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PhroX

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Since AoW came out, I've been playing a lot, including taking half-a-dozen games into the late 16th, early 17th centuries, as well as starting a few more that ended in dismal failure (mainly due to me not understanding how to deal with the new rebel system) and with one exception, where they got hit by massive Persian rebellions, the Timurids have remained a stable empire and even gone on to expand. Now, I'm not one for rigid historical railroading, but the Timurids should not consistently be doing this.

While the starting ruler, Shahrukh Mirza did reasonably well holding onto a decent size empire for a considerable period of time (he did suffer some territorial losses and rebellions, but overall the nation was relatively stable for length his long reign and, frankly, I feel his stats in the game are rather low given what he achieved), he only came into power as a result of a major succesion war, and once the empire had passed onto his son, Taragay (aka Ulugh Beg), it rapidly collapse into rebellions and further succession wars due to the latter's deficiencies as a ruler and his subsequent murder at the hands of his son. The rest of Timurid history followed in a similar pattern before falling completely as a c at the beginning of the 16th century (yes, a Timurid did found the Mughals, but that was after the collapse of what remained of the Timurid Empire).

In game, once Mirza dies, Ulugh Beg takes over, then due to his age, dies either heirless or with a young son, leading to "no child can become Khan" and a strong adult ruler taking over without any trouble. You see the odd uprising, but nothing like the empire spanning succession wars that typified the Timurid dynasty in history. There are usually some rebellions in Persia - either nationalists or Shias - but they're no match for the Timurid army. The nations which historically invaded them - Qara Quoyunlu and later Aq Quoyunlu and the Uzbeks - likewise cannot match their armies.

Essentially, there's very little to actually make one of the most unstable states in 1444 undergo anything like a historical collapse. And while I don't mind them occasionally thriving - it's not implausible that, with a couple of strong leaders in succession they could have stabilised, albeit likely at the cost of some regions, such as Persia, in the short term at least - to see them almost always doing so is both implausible and frankly, unfun, as there's no variety in playing in that part of the world.

I do find it rather amusing that, despite the nerfs to horse in 1.8, the one horde that really needed a nerf still horribly overperforms on a regular basis compared to history.
 

Novacat

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I do find it rather amusing that, despite the nerfs to horse in 1.8, the one horde that really needed a nerf still horribly overperforms on a regular basis compared to history.

You do realize they did conquer almost all of India and formed the Mughals, right?

Even in the last patch, Timmies never needed a nerf, they just needed to be pushed to blob in the right direction, into India as opposed to central asia, as well as some way for them to properly lose their Persian lands.
 

PhroX

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You do realize they did conquer almost all of India and formed the Mughals, right?

Even in the last patch, Timmies never needed a nerf, they just needed to be pushed to blob in the right direction, into India as opposed to central asia, as well as some way for them to properly lose their Persian lands.

Saying the Timurids did that is a little misleading. It wasn't the big red blob we see in game that founded the Mughals. A Timurid (i.e. a descendant of Timur) founded the Mughals, but he did so after the Empire had collapsed, from a relatively small power base in what is now Afghanistan.

To be both historical and plausible, the Timurids shouldn't be pushed to blob in any direction, instead they should collapse the majority of the time and leaving opportunities for the multiple smaller states - including what's left of the original empire - with the opportunity to either try to recreate Temur's conquests, or to expand in other directions, as Babur and his successors did.
 

Chimerae

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Remnants of a once great empire. I cried ;-(



as well as some way for them to properly lose their Persian lands.

Maybe when forming Mughals, they release Persia as a sovereign state (or give Persian cores to Persia if it already exists)? Like Burgundy gives French land to France when turning into the Netherlands.
 

SacredDatura

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I'm playing a Timurid game now and I agree, it is a little too easy. I fully expected to lose Persia, things did get hairy for a bit when the Ismaili event giving +10 RR everywhere in Persia fired, but I managed to subdue the rebels and form Mughals by 1520 or so. I also see AI Timurids stabilize in practically every 1.8 screenshot* showing the Middle East. So something definitely needs tweaking.

edit: *well, dammit, Chimerae. :p
 

Chimerae

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well, dammit, Chimerae. :p

Hehe, some more proof. This is a mp game of me as Songhai and a friend as Ethiopia (so we had nothing to do with Timmies underachieving).
After some initial success, Timurids got owned by Uzbek, and now QQ smells blood. Not looking good for them...

 

PhroX

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Remnants of a once great empire. I cried ;-(

To be fair, the one game I had where they did collapse was even more beautiful that that, with Tabarestan taking about half of Persia, albeit after the latter had suffered a collapse of their own subsequent to becoming an independent state.

I just wish something similar had happened in, say, at least 50-60% of the games I'd played....

Maybe when forming Mughals, they release Persia as a sovereign state (or give Persian cores to Persia if it already exists)? Like Burgundy gives French land to France when turning into the Netherlands.

Thing is, that's not particularly realistic. The Timurids didn't let Persia go. They lost Persia, as well as most of the rest of their Empire long before Babur founded the Mughals. I would probably put some restrictions on Mughal forming such as a limit on the number of provinces (including vassals) outside India. So a big Timmy (or other Tranoxiana based) blob can't form them, but instead smaller nations in this region who manage to conquer much of northern India can do so. As frankly, if the Timurids were the size of their starting Empire or larger, with an established base in Transoxiana and control over much of Persia why would they change into the Mughals? Babur and his successors did so because they didn't have a large developed power base in that region, and relocating to India made sense (although, Babur himself still considered Kabul to be the heart of his Empire).
 
Last edited:

gaius valerius

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You do realize they did conquer almost all of India and formed the Mughals, right?

Even in the last patch, Timmies never needed a nerf, they just needed to be pushed to blob in the right direction, into India as opposed to central asia, as well as some way for them to properly lose their Persian lands.

Thats incorrect is it not. The conquering wasn't evendone by 'the' Timurids proper, only by a local princeling claiming descendance from Timur, if anything Babur as Turkic prince. The argument that they formed the Mughals is rather hollow. The empire of Timur fragmented quickly upon his death. That's historical fact.

They are in the games I played tremendously stable. I'm not saying they should crumble without fail - though they should crumble imo - but there doesn't seem to be much incentives to make it happen. The consequence is that the Persio-Afghan region is void of conflict. That's a bit sad.
 

Novacat

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Saying the Timurids did that is a little misleading. It wasn't the big red blob we see in game that founded the Mughals. A Timurid (i.e. a descendant of Timur) founded the Mughals, but he did so after the Empire had collapsed, from a relatively small power base in what is now Afghanistan.

To be both historical and plausible, the Timurids shouldn't be pushed to blob in any direction, instead they should collapse the majority of the time and leaving opportunities for the multiple smaller states - including what's left of the original empire - with the opportunity to either try to recreate Temur's conquests, or to expand in other directions, as Babur and his successors did.

The empire collapsed to pretender rebels and most of it was conquered during that time. Persia was lost to the White Sheep Turks (whom then lost Persia to rebellion), Samarkand and the surrounding area was lost to the Uzbeks whom later formed the Khanate of Bukhara. Babur essentially held what was left after the Timurid empire. In terms of an EU4, Babur is a pretender rebel whom won over what was left of the Timurid empire (but only after Persia and Samarkand were lost), and then conquered large swaths of India to form the Mughals.

However, Babur's conquests are not easily modeled with EU4. Your basically going from a small state with just a handful of provinces and basetax managing to conquer large swaths of India in an enormously short timeframe. Those kind of exploits are generally on the level of what your average EU4 player pulls off and well outside the reach of the AI without huge bonuses.

To be both historical and plausible, the Timurids shouldn't be pushed to blob in any direction, instead they should collapse the majority of the time and leaving opportunities for the multiple smaller states - including what's left of the original empire - with the opportunity to either try to recreate Temur's conquests, or to expand in other directions, as Babur and his successors did.

Except EU4, unlike CK2, is completely incapable of modeling small states becoming very large states in a short time frame with vanilla mechanics. Thats why you never see Mughals in India, but instead the great Varijangyar (sp?) blob despite the fact it collapsed completely shortly after 1444.
 

hashinshin

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You can't really do much more than they already did other than removing the starting armies for the timurids.

You start with huge revolt risk, with pretenders at practically day 0, with like 50% religious unity and large expanding empires to your west.

The problem is the Timurids can put 100% of work in to shutting down rebels since India is laughably weak and the western/northern empires won't fight you due to your alliance with the Ottomans.

The only thing you could do to historically separate the Timurids is to give them a -25 penalty with the Ottomans so they couldn't ally them and then would look and be weaker to AI invasions.
 

FrosT37

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I've only played one game so far with AoW, but in my game the Timmies managed to keep all their lands and even reform the government. They are now a despotic monarchy.

No Persia, Baluchistan, Khorasan or Mughals.

As a matter of fact, they are strong enough to rival me, which is quite unexpected.
 

SacredDatura

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The only thing you could do to historically separate the Timurids is to give them a -25 penalty with the Ottomans so they couldn't ally them and then would look and be weaker to AI invasions.
I think making Ottomans historical rivals is a good idea. Not only do the Black Sheeps stand no chance of defeating an Ottoman-Timurid pincer, Tamerlane almost destroyed the Ottomans less than fifty years ago. The Ottomans should loathe the Timurids.
 

Rider_of_Doom

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The problem is the Timurids can put 100% of work in to shutting down rebels since India is laughably weak and the western/northern empires won't fight you due to your alliance with the Ottomans.

The only thing you could do to historically separate the Timurids is to give them a -25 penalty with the Ottomans so they couldn't ally them and then would look and be weaker to AI invasions.

I think making Ottomans historical rivals is a good idea. Not only do the Black Sheeps stand no chance of defeating an Ottoman-Timurid pincer, Tamerlane almost destroyed the Ottomans less than fifty years ago. The Ottomans should loathe the Timurids.

At least 2 people with the same idea. I recently opened another thread about this ... The others laughed at me literally.
 

RobRoy3

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I suspect they're too stable. But I haven't been paying that much attention to them. And some people (complaining that rebels were too strong), used TIM breaking up into 8(?) or so powers as an example (of something negative).

But modeling that whole region with EU4 mechanics has never been particularly satisfactory; it's not just Babur. The whole region in that period just cries out for DHEs, IMHO. In particular I think they could script some for AKK, persian rebels, and for a certain landless Timurid pretender. They could occur...say 33-66% of the time... and would greatly improve AI gameplay in that portion of the world. The "alternative history" really is whatever the kludgy, inappropriate EU4 mechanics leave us with. They've actually got the nucleus of some such events in prior versions of the game and in various mods. Maybe a DLC, if nothing else. I just hate how the event based DLCs just don't seem to get updated when major DLCs come around.
 

Demetrios

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Thats incorrect is it not. The conquering wasn't evendone by 'the' Timurids proper, only by a local princeling claiming descendance from Timur, if anything Babur as Turkic prince. The argument that they formed the Mughals is rather hollow. The empire of Timur fragmented quickly upon his death. That's historical fact.

I'm not sure where you're getting your history, but it's not a fact that the Timurids fragmented quickly upon Timur's death - it remained in remarkably good shape almost 50 years after he died, mainly due to the good work of Shah Rukh (who should have at least better ADM and DIP scores in game). It was only after the death of Shah Rukh and the remarkably incompetent rule of his son Ulugh Beg (who should have stayed in his observatory) and the succession war immediately after that started the downward spiral of the Timurid empire.

And Babur wasn't some "local princeling claiming descendance from Timur" - he was definitely a ruler from the Timurid house. I doubt you would find any historian who would even remotely dispute that fact.
 

PhroX

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I'm not sure where you're getting your history, but it's not a fact that the Timurids fragmented quickly upon Timur's death - it remained in remarkably good shape almost 50 years after he died, mainly due to the good work of Shah Rukh (who should have at least better ADM and DIP scores in game). It was only after the death of Shah Rukh and the remarkably incompetent rule of his son Ulugh Beg (who should have stayed in his observatory) and the succession war immediately after that started the downward spiral of the Timurid empire.

And Babur wasn't some "local princeling claiming descendance from Timur" - he was definitely a ruler from the Timurid house. I doubt you would find any historian who would even remotely dispute that fact.

To be fair, there was a major succession war after Temur's death, helped in no small part due to the fact that his designated heir - who's name I forget - was in India at the time of his death, allowing his rivals to take control of the capital Sammarkand and other key cities, thus ensuring that war was inevitable. Shahrukh Mirza (who I agree is criminally underrated stat wise, at the least he should be average) was able to win said war and then consolidate his hold on much - though not all - of Timur's empire.