When I first experienced EU4 after playing mostly 4X Civ games, I was overwhelmed by the amount of agregate variables in game: Prestige, Power Projection, War Exhaustion, Overextension, Legitimacy/Rep, Military Tradition, Naval Tradition, Religious Unity. While learning seemed to be a bit daunting at first, after a few months of wiki reading and playing I finally felt comfortable with them.
DLCs kept coming and coming, and many of them brought new variables, new agregates which influences tons of smaller variables. Since DLC is optional, Paradox prefers to add new variables on top of the already convoluted system rather than reworking and improving the already existing ones. And it feels like Paradox have driven themselves into a corner.
We currently have the following variables that influence your army: Morale, Discipline, Tactics, Army Tradition, Generals, Terrain, Ideas, Army Composition, Tech level. And now we have army professionalism to gauge the use of mercenaries vs. manpower. Why couldn't this be integrated into army tradition for example?
Actually the system was convoluted from the very start. Military Tactics is supposed to give an advantage to those that have a higher military tech, to force players to invest mil points. What purpose does Military Tactics serve when we also have new units with better PIPS as we upgrade mil tech. Doesn't it serve the same purpose?
Don't get me wrong, complexity is cool and fun, but some things are just being redundant here. Many of them serve the same purpose and don't add extra value in terms of gameplay options.
The mechanics included in the DLC are isolated and not very well integrated with the rest of the basic systems. If EU4 is to provide continous value to the player, it needs to integrate all the separate mechanics and rework many of them.
DLCs kept coming and coming, and many of them brought new variables, new agregates which influences tons of smaller variables. Since DLC is optional, Paradox prefers to add new variables on top of the already convoluted system rather than reworking and improving the already existing ones. And it feels like Paradox have driven themselves into a corner.
We currently have the following variables that influence your army: Morale, Discipline, Tactics, Army Tradition, Generals, Terrain, Ideas, Army Composition, Tech level. And now we have army professionalism to gauge the use of mercenaries vs. manpower. Why couldn't this be integrated into army tradition for example?
Actually the system was convoluted from the very start. Military Tactics is supposed to give an advantage to those that have a higher military tech, to force players to invest mil points. What purpose does Military Tactics serve when we also have new units with better PIPS as we upgrade mil tech. Doesn't it serve the same purpose?
Don't get me wrong, complexity is cool and fun, but some things are just being redundant here. Many of them serve the same purpose and don't add extra value in terms of gameplay options.
The mechanics included in the DLC are isolated and not very well integrated with the rest of the basic systems. If EU4 is to provide continous value to the player, it needs to integrate all the separate mechanics and rework many of them.