Actually it's a big irritation made up of tiny grid squares . . .
One builds roads and little grids appear along them. Then one zones them. Then one adds more roads, parallel roads, roads forming junctions, roads at unfortunate angles, whatever.
And one finds the grid is matched to road A, with the grid alongside intersecting road B a complete shambles.
It would be nice to be able somehow to paint the grid in or give roads precedence, so if I want the grid to conform primarily to B rather than A . . .
Just a thought, may be too, too horribly complicated to add in.
One builds roads and little grids appear along them. Then one zones them. Then one adds more roads, parallel roads, roads forming junctions, roads at unfortunate angles, whatever.
And one finds the grid is matched to road A, with the grid alongside intersecting road B a complete shambles.
It would be nice to be able somehow to paint the grid in or give roads precedence, so if I want the grid to conform primarily to B rather than A . . .
Just a thought, may be too, too horribly complicated to add in.