Hi all 
As the title says... It's high time to detach trade value from energy, and make it into a market currency.
The overlap of trade value and energy makes no sense at all.
Making trade value into a currency for the galactic market is a more sound, intuitive and logical system. Also used for slaves, or whatever.
This would also force empires to engage in trade if they want to participate in the galactic market, thus making it relevant.
As long as we're on the intuitive and logical side of things... I also propose to rework energy and make it a palnetary capacity, not a resource.||
Same as ships, with generators.
So my proposal is to make a special building slot in the planetary UI, called "energy generation" or "energy infrastructure".
This slot would have only one building in it - you guessed it - energy generation facilities/energy infrastructure.
This building would have a soft cap on its upgrades. Such as tech, planet size, maybe some traditions and civics can help...
Here's the whopper: Planetary buildings and non-deposit dirstricts would not be capped by building slots, but rather this energy capacity. THIS is the limitation on building up your planets, not arbitrary hard-capped slots.
Open to discussion: what happens if you go over capacity, if even allowed.
Additional note: this ide would tie in to another concept I'm advocating for years: making everything resource and jobs related on the district side, and keep buildings on the other side as big planetary infrastructure project... but this is a separate issue.
Closing thought: I just find how energy works in this game to be very silly, gamey and primitive. We can do better.
I also think trade value could be much more interesting as its own currency, and would make trade much more relevant. These are not new ideas, and I suggested it probably many times over various threads, over many years. Still we see no movement on that front, which saddens me.
Thank you for your time.
Thank you for your time.
As the title says... It's high time to detach trade value from energy, and make it into a market currency.
The overlap of trade value and energy makes no sense at all.
Making trade value into a currency for the galactic market is a more sound, intuitive and logical system. Also used for slaves, or whatever.
This would also force empires to engage in trade if they want to participate in the galactic market, thus making it relevant.
As long as we're on the intuitive and logical side of things... I also propose to rework energy and make it a palnetary capacity, not a resource.||
Same as ships, with generators.
So my proposal is to make a special building slot in the planetary UI, called "energy generation" or "energy infrastructure".
This slot would have only one building in it - you guessed it - energy generation facilities/energy infrastructure.
This building would have a soft cap on its upgrades. Such as tech, planet size, maybe some traditions and civics can help...
Here's the whopper: Planetary buildings and non-deposit dirstricts would not be capped by building slots, but rather this energy capacity. THIS is the limitation on building up your planets, not arbitrary hard-capped slots.
Open to discussion: what happens if you go over capacity, if even allowed.
Additional note: this ide would tie in to another concept I'm advocating for years: making everything resource and jobs related on the district side, and keep buildings on the other side as big planetary infrastructure project... but this is a separate issue.
Closing thought: I just find how energy works in this game to be very silly, gamey and primitive. We can do better.
I also think trade value could be much more interesting as its own currency, and would make trade much more relevant. These are not new ideas, and I suggested it probably many times over various threads, over many years. Still we see no movement on that front, which saddens me.
Thank you for your time.
Thank you for your time.
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