Tips to avoid micro management

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Attackmack

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Since release ive not played as much Stellaris as id hoped and only recently ive found myself "completing" a few games. I say it with quotation since aside from one game, ive actually not finished any of them.

Aside from the last one, which I played on a tiny galaxy with only a handful of AI, it was fun right up until the end when the zerg....tyranid.....whatever they were called came and invaded and the entire map exploded with armies, fleets and invasions.
Realising this game was lost and there was nothing I could do, I just put speed on max and ignored all the messaged about fallen planets and lost fleets.

Even at this pace and without resistance, this took greater part of an hour before it was over and I just realised that if I HAD figured a chance to win and actually played through this event, it would have taken far FAR longer then the entire game up to this. And I would never have stomached that.


I love stellaris up until it starts getting to vast and I need to micro too many things.
So what tips and advice can anyone give me that will help me avoid as much micro as possible while still being "in the game".
And are there any plans to implement more options to automate things like choosning research and replacing dead leaders?
 

Alblaka

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This is a REALLY broad question. There is countless aspects of Stellaris you can micro. Listing them all would exceed the amount of time I can spent typing without appearing like I'm not working. But if you can specify which parts of micro exactly you would like to avoid, maybe I can help.
 

Diezy

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Queuing commands with Shift-left-click during pause saved me lots of micro trouble during the early bits of the game, as well as during war later on.

You can shift-click a corvette to explore all nearby stars, or your fleet to fly near every enemy planet to clear all the starports. Or Construction Ship building mines for a while. Or Science Ship surveying everything. And then sit back and relax! :D
 

Attackmack

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This is a REALLY broad question. There is countless aspects of Stellaris you can micro. Listing them all would exceed the amount of time I can spent typing without appearing like I'm not working. But if you can specify which parts of micro exactly you would like to avoid, maybe I can help.

Yes sorry, I understand if im vague and unclear. More specific I guess I should ask if its viable to let AI control most of the empire through sectorship without them messing it up completely? Are the "auto build" ships worth it, do they take into consideration what enemy ships ive encountered, or do they simply slap on the latest researched tech?

It just seems that there are plenty of choices to be made and buttons to be clicked that in the end is so unimportant that it could have been automated, at least through option.
Why cant the game pick a suitable new research and if I happen to wish for something more specific I can go in and change myself.
The leader traits is a nice thing but their impact (at least IMO) is so small its hardly matters. THe only thing of importance is what level the scientists on my vessels are.


Queuing commands with Shift-left-click during pause saved me lots of micro trouble during the early bits of the game, as well as during war later on.

You can shift-click a corvette to explore all nearby stars, or your fleet to fly near every enemy planet to clear all the starports. Or Construction Ship building mines for a while. Or Science Ship surveying everything. And then sit back and relax! :D

Yeah this helped me a tonne when I found out :D
 

Alblaka

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More specific I guess I should ask if its viable to let AI control most of the empire through sectorship without them messing it up completely?

Sector AI is, as of 1.4, horribad and buggy.
The least micro way is to assign a max of 4 planets to a sector and pump it full of ressources to let it build (Afaik there's a bug that makes the sector AI more lethargic the more planets it owns. And someone figured out the real issues start at 5 planets).
The best efficiency-to-micro ratio is to build up the capital of new planet (use migration or resettlement to quickly reach 5/10 pops), then queue up buildings all across the planet in whatever design you fancy, then hand them off to a sector with redevelopement turned off.

Oh, and never let a sector AI handle slavery.

Are the "auto build" ships worth it,

They're generally on par with whatever ships the AI uses. You can manually design them for minmaxing or RP purpose, but If you play the game properly (aka, strategic), you will always beat the enemy with numbers anyways, with no need to actually minmax ship design.

do they take into consideration what enemy ships ive encountered

No.

or do they simply slap on the latest researched tech?

They are supposed to.

Why cant the game pick a suitable new research and if I happen to wish for something more specific I can go in and change myself.

Researchs take long enough and you literally pick one every few years. I don't think this can be considered micro whatsoever.

The leader traits is a nice thing but their impact (at least IMO) is so small its hardly matters. THe only thing of importance is what level the scientists on my vessels are.

Hilariously true. But again, leaders don't change THAT frequently and it's not really too much micro to demand a player to manage that.
 

Attackmack

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Sector AI is, as of 1.4, horribad and buggy.
The least micro way is to assign a max of 4 planets to a sector and pump it full of ressources to let it build (Afaik there's a bug that makes the sector AI more lethargic the more planets it owns. And someone figured out the real issues start at 5 planets).
The best efficiency-to-micro ratio is to build up the capital of new planet (use migration or resettlement to quickly reach 5/10 pops), then queue up buildings all across the planet in whatever design you fancy, then hand them off to a sector with redevelopement turned off.

Oh, and never let a sector AI handle slavery.



They're generally on par with whatever ships the AI uses. You can manually design them for minmaxing or RP purpose, but If you play the game properly (aka, strategic), you will always beat the enemy with numbers anyways, with no need to actually minmax ship design.



No.



They are supposed to.



Researchs take long enough and you literally pick one every few years. I don't think this can be considered micro whatsoever.



Hilariously true. But again, leaders don't change THAT frequently and it's not really too much micro to demand a player to manage that.


Thanks.

I just find that a multitude of shallow choices doesnt enhance the experience at all. But ignoring them doesnt make it better, I just wish much of the things that matters little could be automated. For whatever reason, most likely just my own issues, It makes the game les enjoyable for me to have to keep check on all the little things.
Im trying to run a galactic empire, I dont care who commands what ship here and there, as long as someone does!

I need a vassal in real life :cool:
 

Crissa

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One thing is to try not to stop the clock so often.

Another thing is to basically ignore Diplomacy, since right now it takes hundreds of clicks compared to anything else per benefit.
 

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This comic still holds true about sectors and slaves...!?!
the_sector_governor.png
 

Emraldis

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This comic still holds true about sectors and slaves...!?!
the_sector_governor.png
Not really anymore, no. They're pretty decent now, and they'll be better in the next update.