuk said:
As far as map trading, I proposed a system years ago where provinces were slowly "revealed" over time to everyone. So basically if England discovers Virginia in 1550, by 1650 everyone will know about it.

After all, 3 people can keep a secret... if 2 of them are dead.

Frederick the Great? :confused: