M
Mowers
Guest
Summary Effort
OK,
I’ve tried to summerize this thread to collect the rather good points on this issue
I think most of us agree that there is a problem and that it can be fixed but that some caution should exercised:
We agree that vassals should be made more worthwhile.
We note that the problem is particularly prevalent in the HRE and in Italy.
We would like to see the full use of diplomatic tools.
We note that the situation changed over the time period represented in game.
On a personal note I think we should bear in mind Peter E's point that people tend to annex countries so that their opponents arent able to do so. That this problem exists demonstrates to me that vassals are massively underpowered in game currently and that we ought to be looking at a system where one actively looks to create vassals on ones borders as opposed to the other way around.
Suggested Quick fixes
-2 Stability for annexation
Higher income from vassals
Higher Total Manpower upper limit
Automatic entry into your alliance, even if above the alliance limit.
No negative War Score from your little vassals in war
Lower BB (more than the current rate) when releasing vassal states.
More Victory points
European countries should suffer -1 decentralization for each few provinces they grow? (until a certain
infra tech)
Releasing a vassal should result in CENTR+1
Force-vassalising somebody in a peace deal should give STAB+1
The political status of vassals should be reformed, i.e. it should be impossible for others to annex them without getting the approval of their lords
Nationalism should start out at +10 and go down from there ( 3 +eventual culture difference + eventual religion difference)
Vassals should be very, very unlikely to accept annexation, but it should be made a bit easier to acquire vassals in the first place:
More radical fixes
Adding the Leader pool of the vassal state to your Leader Pool
Military control over them like in HOI.
Transfer of vassal status from one suzerain to another in peace agreements.
Nations being unable to make a separate peace agreement with a vassal. This would mean a separate "annexation enemy's vassal" option in peace agreements.
A sliding scale of vassalship, i.e. manpower and income supplied. This would be dependent on relations, centralisation, infra tech along with either badboy or nation size.
Remove the diploannexation option
The penalties for annexing need to be made more tangible; becoming a badboy should hurt more from the very first badboy point earned
What if internal RR, that is RR within a country is tied to infrastructure, common borders, overseas, religion and so on?(better chance of USA etc forming)
Tie BadBoy to RevoltRisk
Link the benefits\penalties of diplomatic annexation to the centralization slider.
Suggested Cautions and notes
However, I think there is a small flaw in your reasoning re. manpower: namely that you will get 100% of province manpower taxworth and so on upon annexation, while you only get relation-related amount of manpower and so on on vassalization.
The BB-factor is to me a "butched" way of representing the legality of an annexation. Without having really bothered to understand the finer points of the BB-system, I think it should be a stronger connection between culture and religion, and the amount BB-points recieved when you annex a country.
It is fundamentally flawed, when the possibility of influencing relations depends on your state-religion as the prime determinant in the number of diplomats for most nations most of the time, except for nations with super-monarchs.
On a more general note, the "make it more profitable to have vassals" is a nice idea, but an important part of annexing one of the small dummy states is to deny an opponent access to its resources - and that works no matter how profitable annexation is.
While the general idea of preventing minors from being gobled up/ made part of the "big blobs" is great, it may further hamper the Ottoman Empire, which already isn't really known for outstanding performance
Nations don’t care about BB when they get to a certain size.
Ensure that the penalty doesn’t necessarily disadvantage minors.
The AI needs to pick its allies more logically; in other words it needs to chose allies that can either a) protect it from larger nations or b) is in the AI's interest to protect
OK,
I’ve tried to summerize this thread to collect the rather good points on this issue
I think most of us agree that there is a problem and that it can be fixed but that some caution should exercised:
We agree that vassals should be made more worthwhile.
We note that the problem is particularly prevalent in the HRE and in Italy.
We would like to see the full use of diplomatic tools.
We note that the situation changed over the time period represented in game.
On a personal note I think we should bear in mind Peter E's point that people tend to annex countries so that their opponents arent able to do so. That this problem exists demonstrates to me that vassals are massively underpowered in game currently and that we ought to be looking at a system where one actively looks to create vassals on ones borders as opposed to the other way around.
Suggested Quick fixes
-2 Stability for annexation
Higher income from vassals
Higher Total Manpower upper limit
Automatic entry into your alliance, even if above the alliance limit.
No negative War Score from your little vassals in war
Lower BB (more than the current rate) when releasing vassal states.
More Victory points
European countries should suffer -1 decentralization for each few provinces they grow? (until a certain
infra tech)
Releasing a vassal should result in CENTR+1
Force-vassalising somebody in a peace deal should give STAB+1
The political status of vassals should be reformed, i.e. it should be impossible for others to annex them without getting the approval of their lords
Nationalism should start out at +10 and go down from there ( 3 +eventual culture difference + eventual religion difference)
Vassals should be very, very unlikely to accept annexation, but it should be made a bit easier to acquire vassals in the first place:
More radical fixes
Adding the Leader pool of the vassal state to your Leader Pool
Military control over them like in HOI.
Transfer of vassal status from one suzerain to another in peace agreements.
Nations being unable to make a separate peace agreement with a vassal. This would mean a separate "annexation enemy's vassal" option in peace agreements.
A sliding scale of vassalship, i.e. manpower and income supplied. This would be dependent on relations, centralisation, infra tech along with either badboy or nation size.
Remove the diploannexation option
The penalties for annexing need to be made more tangible; becoming a badboy should hurt more from the very first badboy point earned
What if internal RR, that is RR within a country is tied to infrastructure, common borders, overseas, religion and so on?(better chance of USA etc forming)
Tie BadBoy to RevoltRisk
Link the benefits\penalties of diplomatic annexation to the centralization slider.
Suggested Cautions and notes
However, I think there is a small flaw in your reasoning re. manpower: namely that you will get 100% of province manpower taxworth and so on upon annexation, while you only get relation-related amount of manpower and so on on vassalization.
The BB-factor is to me a "butched" way of representing the legality of an annexation. Without having really bothered to understand the finer points of the BB-system, I think it should be a stronger connection between culture and religion, and the amount BB-points recieved when you annex a country.
It is fundamentally flawed, when the possibility of influencing relations depends on your state-religion as the prime determinant in the number of diplomats for most nations most of the time, except for nations with super-monarchs.
On a more general note, the "make it more profitable to have vassals" is a nice idea, but an important part of annexing one of the small dummy states is to deny an opponent access to its resources - and that works no matter how profitable annexation is.
While the general idea of preventing minors from being gobled up/ made part of the "big blobs" is great, it may further hamper the Ottoman Empire, which already isn't really known for outstanding performance
Nations don’t care about BB when they get to a certain size.
Ensure that the penalty doesn’t necessarily disadvantage minors.
The AI needs to pick its allies more logically; in other words it needs to chose allies that can either a) protect it from larger nations or b) is in the AI's interest to protect