Any tips from the get go would be welcome. I haven't played AoD much (neither any HoI series) so I consider myself a newbie player who hasn't figured the more medium to advanced aspects of the game.
Don't tell me not to play Japan - I'm in love with them I fired a Japan game and I think I did some things wrong so I'm eager to hear some advice.
In general I'm more interested in what should I do immediately at the start of the Japan campaign and what should I be doing until the Marco Polo incident fires? My goal is to win the war in China and only after that is done engage in the rest of the Pacific.
- Is blocking supplies, oil and rares in the auto trader window a proper tactic for this country?
BTW, blocking exports doesn't work properly in 1.7 since there is still some amount of the blocked resource that is being traded away. Has just been reported in the vanilla bugs thread.
- How much import focus should I set for what resources?
I haven't grasped yet how the mechanics for this slider works. What does it mean in actual supplies amount if I set the import focus for it to the maximum? Will the AI seek to focus all the intention towards getting this resource and in process neglect other resources? What's the general balanced approach to this game element?
- How much supplies and oil should I strive to accumulate before the war with China begins and how much after that? 10.000? 20.000? 30.000?
- Am I suppose to get rid of any obsolete ships when the campaign starts?
I'm thinking about auxiliary ships and old models. What ships do you usually get rid of from the get go if any? I got rid of existing auxiliary ships and two extra low range DD's.
- How do you organise ships you start with?
I made 2 main Surface Action Group (SAG) fleets, 1 Carrier Task Force, 4 secondary SAG's and various submarine wolf packs. I try to assemble them together according to each ships range so that Carrier task Group and main surface fleets have ships with the longest range while other SAG's have less range.
Two main fleets each consists of 3 BB, 1 CVL, 1 BC, 6 CL and 6 DL (destroyers).
Carrier Task Force has 3 CV (at first only one but later on 2 more are commissioned by event), 2 CA, 2 CL and 7 DL (destroyers with the biggest range).
Secondary SAG's have 1 BC, 3 CA, 2 CL and 8DL/DD (btw, what's the difference between DL and DD destroyers?).
Various submarine packs have up to 6 submarines. I put together subs with the same range.
Is this a reasonable composition?
I'm not sure what should I made of the main ship/screen ratio since in vanilla 1 DD unit amounted for I don't know how many actual ships but in CORE each DD makes one single ship. Have the naval mechanics in CORE been nerfed somehow to compensate for this or not? What I try to say is that in vanilla you are fine if you assign 1 DD for 1 capital ship as far as main ship/screen ratio mechanics go but the same reasoning can't be applied in CORE right? So how many DD's should I add for each BB/BC/CA/CV/CVL?
- How many convoy and escort assembly lines should be running from the beginning of the campaign? Is maybe one serial for convoys and one for escorts enough or would 2 serials of convoys be a better choice? Do you have to have this production running from the beginning or can I pospone that for later times since I see I have plenty of convoys available at the start?
- What is the best choice for my goals when officers make a mutiny in 1936? I chose not to kill them but those damn buggers were making regular dissent until they staged a coup in 1937 and I had to completely reform the government. I hadn't had enough force to start the war when Marco Polo happened (chose peace option) and this pissed those buggers off.
- How much IC and infrastructure is reasonable to start building in the beginning of the game? I suppose I overdid it since I had no spare IC to build any actual divisions to prepare myself for attack on China (reason why I haven't chosen the war path with China).
- If one want's to wage war when Marco Polo fires how many divisions should be in the production from the get go? Besides infantry are there any other units that should be built from the start like CV's maybe?
My issue is to be able to balance out all those aspects of the game so that I can wage a successful campaign in China and also be prepared for Pacific war so any answers on my questions will be highly welcome.
P.S. I won't have access to internet until Thursday so I won't be able to make any comments until then. Hope I find some valuable advice when I get back
Don't tell me not to play Japan - I'm in love with them I fired a Japan game and I think I did some things wrong so I'm eager to hear some advice.
In general I'm more interested in what should I do immediately at the start of the Japan campaign and what should I be doing until the Marco Polo incident fires? My goal is to win the war in China and only after that is done engage in the rest of the Pacific.
- Is blocking supplies, oil and rares in the auto trader window a proper tactic for this country?
BTW, blocking exports doesn't work properly in 1.7 since there is still some amount of the blocked resource that is being traded away. Has just been reported in the vanilla bugs thread.
- How much import focus should I set for what resources?
I haven't grasped yet how the mechanics for this slider works. What does it mean in actual supplies amount if I set the import focus for it to the maximum? Will the AI seek to focus all the intention towards getting this resource and in process neglect other resources? What's the general balanced approach to this game element?
- How much supplies and oil should I strive to accumulate before the war with China begins and how much after that? 10.000? 20.000? 30.000?
- Am I suppose to get rid of any obsolete ships when the campaign starts?
I'm thinking about auxiliary ships and old models. What ships do you usually get rid of from the get go if any? I got rid of existing auxiliary ships and two extra low range DD's.
- How do you organise ships you start with?
I made 2 main Surface Action Group (SAG) fleets, 1 Carrier Task Force, 4 secondary SAG's and various submarine wolf packs. I try to assemble them together according to each ships range so that Carrier task Group and main surface fleets have ships with the longest range while other SAG's have less range.
Two main fleets each consists of 3 BB, 1 CVL, 1 BC, 6 CL and 6 DL (destroyers).
Carrier Task Force has 3 CV (at first only one but later on 2 more are commissioned by event), 2 CA, 2 CL and 7 DL (destroyers with the biggest range).
Secondary SAG's have 1 BC, 3 CA, 2 CL and 8DL/DD (btw, what's the difference between DL and DD destroyers?).
Various submarine packs have up to 6 submarines. I put together subs with the same range.
Is this a reasonable composition?
I'm not sure what should I made of the main ship/screen ratio since in vanilla 1 DD unit amounted for I don't know how many actual ships but in CORE each DD makes one single ship. Have the naval mechanics in CORE been nerfed somehow to compensate for this or not? What I try to say is that in vanilla you are fine if you assign 1 DD for 1 capital ship as far as main ship/screen ratio mechanics go but the same reasoning can't be applied in CORE right? So how many DD's should I add for each BB/BC/CA/CV/CVL?
- How many convoy and escort assembly lines should be running from the beginning of the campaign? Is maybe one serial for convoys and one for escorts enough or would 2 serials of convoys be a better choice? Do you have to have this production running from the beginning or can I pospone that for later times since I see I have plenty of convoys available at the start?
- What is the best choice for my goals when officers make a mutiny in 1936? I chose not to kill them but those damn buggers were making regular dissent until they staged a coup in 1937 and I had to completely reform the government. I hadn't had enough force to start the war when Marco Polo happened (chose peace option) and this pissed those buggers off.
- How much IC and infrastructure is reasonable to start building in the beginning of the game? I suppose I overdid it since I had no spare IC to build any actual divisions to prepare myself for attack on China (reason why I haven't chosen the war path with China).
- If one want's to wage war when Marco Polo fires how many divisions should be in the production from the get go? Besides infantry are there any other units that should be built from the start like CV's maybe?
My issue is to be able to balance out all those aspects of the game so that I can wage a successful campaign in China and also be prepared for Pacific war so any answers on my questions will be highly welcome.
P.S. I won't have access to internet until Thursday so I won't be able to make any comments until then. Hope I find some valuable advice when I get back