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Ilightmaster

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Hello everyone, and Paradox. I was watching Arumba's commun sens video. And first of all these forts and zoc thing look pretty amazing.

I wondered if paradox take some time to watch the full video because there are a lots a tiny suggestion about UI that could clearly improve the game experience. ( DDRJake aswell but i'm watching him more because he is funny to watch (i mean DDRJake) )
Just in case you don't have time to see all of his videos but we know you do take time to read suggestion threads. I'm gonna sum up those very quickly :
-> Being able to see looting pregress on armies like in CK2
-> Getting somewhere the information you gave on the forum about of much a type of unit can loot
-> Information on development upgrade ( base tax, base manpower ) about trade power overhaul
-> Make the naval units looting on province directly instead of have their own behaviour ?
-> (Directly from Arumba 3.0) When at peace, give us an alert for mercenaries.
-> And finally as i remember some kind of sorting to know which province would give us more gold in the development interaction screen.

I also wondered why in the building interface we can see all manufactures but we can't buy all of those in a single province ? So my guess is that's useless and could leave more place for new buildings ?

PS : i also invite you to take a look at New ideas group thread. I would be pretty glad if you did.
 
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perhje

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Hello everyone, and Paradox. I was watching Arumba's commun sens video. And first of all these forts and zoc thing look pretty amazing.

I wondered if paradox take some time to watch the full video because there are a lots a tiny suggestion about UI that could clearly improve the game experience. ( DDRJake aswell but i'm watching him more because he is funny to watch (i mean DDRJake) )
Just in case you don't have time to see all of his videos but we know you do take time to read suggestion threads. I'm gonna sum up those very quickly :
-> Being able to see looting pregress on armies like in CK2
-> Getting somewhere the information you gave on the forum about of much a type of unit can loot
-> Information on development upgrade ( base tax, base manpower ) about trade power overhaul
-> Make the naval units looting on province directly instead of have their own behaviour ?
-> (Directly from Arumba 3.0) When at peace, give us an alert for mercenaries.
-> And finally as i remember some kind of sorting to know which province would give us more gold in the development interaction screen.

I also wondered why in the building interface we can see all manufactures but we can't buy all of those in a single province ? So my guess is that's useless and could leave more place for new buildings ?

PS : i also invite you to take a look at New ideas group thread. I would be pretty glad if you did.
About the last one, not only which province that gives the most gold, but also which province which cost the least monarch points to upgrade. Rest of things are after what I saw in the same videos also small things that could make life easier. Not sure about the naval looting though, since what I think when a fleet is doing a blockade is preventing and looting the ships that are trying to come in with goods to the province, not that the ships crew are raiding the land. Maybe that could be a new thing for ships if there are no armies in that province, raiding coastal villages(looting).