Time measurement (Immersion)

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prismaticmarcus

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While to be truth if we talk about creating galactic empires it's something that add playability, but i what i said is something that i don't expect to see in Stellaris although i prognoses that in future some 4x (or maybe it will evolved in new genre, and all simple galactic conquest game remain 4x) will have it (but in more complicated form since in here comes also espionage and hidden movement of our fleets), and the second i don't see where you see any tactics here since it's obviously a strategy to strike when enemy is weakened, and tactics is something that many 4x strategies employ (by having battle screens) which for me is killing a strategy, since i don't want to lead fleet in battle but i want to order where (or when) my fleet have to fight.

ps. To be truthful before creating something like that first we would need a real crew on spaceships who can rebel or join other faction (or many other thing like wear with war if don't give them enough breaks) so i believe it's long time before we come to my dreamy 4x game.
nothing wrong with dreaming :)
 
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prismaticmarcus

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1.


2. Features like this are usually placed in the options menu and disabled by default. (*cough cough* Cultural renaming of provinces *cough cough*) Why do You think Paradox will make it the other way around?

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Good point. It doesn't have to be Days/Months/Years. Might include some exceptions with Time of Day (Or however You should put it.)/Day/Month. Or the other extremum with Month/Year/Some arbitrary number set by Your civilization. Easiest way would probably be to ignore those circumstances, since You're mostly splitting hair at this point and might be annoying to write events for that. Nitpick heaven

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I've looked through all the Dev Diary screens (Couldn't bother with other sources.) and all of the dates are formatted in the way, which assumes a Gregorian Calendar. (Well, technically it could be the Russian one, but Paradox are Swedes and that's the one They use. In fact it could theoretically be most of the calendars used in different parts of Earth, but the usage of year 2200 as the start (Again assumption based on the screens, many of them are taken in 1.1.2200.) allows us to narrow it to Gregorian/Russian ones.) Middle unit doesn't go above 12 and Small unit doesn't go above 30. Add the fact, that this is Clausewitz engine and all the previous games using it, were using this calendar system, it's a pretty safe bet. In fact i wouldn't be suprised if this calendar was hardcoded into the engine. By the way, i'm happy to be corrected by Paradox if i'm wrong on this, but most of the evidence points to a Gregorian Calendar. (Or Russian, but that's because They're almost identical.)

The first paragraph of Your post is precisely the reason why it's silly to use the same calendar we use on Earth. (And why should even 23rd century humans use Gregorian calendar? Chinese don't give a toss about the birth of Jesus and most of us in so called Western Hemisphere don't even know who the hell was Huang Di. Similar thing with Indians, Muslims, Russians and probably a lot more obscure ones, that i don't even want to wiki.) Why is the fantasy civilization of sentient fungoids on a planet whose day take 700 Earth hours to complete and year take 100 Earth days, use a calendar so similar to the one we use on Earth? In the case of some highly religious aliens, why shouldn't They use a nomenclature similar to "In the Year of Our Lord xxxx" in the events? Wth a fantasy calendar You can use such language and make it not completely out of whack, adding character to the civilization, making them this tiny bit more unique.

As for the rest of the post, there's been quite a bit of jokes in my country during communism period, in the vein of "Why do You want to eat anything more than bread and onion all year? If You make believe, You can imagine them as the finest caviar and meat You've ever eaten!". I'm sorry to use such an example, but it describes quite well the spirit of Your argument, i believe.

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Seems like it's the trendy thing to do. Take a number.

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I'm sorry for being rude, but man, this is like the essence of shadowboxing.

...Actually, is this what this whole thing is about? Is there some trench war in this forum between "Immersionists" and "Calculatrons"? And everyone assumed i picked a side, because i put "Immersion" in the title of the thread? Holy shit, i put it there to help people not make the mistake of assuming i wanted to mess with the ingame calculations. Which there were quite a few posts with exactly that mistake by the way...
Like... What is going on? Are all these responses from people who believe, that a tiny feature, that:
A. Is trivial to implement
B. Is trivial to ignore if You want to play Spreadsheets in Spaaaaaaaace!
C. Would take pretty much no computing power to run
D. Is consistent with the setting and features from previous games in the genre by the developer (Victoria 2 Newspaper; Europa Universalis 4 Cultural Renaming of Provinces; All those end screens after a campaign generating a few sentences about the rule of each of Your leaders in Crusader Kings 2 and EU4; The massive amount of event flavor text in all of the above examples (Haven't touched Hearts of Iron, i can only assume it's the same there.))
Would in some magical way turn the game from "Uber Mega Hardcore Simulation For The Ultimate Badasses" into "Wishy Washy Adventure in the Land of Pretty Sceneries and Occasional Micromanagement Nuisance"?
I'm honestly lost. I don't even read this forum other than Dev Diaries, just posted my idea, which i thought fitted well with the game. Did i make some horrible faux pas?

Can some kind soul explain it to me? Am i just being stupid with all the assumptions and people really just can't throw Their head around the proposition?
Utter Flabbergast
people are just disagreeing with you. no need to take it so personally or get so upset by it.
 
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SharpFish

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While it is true that every planet has it's own rotation (probably), there is one cycle that they all share, namely the rotation of the galaxy. It is only Galactic Year 61 since the Big Bang right now; bacteria appeared 13 Galactic Years ago. Obviously, for any kind of useful human/alien scale, you'd be way down in the decimals, but it would at least be something that all galactic species could have as a common reference.
 
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Safehold

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While it is true that every planet has it's own rotation (probably), there is one cycle that they all share, namely the rotation of the galaxy. It is only Galactic Year 61 since the Big Bang right now; bacteria appeared 13 Galactic Years ago. Obviously, for any kind of useful human/alien scale, you'd be way down in the decimals, but it would at least be something that all galactic species could have as a common reference.

Except they would argue about the zero, when it begins, this cycle ; )

The Galactic cycle begins when our system passes this point.

No, when our system passes this point.

No, when ours do.

We have claim to the issue.

I have an armada around your sun.

I have a death star pointed at your armada.
 
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SolarGuy

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Why not then implement a feature to either take "Earth Time" or a manually set time measurement (starting sate + how long days/months/years are), like Giraffian Time or Walrussian Time? And then, for Earth Time, additional settings like Roman Time and such, which would just influence the time shown on the top right corner, but it would be nice to look at. And it would be useful whenever you try to make an AAR with some aliens or Romans and want to keep it realistic.