Hey peeps,
So having grown frustrated with the forever-jammed traffic and trains in my previous ~35k city on a complicated map, I dialled it back to a simple "two rivers" with lots of flat space and figured I'd take a bit of time to figure out more effective road and rail patterns without having to work around impassable mountains.
Thing is, when faced with all that flat land, I instinctively made squares. 40x40 each, they were efficient, with broader/faster roads running beside them and sensible roundabouts and such, but... they looked ugly as all hell. Maybe it's because I'm British, but square-grids aren't a thing I tend to encounter in actual towns and cities. London, for example, seems to be made up of triangles and trapezoids and no corner is ever at 90 degrees. Sometimes there are a few parallel roads, but only in small bunches.
Which got me wondering, what is it that leads to the variance we see in naturally grown cities? When I try for more randomness, I end up with funny looking zones that sit apart from each other, and always look unfinished. I feel like I need some lessons on urban development to latch onto the mechanics that went behind it all
Thoughts, examples and discussions appreciated ^^
So having grown frustrated with the forever-jammed traffic and trains in my previous ~35k city on a complicated map, I dialled it back to a simple "two rivers" with lots of flat space and figured I'd take a bit of time to figure out more effective road and rail patterns without having to work around impassable mountains.
Thing is, when faced with all that flat land, I instinctively made squares. 40x40 each, they were efficient, with broader/faster roads running beside them and sensible roundabouts and such, but... they looked ugly as all hell. Maybe it's because I'm British, but square-grids aren't a thing I tend to encounter in actual towns and cities. London, for example, seems to be made up of triangles and trapezoids and no corner is ever at 90 degrees. Sometimes there are a few parallel roads, but only in small bunches.
Which got me wondering, what is it that leads to the variance we see in naturally grown cities? When I try for more randomness, I end up with funny looking zones that sit apart from each other, and always look unfinished. I feel like I need some lessons on urban development to latch onto the mechanics that went behind it all
Thoughts, examples and discussions appreciated ^^