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Stuckenschmidt

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Yes, it`s really about time, since I played M&B a lot. So what`s the state of the game (i mean vanilla + patches). Some annoying major bugs left?
 

Owen

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In my view, it's excellent, and pretty much bug-free with the latest patch. Warband is a big improvement on the original, with a natural progression in gameplay.

The only thing I will say, is that it's unfortunate that some metagaming is still required, particularly once you have your own kingdom and are trying to keep your vassals happy.
 

Yellowjacket

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don't bother. the free mod "prophesy of pelennor" for original mount and blade includes just about everything warband does, and its an all around better experience. I was dissappointed with warband, it has very little new content of importance. Still a fine game, just not a new one.
 

Yellowjacket

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With the old stiff arm fighting style? I think not :rofl:

that is the most noticable improvement... still, doesn't exactly make for a new game, does it? I'm not saying Warband isn't an improvement over the original, its just not a new game. Not even an expansion, really. More like a patch you have to pay for.
 

Owen

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Well, let's see: They've taken the original Mount and Blade, which was a sandbox game with one relatively poorly developed route of progression (putting a pretender on the throne), then improved the underlying engine and the graphics, added a new faction, improved balance between the factions, added marriage as an integral part of the game, and created game progression to allow you to build your own kingdom, with your own vassals. Oh, and added multiplayer battle support.

They've succesfully recreated the intrigues of a feudal kingdom, and you think that's "not even an expansion"? All I can guess is that someone has sold you the wrong game. You should contact them and ask for your money back.
 

iniudan

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Well, let's see: They've taken the original Mount and Blade, which was a sandbox game with one relatively poorly developed route of progression (putting a pretender on the throne), then improved the underlying engine and the graphics, added a new faction, improved balance between the factions, added marriage as an integral part of the game, and created game progression to allow you to build your own kingdom, with your own vassals. Oh, and added multiplayer battle support.

They've succesfully recreated the intrigues of a feudal kingdom, and you think that's "not even an expansion"? All I can guess is that someone has sold you the wrong game. You should contact them and ask for your money back.

You forgot also made it easier to make mod then the original.
 

Wyvern

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don't bother. the free mod "prophesy of pelennor" for original mount and blade includes just about everything warband does, and its an all around better experience. I was dissappointed with warband, it has very little new content of importance. Still a fine game, just not a new one.

Let's just say this isn't an opinion we all agree with. Warband is head and shoulders better than the original (which I played extensively and loved too). I can't do better than echo Owen really and would recommend the game to anyone even if they have the original.
 

Yellowjacket

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hmm, maybe I'm being too hard on TaleWorlds. Its just disappointing to me that a "new product" doesn't even have obvious features (talk to village chief from text window, i.e.) that modders of the original thought of immediately, and imo the extra campaign story features are comparable, at best, to the better mods out there.

I'm sure when a great mod comes out for warband, my opinion will change. Until somebody can recommend one, I'm sticking to my guns.

Anyways, I did get a bit sidetracked from OP's original question: I haven't noticed any major bugs so far in my current play through warband 1.27. It is a complete, and all around good game, and superior to the (vanilla) original.
 

Owen

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(talk to village chief from text window, i.e.)

You do seem to like going on about this issue. Has it ever crossed your mind that not being able to do every action available in towns and villages from the text window might be a deliberate design decision? They have had more than enough time to change it if they wanted to, yet they haven't.

Think about it. Mount and Blade is partly a strategy game and partly a roleplaying game. For the strategy element, what's important is the strategic map and the battles; for the role-playing element, what's important is the interaction with other characters and your local environment. In order to balance the two elements, they have made a compromise: routine tasks that need to be done frequently but are not inherently interesting, like buying food and recruiting soldiers, can be accomplished from the text menu; conversely, non-routine tasks require you to visit a location and then converse with a non-player character. These non-routine tasks include getting missions and buying cattle from villages, getting missions and setting up industries in towns, selling prisoners, hiring companions, planning and visiting feasts and managing your vassals.
 

Yellowjacket

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Hah. Have I mentioned that before? Probably.

Your argument has crossed my mind, but I don't agree that there is inherent strategic or roleplaying value in making me take an extra 30-60 seconds to talk to stupid village chief/guild master/check upstairs in taverns just in case the ransom broker is hiding in a room somewhere. Its hard enough raising rep with villages without this additional annoyance factor.

You are right though, that it is a minor issue, and certainly alone shouldn't influence whether or not somebody buys/plays/enjoys the game. Its just the one specific thing I think of every time I play, "I can't believe they haven't streamlined this yet!"
 

Archonsod

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Your argument has crossed my mind, but I don't agree that there is inherent strategic or roleplaying value in making me take an extra 30-60 seconds to talk to stupid village chief/guild master/check upstairs in taverns just in case the ransom broker is hiding in a room somewhere.

Given that the ability to do so used to be in an earlier version of M&B, I suspect the devs disagree :p Although I think it was removed back when the intention was to allow for random events like being attacked while walking the streets, which seems to have been abandoned. Although if you're complaining about the reputation raising, have you noted the ability to donate money to random villagers for a relations boost yet? Just talk to them until you get a sob story about how they're starving or similar, and you get the option to give them denars. If you get lucky you can have +12 rep before you even find the village elder.

Although the taverns is just down to spawn limitations; some of the smaller taverns can only take three NPC's on the ground floor, so if the ransom broker or a recruitable NPC is paying a visit it shunts some to the upper floors.
 

Yellowjacket

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Given that the ability to do so used to be in an earlier version of M&B, I suspect the devs disagree :p Although I think it was removed back when the intention was to allow for random events like being attacked while walking the streets, which seems to have been abandoned. Although if you're complaining about the reputation raising, have you noted the ability to donate money to random villagers for a relations boost yet? Just talk to them until you get a sob story about how they're starving or similar, and you get the option to give them denars. If you get lucky you can have +12 rep before you even find the village elder.

Although the taverns is just down to spawn limitations; some of the smaller taverns can only take three NPC's on the ground floor, so if the ransom broker or a recruitable NPC is paying a visit it shunts some to the upper floors.

Have not noticed the villagers sob stories.

Figured the same w/ taverns.

Still annoying.