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AaronArx

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You mean that a team of 13 people (right?) managed to accomplish in 2 years what a team of hundreds of people (EA games) couldn't get right in the same amount of time?

Wow, cheers for Paradox interactive.
 

magitsu

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You mean that a team of 13 people (right?) managed to accomplish in 2 years what a team of hundreds of people (EA games) couldn't get right in the same amount of time?
It takes considerable effort to fail in a spectacular fashion.
Other kinds of failures are just too small to notice or at least for the public to remember.
 

FourWinds

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Don't be too hard on Maxis: The made their GlassBox engine and then probably realised they were screwed. My guess is that they didn't have the time/budget to go back and fix the thing.

If you take a wrong turn it's easy to fall over a cliff.
 

AaronArx

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Hem EA isn't Maxis, or is it?

And by the way i see what you mean, but at least they could have a better costumer policy, if you sell a screwed game you have to offer a refund for it.
 

FourWinds

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Hem EA isn't Maxis, or is it?

And by the way i see what you mean, but at least they could have a better costumer policy, if you sell a screwed game you have to offer a refund for it.

Maxis is one of EA's subsidiaries. I guess that would mean that EA controls the budget and the time-scales. Maybe after developing GlassBox EA told Maxis it was their problem to deal with, and that they were not going to get any more time and money to fix it. I don't know the back story though, I'm just guessing.
 

Person012345

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Hem EA isn't Maxis, or is it?

And by the way i see what you mean, but at least they could have a better costumer policy, if you sell a screwed game you have to offer a refund for it.

EA owns Maxis (completely) so yes, they're basically the same (though one tends to refer to the developers themselves, working under the label of "maxis" and the other tends to refer to the corporate mega-structure that is EA. Either way, EA get full say over what happens with Maxis). Both "Maxis" and "EA" screwed up simcity 2013.
 

AaronArx

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So lemme get this straight, Maxis is part of EA but when it has problems they are on their own...? even if they are supposed to be the same?...

I hope CO and PI causes them to go bankrupt.
 

Hicksimus

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It goes to show you that big business is sometimes just successful because it's big(referring to EA mentioned in the above comments).

Ex. The grocery store I work at...a guy paid ~$200k per year comes in to determine how our produce section can curb its high level of waste(which have been an issue with simple solutions and known causes for nearly 2 years, but store management doesn't have the power to do anything)...he looks at the hardlines(turnips, squash, cabbage) and says don't stack them 2-high any more....put styrofoam under them to make them tall enough to look normal. But the thing is those account for slightly over 1% of the total waste....4.5 hours of manpower went into doing nothing that would solve the actual problem and that's just one example. Also, obviously the issue isn't fixed and he visits monthly to make other silly suggestions(ignoring input from store level management). It will take them 3+ years to fix it...Now look at what would happen in a smaller business....the in-house manager would look at waste and know it's high, he would determine where it's high, why, and solve the issue...likely within months without taking blind swings at it because wasting time and money is less likely to happen in a small operation.

It's moment like those that make me support products like this.
 

Earlwolf

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There was considerable turnover at Maxis after SC2013 released so I thinks it's safe to assume EA forced Maxis to do some stuff it didn't want to. There comes a point in game development(especially for publicly traded companies)when you just run out of the resources promised and need to just put the game out there. I refuse to believe that Glassbox couldn't be optimised to allow for bigger cities, Maxis just ran out of time and money and EA pulled the trigger.
 

blackradians

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So lemme get this straight, Maxis is part of EA but when it has problems they are on their own...? even if they are supposed to be the same?...

I hope CO and PI causes them to go bankrupt.

I dont think so. More competitor is good. Give more challenges for other company for build best games, more variety of the games.
 

FourWinds

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It goes to show you that big business is sometimes just successful because it's big(referring to EA mentioned in the above comments).

Ex. The grocery store I work at...a guy paid ~$200k per year comes in to determine how our produce section can curb its high level of waste(which have been an issue with simple solutions and known causes for nearly 2 years, but store management doesn't have the power to do anything)...he looks at the hardlines(turnips, squash, cabbage) and says don't stack them 2-high any more....put styrofoam under them to make them tall enough to look normal. But the thing is those account for slightly over 1% of the total waste....4.5 hours of manpower went into doing nothing that would solve the actual problem and that's just one example. Also, obviously the issue isn't fixed and he visits monthly to make other silly suggestions(ignoring input from store level management). It will take them 3+ years to fix it...Now look at what would happen in a smaller business....the in-house manager would look at waste and know it's high, he would determine where it's high, why, and solve the issue...likely within months without taking blind swings at it because wasting time and money is less likely to happen in a small operation.

It's moment like those that make me support products like this.

Yeah, for sure. Managers trying to make other managers happy, and on up the chain.

This is why CO is such a good name for a company be the way. Did you know that Colossal Order is an architectural definition: an architectural order extending in height beyond one interior story; especially : with the columns or pilasters reaching from the basement to nearly the top of the wall.

It's a great name and ethos to have.
 

Person012345

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Cmon guys Maxis done a almost good job with SC2013, if the AI was better and the maps biggers it would have been a very good game.

No, maxis made a turd. Sure it had plus sides and minus sides but the minuses far outweigh the pluses and people expect more from a company that has been producing the same series for over 2 decades. A game being made by 13 people who have no experience in city builders as far as we know (although do have a game/games in a similar genre under their belt) on likely a much tighter budget, whatever the faults it has, will probably be much better than the offering from the veteran studio that created and defined the genre repeatedly. That is abysmal.