Originally posted by Dynokeg
this wouldnt work for my mod![]()
Hi, I'm the author. What's the problem? Can you specify it?
Originally posted by Dynokeg
this wouldnt work for my mod![]()
Originally posted by The Federalist
Yup, it opens a whole world of possibilities
Has anyone been testing this for bugs/problems?
Originally posted by Timur Lang
It was tested for a couple of players, but like Uglyduck says, "However the proof of the pudding is in the eating and anyone finding a problem should report it in this thead".
Basically it is very similar to the changes that makes the eu2 unlimited patch of Moctezuma, 'theoretically' should not have problems .![]()
Originally posted by fpolli
I never could get Moctezuma's patch to work. Hopefully this one works in XP. I will work on a post-WWII mod of the Cold War and the emergence of anti-colonial revolutions. A US player will be given the chance to support anti-colonial revolutionaries like Ho Chi Minh instead of rejecting them and having them go to the Russians, and see how history turns out if the US lives up to its founding ideals.![]()
Originally posted by Uglyduck
It works on XP![]()
Originally posted by Uglyduck
No - it isnt really "unlmited" - it will go up to 2000. I believe that your mod is set in 2010?
Go to here:-
http://www.roadtowar.com/
and contact the author. He might be able to help.
Originally posted by Timur Lang
Hi, I'm the author. What's the problem? Can you specify it?
Originally posted by Dynokeg
cause it spans from 1000-2000 correct? my mods based in 2010 :/
Originally posted by fpolli
I never could get Moctezuma's patch to work. Hopefully this one works in XP. I will work on a post-WWII mod of the Cold War and the emergence of anti-colonial revolutions. A US player will be given the chance to support anti-colonial revolutionaries like Ho Chi Minh instead of rejecting them and having them go to the Russians, and see how history turns out if the US lives up to its founding ideals.![]()