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Mrakvampire

Captain
88 Badges
Oct 19, 2009
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  • Crusader Kings II: Charlemagne
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So, I've finished my first game with 1.5 Utopia and I would like to share some thoughts and suggestions.
First of all I'd like to thank developers for the work they've done with this patch and DLC - Stellaris is becoming a good game! Not very good game, there are some issues that should be addressed (like warfare overall), but this is a discussion for another thread.

I would like to talk with you regarding speed of the game and tech progress.
Right now we have a game that is basically done in 150 years from game start. In 2200 we just barely make our first steps into galaxy, and by 2350 we have a HUGE empire, nearly all (or sometimes all) scientific marvels that are possible in this game are available to us.
And that is a problem. I don't know, maybe it's my experience, but by that time I've got an ability to construct those tasty Dyson Spheres or mega-scientific stations I was bathing in energy and nearly all techs were developed by my huge empire, I dominated like 25-30% habitable worlds in a galaxy - and I would like to mention that I had only 2 (two!) wars during my game - I was playing more or less peacefully.

At some point things are just going out of control in mid-late game. Non-stop colonization, non-stop terraforming (cost for terraforming worlds was around 100 creds for me, lol), every tech requires only 11-12 months to develop... Things are happening really, really fast and it feels like a lot of things in game don't matter at all by this point - game just plays itself. I would just briefly state that warfare is same - either you steamroll an enemy or enemy steamrolls you, but again, I don't want to talk about warfare system.

I'm just wondering - this short scope of game (in timeline terms just ~150 years that game is basically already finished) - is it deliberate or it's just a temporary thing until there will be more content to fill this game?

What do you think? I don't have a solution right now to this problem - but ideally I would like to hear a feedback from devs - are they ok that everything happens so quickly? It just... feels strange that just in 150 or at most 200 years you can go from 1 planet to total galaxy domination. After all it is just 2 human lifetimes.

And again - tech development feels very fast, really fast. Your engineers developed new armor and new guns for your ships, you barely have time time create a decent fleet - and then, bam, it is already obsolete when you've finished construction as it takes just a year to develop new tech. It feels like playing Civ5 on Quick - by the time your musketeer reaches enemy lines they already have tanks.

Maybe tech costs should be increased dramatically, like by 50% or even 100%? Or there should be more powerful mitigating factors to continued and fast expansion... Cause really there is a point in a game when everything is just spiraling exponentially. It is a bad situation, cause I, personally at some point don't even care about all those nice things like Dyson Sphere or other choices (like welfare or anything that just gives +10% or +15% mod to anything in game). Cause is there really a difference between +1000 minerals per month or +1100 minerals per month when you always have maximum stockpile, maximum fleet capacity...

And again, I would like to repeat myself. All of this happens in just 15-20 years. At some point you are closely monitoring your resources, struggle to maintain balance between colonisation, building, managing pops and fleets. 15-20 years later... BAM! You can just sit and watch as game starts playing itself and at this time you stop caring about what happens on screen.
 
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