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Chamboozer

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I agree on the subject of the HRE, though surely it wouldn't be hard to imagine reasons as to why they would "blob" (and there were quite a few OPMs left at the end after Saxony collapsed). As to Italy, isn't that basically what happened? Tuscany got too big for its boots and was crushed when the Austrians arrived, allowing Naples to grow, only to be crushed by the Ottomans and be plagued by revolts. The only issue I had with Italy was Venice taking Rome early on.

It's more of a representation issue than a gameplay one. In the game it makes sense why things happened the way they did, but had a scenario played out like that in real life it wouldn't be "Tuscany expands, Austria takes land from Tuscany, Naples takes land from both", it would be, "Tuscany expands, Austria intervenes to give the land back to its rightful owners/Austrian puppets". EU still does a pretty bad job of representing the need of various states and rulers for legitimate claims to the territory they control.

After all, the Italian wars ended with Italy almost entirely under the complete control of Spain, but it wasn't through direct annexations as they had no legitimate reason to do so. Rather it was control through puppets (outside of Naples and Milan).

I guess, but the Devs have already said that Burgundy can't become France, probably reckoning that if Burgundy crushed France they would be recognised as the king of that area.

Really? That's a terrible decision. Indeed, if the rulers of Burgundy crushed France they would be recognized as the rightful kings of France. AKA becoming France.
 

Hive

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Interesting video with some impressive results. And if it has indeed been improved even further since this build, we should be in for quite a treat. Looking good, Paradox!
 

Jia Xu

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The preview version is almost a month old now...
Its been improved even further now :)

Oh good. When it took so long for Burgundy to ruin France, I was starting to get worried about whether or not IV is a real EU game. Hopefully the bugs have been resolved and France is completely off the map by 1500.
 

turnad

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It's more of a representation issue than a gameplay one. In the game it makes sense why things happened the way they did, but had a scenario played out like that in real life it wouldn't be "Tuscany expands, Austria takes land from Tuscany, Naples takes land from both", it would be, "Tuscany expands, Austria intervenes to give the land back to its rightful owners/Austrian puppets". EU still does a pretty bad job of representing the need of various states and rulers for legitimate claims to the territory they control.

Yeah fair enough, the AI still has an aversion to creating vassal as opposed to just conquering, but the player tends to conquer as well, so it might grimp the AI not to try and match the player province by province. If the devs decide not to tweak the ai like that, hopefully it's more easily moddable.

Really? That's a terrible decision. Indeed, if Burgundy crushed France they would be recognized as the rightful king of France. AKA becoming France.

I agree with that, though, can they form France if France still exists? It's not like CK2 where they can just claim the title.
 

Chamboozer

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Yeah fair enough, the AI still has an aversion to creating vassal as opposed to just conquering, but the player tends to conquer as well, so it might grimp the AI not to try and match the player province by province. If the devs decide not to tweak the ai like that, hopefully it's more easily moddable.

It would hurt the AI, yeah, but that's why I say it's a representation issue. A result of Paradox not punishing random claimless expansion enough, thus leading to wildly implausible results. It would be more fun, too, to have claims be more in-depth. I'd love to see this same scenario, except when Tuscany annexes half of Italy all of those former rulers/dynasts flee to a foreign court and they get CBs (and local support!) to restore them to power. Kind of like CK2 except maybe with some more benefits for following through. Then you can simulate things like the Medici experience in Florence.

I agree with that, though, can they form France if France still exists? It's not like CK2 where they can just claim the title.

No, and that's part of the problem. A scenario like that wouldn't result in two opposing claimants to the French title just sitting around forever with the country split in half, unless both sides were actually at a military stalemate and unable to defeat each other (as with the Ottomans and Habsburgs in Hungary). Especially in the 15th Century, the result would depend on the shifting alliances of regional notables. But EU is too static for this to work. Once a vassal, always a vassal. And neither side seemed to be vehemently attacking the other in that playthrough.
 
Last edited:

The Danish King

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- i guess i just expected far more from eu4 than i will apparently get. And ukraine in 15 century building little empire from revolted chunks of lithuania is a complete random ahistorical bull.

If you want total historical gameplay, you shouldn't play past EU2. Well, maybe you shouldn't play Europa Universalis at all.

EDIT: Maybe read a history book? :)
 

Grubnessul

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If you want total historical gameplay, you shouldn't play past EU2. Well, maybe you shouldn't play Europa Universalis at all.

EDIT: Maybe read a history book? :)
There was historical gameplay in EU2? :eek:
 

unmerged(63836)

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Seems to be less crazy or chaotic than EU3, with AI forming more coherent states. Good job.
 

Cymsdale

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I don't see what people are complaining about here. Because it didn't look exactly like Europe in 1724?

There's so much that we don't see in just a single map mode; it's difficult to know exactly what situation the AI is facing in every frame. What is every nation's stability? What is going on outside the map view? Who is a vassal/ally/enemy/rival of whom? What kinda leader did each nation have? Regency? Heir? How was trade flowing through the world and who was fighting for control of it?

This game goes much deeper than the color of each province.
 

nimrod123

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I want observe mod in EU4, but must be added in Victoria 2, Crusader Kings 2 and Hearts of Iron 3

its in 3 of those already. EU4 will have it, HOI3 TFH has it, and CK2 has it

its a console command
 

Chamboozer

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I don't see what people are complaining about here. Because it didn't look exactly like Europe in 1724?

Because it didn't look anything like Europe could possibly have looked like in 1724. :p

Not that a game could ever achieve that anyway, but there are certainly things that could be done better, that's what there is to complain about. ;)
 

Qantrix

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Interesting to see the anti-blobbing mechanics at work in West and Central Europe, Burgundy and Saxony expanding, over-extending and eventually falling and the rise of such unexpected countries as Savoy, Pomerania and the Netherlands. And contrary to 90% of my EU3 games no BBB!
 

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The preview version is almost a month old now...

Its been improved even further now :)

Please tell me that Muscovy will take Novgorod now as a high priority target. It felt like an OCD just sitting there, watching them not taking it. I would have gone and invaded it myself and then gifted it to Muscovy for free if I was a player in that game, just so it formed Russia (finally).
 

Myrten

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France is way too weak, Ottomans and Muscovy are OK but their AI need to prioritize taking Constantinople and forming Russia. England is ok though it had some problems with rebels. Central Europe is a mess.

I'd also say that rebels are too strong for the AI.
 

Tiaexz

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The problem isn't Burgundy beating France, it's that Burgundy apparently prefers being a meager duchy then claiming the throne of France. Which the game doesn't allow it to do.

It can become France once it takes all of the Gallia area (and France not existing). AI usually doesn't get to that point.