Daniel A said:
This was from post 50 in this thread.
...
The only one I am a little ambivalent about is this one:
4. The way the system handles returning to port due to attrition is flawed. (a) it waits way too long to go into effect, usually after some ships have already been lost, & (b) it then goes back to, I think, it's last port entered. In any case, it ignores even replenishing at nearby ports, & heads straight to it's predetermined base.
When you get the message you can order the ships to whatever port you want and which you have access to. The algorithm for the game to choose the port heading for is not the best but as you can alter it it is of no great concern IMO.
More important is the timing. I think it is great that you get the message about returning to port "too late", thus it becomes a challenge to know for how long you can go on exploring into the unknown before heading towards safer waters. I would hate the day that I could just send the explorer away and know there was no risk he would die of attrition. Most of the skill element in exploring would be removed.
And earlier (regarding ledgers):
Daniel A said:
Good suggestion. I made the same suggestion back in 2001 when playing EU1.
In those days I liked to increase the fortress level in all provinces ... and I thought it was tedious to click through all provinces and made a post about it.
I got a typical "vet" answer, from someone who believed he knew all about the game merely he had played it for some time, saying that "we do not need it". Just the kind of response that gives the newbie a warm sense of being wellcome.
Nowadays, being a vet myself, I have understood that my suggestion back then was brilliant, although not as much for fortresses as for officials and perhaps traders and colonists.
So yes, George, this is a very good suggestion. Imagine you do not need to go between page 14 and the COT e.g. That would be progress
1. I take your point about the justice of attrition on fleets, when you've forgotten about them. But I'm not convinced. Given the scale of the game, I don't think it's plausible to expect worldwide forces always to be given that degree of attention. Besides, as they really represent units with actual commanders, it's a bit unrealistic. A related problem, IMO, is the way an army can be "stranded" by a peace agreement. But see my next point.
2. In the ledger, I'd also like to see more info in certain cases. (What I'd really like to see, would be fields definable by users, but ... ). E.g., I'd very much like to have:
COT fields showing (a) who owns the COT, (b) whether you can trade there, & (c) what your current income is, from that COT.
On the army & navy pages, I'd like to see what orders the units have been given (assuming this will be a feature of the game), & their status (e.g., morale). (Space coud be created by abbreviating the locations.)
On the structures page, population, units under construction, goods produced, & a 1-letter indication of what kind of manu is present, would be good.
On the non- & colonial screens, the presence of enemy/rebel forces would be good.
And many more.