just stick to the current calendar so that us human players don't get confused about lengths of years, months etc. if you really want this changed I'm sure there will be mods for it.
They should use standard popular human time just because only humans are playing this game (at least for what we know, and Paradox should really be cracking down on piracy committed by aliens on their products).
For starters, what about years etc in events or decisions? "Does this mean a human year or a year for my race?" could be awkward. Then there'll be people who see they start in 2200 AD vs those who start in 350 XYZ and wonder if they screwed up the settings or did something else they shouldn't have.
1.
Most important: WHAT'S STOPPING ANYONE FROM MAKING IT OPTIONAL?
2. Features like this are usually placed in the options menu and disabled by default. (*cough cough* Cultural renaming of provinces *cough cough*) Why do You think Paradox will make it the other way around?
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How would you make something like a Venusian Calendar work?
Good point. It doesn't have to be Days/Months/Years. Might include some exceptions with Time of Day (Or however You should put it.)/Day/Month. Or the other extremum with Month/Year/Some arbitrary number set by Your civilization. Easiest way would probably be to ignore those circumstances, since You're mostly splitting hair at this point and might be annoying to write events for that. Nitpick heaven
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So, we have a big unit, medium unit, small unit date format. Note that they are all numbers; I highly doubt that there will ever be an event saying "On April 1 in the Year of Our Lord 2340."
How do you know they are the Gregorian calendar, or that they smallest unit represents 24 earth hours? You can make these numbers mean whatever you want for your own playthrough, without having to have any sort of conversion, or separate calendar, just by choosing to interpret these numbers to yourself differently.
If your immersion is deeply hurt, assume that the smallest unit represents the length of a day of your species' home planet (that will have such a fundamental effect on life in every planet that I can't imagine it wouldn't be a basic unit of measure for any conceivable species) and that the rest of the numbers represent larger units of time as appropriate. Yes, that means that they will likely be 30 days to medium unit, and 12 medium units per big unit, but you can rationalize that fairly easily.
As for the fact that this will mean that different playthroughs will have different in-universe lengths for things to happen, how fast would a warp drive travel anyway? No one knows, since they don't exist.
Congratulations, by using this system, you can have your bizarre alien calendars, and the devs don't have to change a thing (or waste any development or computer time, much less UI space, on a calendar that 99.9% of players will ignore).
I've looked through all the Dev Diary screens (Couldn't bother with other sources.) and all of the dates are formatted in the way, which assumes a Gregorian Calendar. (Well, technically it could be the Russian one, but Paradox are Swedes and that's the one They use. In fact it could theoretically be most of the calendars used in different parts of Earth, but the usage of year 2200 as the start (Again assumption based on the screens, many of them are taken in 1.1.2200.) allows us to narrow it to Gregorian/Russian ones.) Middle unit doesn't go above 12 and Small unit doesn't go above 30. Add the fact, that this is Clausewitz engine and all the previous games using it, were using this calendar system, it's a pretty safe bet. In fact i wouldn't be suprised if this calendar was hardcoded into the engine. By the way, i'm happy to be corrected by Paradox if i'm wrong on this, but most of the evidence points to a Gregorian Calendar. (Or Russian, but that's because They're almost identical.)
The first paragraph of Your post is precisely the reason why it's silly to use the same calendar we use on Earth. (And why should even 23rd century humans use Gregorian calendar? Chinese don't give a toss about the birth of Jesus and most of us in so called Western Hemisphere don't even know who the hell was Huang Di. Similar thing with Indians, Muslims, Russians and probably a lot more obscure ones, that i don't even want to wiki.) Why is the fantasy civilization of sentient fungoids on a planet whose day take 700 Earth hours to complete and year take 100 Earth days, use a calendar so similar to the one we use on Earth? In the case of some highly religious aliens, why shouldn't They use a nomenclature similar to "In the Year of Our Lord xxxx" in the events? Wth a fantasy calendar You can use such language and make it not completely out of whack, adding character to the civilization, making them this tiny bit more unique.
As for the rest of the post, there's been quite a bit of jokes in my country during communism period, in the vein of "Why do You want to eat anything more than bread and onion all year? If You make believe, You can imagine them as the finest caviar and meat You've ever eaten!". I'm sorry to use such an example, but it describes quite well the spirit of Your argument, i believe.
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I just came here to dislike the OP
Seems like it's the trendy thing to do. Take a number.
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Threads on Stellaris forum have been stagnating... because it's getting blown out of proportion from feasible reality of how this game will turn out to be in the end. The design choices of this game are far from the 'immersive' stance. Let simulations be simulations and games be games.
I'm sorry for being rude, but man, this is like the essence of shadowboxing.
...Actually, is this what this whole thing is about? Is there some trench war in this forum between "Immersionists" and "Calculatrons"? And everyone assumed i picked a side, because i put "Immersion" in the title of the thread? Holy shit, i put it there to help people not make the mistake of assuming i wanted to mess with the ingame calculations. Which there were quite a few posts with exactly that mistake by the way...
Like... What is going on? Are all these responses from people who believe, that a tiny feature, that:
A. Is trivial to implement
B. Is trivial to ignore if You want to play Spreadsheets in Spaaaaaaaace!
C. Would take pretty much no computing power to run
D. Is consistent with the setting and features from previous games in the genre by the developer (Victoria 2 Newspaper; Europa Universalis 4 Cultural Renaming of Provinces; All those end screens after a campaign generating a few sentences about the rule of each of Your leaders in Crusader Kings 2 and EU4; The massive amount of event flavor text in all of the above examples (Haven't touched Hearts of Iron, i can only assume it's the same there.))
Would in some magical way turn the game from "Uber Mega Hardcore Simulation For The Ultimate Badasses" into "Wishy Washy Adventure in the Land of Pretty Sceneries and Occasional Micromanagement Nuisance"?
I'm honestly lost. I don't even read this forum other than Dev Diaries, just posted my idea, which i thought fitted well with the game. Did i make some horrible faux pas?
Can some kind soul explain it to me? Am i just being stupid with all the assumptions and people really just can't throw Their head around the proposition?
Utter Flabbergast