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Carolingian

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The biggest thing is to raise your literacy - you will need this to compete industrially.

Also, don't pick fights with Europe. Focus your energy on taking out central Asia and maybe even China, and let the Prussians and Austrians do their thing.
Got it, focus on Education techs and spending, little to no European intervention?
Also, I do mean that I will pick up one or two other techs, but, you get the point.
 

unmerged(312767)

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First of all - never change to communism. Planned economy is the best way to kill any motivation to play as large country as you'll die slow and painful death in micromanagement hell.

Also, firs thing to do is to sphere Manchuria for event land grab. Then sphere Siam and Brazil - you are the largest producer of timber and will need monopoly on tropical wood.
Start factory chain in Moscow - Timber-Lumber-Furniture-Paper-Lux. Furniture. It'll be profitable all the game.
Grab Omani Zanzibar region from oman and start colonizing main rubber privinces.
Oh, and start building Naval bases everywhere.

Plus, you'll need clergy for literacy. Cleargy means low con, low con means no reforms for you until 1900+. So, you will have inevitable HUGE uprisings of 500+ brigades, scattered across 1\6 of Earth's mass. build a lot of armies to hunt rebels because massive rebellions will happen once in two years on average.
Reason - low. con+>high. Mil due to "reform desire" modifier. High mil=> uprising. After each uprising, Mil will lower a bit, preventing it from reaching value enough for upper house to give in to demands for reform. As Russia, you are locked in a vicious cycle.
 
Last edited:

GAGA Extrem

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Russia is rather easy to play.
As said above, the most important things are:

(1) Increase your literacy: It is vital to increase your tech points and improve pop promotion. Get at least 3% to 3.5% clergymen to speed up LIT-growth.
(2) Avoid land wars in Europe: You can mobilize a lot of troops, but if you really snatch any piece of Prussian, Austrian or Ottoman lands, you will have to fight a lot of follow-up wars to keep them. This will force you to invest a lot of RP into your military, vastly reducing the efficiency of your RGOs and factories.
(3) There is no need to expand: Russia has a large pop pool that can grow up to 50 million and more during late game. With all this pop you can easily dominate the world economy.
(4) Colonize Sibiria: Don't forget to colonize Sibiria, esp. the coastal part in the northwest, or you will see a Prussian or Swedish colony over there. :p
(5) Keep Alaska if you can: Alaska has a lot of precious metal provinces and can grow to a decent size (500k+) during the game. Keep it if you can. However, ENG and USA have a tendency to start wars over that territory. Place a decent army there and stall the wars as long as possible. If you notice you can't fend them off, better surrender the state before waging a 10-year long war - it is really not worth the cost for you.
(6) Stick to your tech school as long as you can: If you can afford it, stick to the culture school. You will need those culture techs - and the discount is a great way to compensate for your low early game RP. If you end up at a war enact the decision that gives you the special Russian Academy, but I prefer to keep the original tech school if possible.

My usual starting strategy:
(I) Freedom of Trade
(II) Idealism
(III) Ideological Thought
(IV) Medicine
 
Last edited:

arctus

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Russia is rather easy to play.
As said above, the most important things are:

(1) Increase your literacy: It is vital to increase your tech points and improve pop promotion. Get at least 3% to 3.5% clergymen to speed up LIT-growth.
(2) Avoid land wars in Europe: You can mobilize a lot of troops, but if you really snatch any piece of Prussian, Austrian or Ottoman lands, you will have to fight a lot of follow-up wars to keep them. This will force you to invest a lot of RP into your military, vastly reducing the efficiency of your RGOs and factories.
(3) There is no need to expand: Russia has a large pop pool that can grow up to 50 million and more during late game. With all this pop you can easily dominate the world economy.
(4) Colonize Sibiria: Don't forget to colonize Sibiria, esp. the coastal part in the northwest, or you will see a Prussian or Swedish colony over there. :p
(5) Keep Alaska if you can: Alaska has a lot of precious metal provinces and can grow to a decent size (500k+) during the game. Keep it if you can. However, ENG and USA have a tendency to start wars over that territory. Place a decent army there and stall the wars as long as possible. If you notice you can't fend them off, better surrender the state before waging a 10-year long war - it is really not worth the cost for you.
(6) Stick to your tech school as long as you can: If you can afford it, stick to the culture school. You will need those culture techs - and the discount is a great way to compensate for your low early game RP. If you end up at a war enact the decision that gives you the special Russian Academy, but I prefer to keep the original tech school if possible.

My usual starting strategy:
(I) Freedom of Trade
(II) Idealism
(III) Ideological Thought
(IV) Medicine

there is a Special russian tech School?
 

anomanderus

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Does the USSR get more accepted cultures than the Russian empire? The Russian empire is an East Slavic Orthodox state but in real life the USSR was a multicultural state that included groups like the Armenians and Kazakhs as "accepted cultures". I'm curious about this because I know in game Germany as "The German Empire" only gets North and South German as accepted cultures but when Germany has the Crown from the Gutter it seems to get Ashkenazi as an accepted culture as well.
 

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Does the USSR get more accepted cultures than the Russian empire? The Russian empire is an East Slavic Orthodox state but in real life the USSR was a multicultural state that included groups like the Armenians and Kazakhs as "accepted cultures". I'm curious about this because I know in game Germany as "The German Empire" only gets North and South German as accepted cultures but when Germany has the Crown from the Gutter it seems to get Ashkenazi as an accepted culture as well.

No, but the Communist Party would have a Full Citizenship policy that would help you to Russify your lands. USSR is not a tag shift. It's just a government/flag change.
 

Closet Skeleton

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there is a Special russian tech School?

Not in vanilla as far as I know. Only unique tech school is the Prussian one.

(2) Avoid land wars in Europe: You can mobilize a lot of troops, but if you really snatch any piece of Prussian, Austrian or Ottoman lands, you will have to fight a lot of follow-up wars to keep them. This will force you to invest a lot of RP into your military, vastly reducing the efficiency of your RGOs and factories.

Exception is you can use 'free people' against Austria for Ukraine and or Ruthenia which will remove Austrian cores on the freed nations. Keep them in your sphere for long enough and they'll apply for statehood.

Does the USSR get more accepted cultures than the Russian empire? The Russian empire is an East Slavic Orthodox state but in real life the USSR was a multicultural state that included groups like the Armenians and Kazakhs as "accepted cultures". I'm curious about this because I know in game Germany as "The German Empire" only gets North and South German as accepted cultures but when Germany has the Crown from the Gutter it seems to get Ashkenazi as an accepted culture as well.

USSR doesn't get any more accepted cultures because its the exact same tag as the Russian Empire.

Russia is the east slavic union (hence its ability to diploannex ukrainian states) so it has belorussian and ukrainian as accepted and ugrian as well for some reason.

Germany has Ashkenazi as accepted because Ashkenazi are in the Germanic group (since Israel incorrectly has Ashkenazi rather than Sephardic as its dominant culture there has to be a special line to stop Germany diplo-annexing israel). Poland-Lithuania was historically the Ashkenazi homeland, but doesn't get Ashkenazi as accepted because the developers just lazily added PLC in a patch.
 

GAGA Extrem

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SDSkinner

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No, but the Communist Party would have a Full Citizenship policy that would help you to Russify your lands. USSR is not a tag shift. It's just a government/flag change.

Not in 3.02 beta

party = {
name = "RUS_communist"
start_date = 1848.1.1
end_date = 1903.1.1

ideology = communist

economic_policy = planned_economy
trade_policy = protectionism
religious_policy = pro_atheism
citizenship_policy = limited_citizenship
war_policy = pro_military
}

party = {
name = "RUS_communist_2"
start_date = 1903.1.1
end_date = 2000.1.1

ideology = communist

economic_policy = planned_economy
trade_policy = protectionism
religious_policy = pro_atheism
citizenship_policy = residency
war_policy = jingoism
}

I have no idea why that is.
 

DBtotalwar

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DBtotalwar

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Not in 3.02 beta

party = {
name = "RUS_communist"
start_date = 1848.1.1
end_date = 1903.1.1

ideology = communist

economic_policy = planned_economy
trade_policy = protectionism
religious_policy = pro_atheism
citizenship_policy = limited_citizenship
war_policy = pro_military
}

party = {
name = "RUS_communist_2"
start_date = 1903.1.1
end_date = 2000.1.1

ideology = communist

economic_policy = planned_economy
trade_policy = protectionism
religious_policy = pro_atheism
citizenship_policy = residency
war_policy = jingoism
}

I have no idea why that is.

The Bolsheviks & the communist administration sort of hated Jews..
 

Beagá

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Economy tanks on subsidies. More tears.

They are optional, just saying :)

Kinda disagree with not going for either Austria or (ideally) Prussia, but it´s a path of no return. Once you DOW either, the goal is reduction to secondary power and Sphering. Else they will annoy you eternally. To cripple Prussia even more in each war, besides taking a state release anything that doesn´t have cores on you, else crisis with Poland will probably be a pain.