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Nesic8693

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Timeline-191 is always interesting idea for mod, but, why using that complicated E3 map?
It adds much more complications to the creation process then it gives benefits.
As I remember earlier attempts to make Timeline-191 mod also used E3 map and failed, partially due to complicated creation process caused by map.
 

Tommy Vercetti

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Timeline-191 is always interesting idea for mod, but, why using that complicated E3 map?
It adds much more complications to the creation process then it gives benefits.
As I remember earlier attempts to make Timeline-191 mod also used E3 map and failed, partially due to complicated creation process caused by map.
My user base voted for it

Still need graphical contributions as well.
 

der Kriegsherr

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Timeline-191 is always interesting idea for mod, but, why using that complicated E3 map?
It adds much more complications to the creation process then it gives benefits.
As I remember earlier attempts to make Timeline-191 mod also used E3 map and failed, partially due to complicated creation process caused by map.

As far as I'm concerned, mainly to keep the combat more dynamic, discourage AI deathstacking, and some more flavor, and so on.
 

Tommy Vercetti

Freelance Mod Contributor
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Feb 18, 2010
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  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
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2023-01-20-18-30-06-Greenshot.png


Sorry for the double post but here is another screen cap