I assume turns will tick in the same way they do in Crusader Kings or Europa Universalis, each tick representing a 24hour day, some calculations/events happening after ~30 days (a month) and some bigger calculations/events/saves/whatever happening after 12 months (a year).
But that is an Earth centric way of measuring time, which for an alien civilization living in a different star system on a planet where a day might last 8 or 230 hours and a year for them being 3 weeks or 670 months, seems like an arbitrary way of measuring time, imposed on them by pickled herring eating, blonde platypi beings of unlimited power they've never heard about.
So what if the homeworld planet of spacefaring empires was given a random day and year lenght (Bonus points for coming up with a clever system that separates it into month like periods.), and a randomized description of the year 0 and what it signifies for the species. (Birth/Death of local Kwisatz Haderach; first time a nuclear weapon was used by them; forming of their version of United Nations; date of first person in orbit/having sex with an alien, etc.) Or people can customize it themselves at the start screen, less work for You!
So now we have a different time measurement system (Empire Specific Time, EST), which You can display near the Standard Game Time (SGT) and calculate the current date in 2 different systems. So all the game calculations are happening in the SGT and the EST is displayed nearby as an eye candy. (Or just put it as a hover popup, or whatever UI magic spell is deemed appropriate by the UI wizards.) It shouldn't be too taxing for the system as well as development wise, since You probably won't want to do this for every single planet in the game. If You can simplify it even more, more power to You!
If You're feeling really ambitious, (*wink* *wink*, *nudge* *nudge*) You can have some major events during the game (Like once or twice tops.) making Your civilization decide, that it's so significant, that They want to make it year 0 instead of using the outdated birth of Squidsus or Geckocius; or making a minigame inside federations as to which time They should use within the SparrowRoachShitake Alliance. Or even all the event texts using EST, but showing the SGT time as a popup or in brackets. (Or SGT showing normally with EST in popup/bracket. Or just give a customize option, yeah! People love that shit.)
People will use the SGT for pretty much everything anyway, but in plan minimum nerdy people will go "Oh, that's cute." (A popup near the clock.) or "Oh, that's actually interesting." if You decide to use this in the events during the game. Invoking emotions in people is powerful even if only for a moment. And some UI mage will go "Oh, You bastard! I already have too much work!".
But that is an Earth centric way of measuring time, which for an alien civilization living in a different star system on a planet where a day might last 8 or 230 hours and a year for them being 3 weeks or 670 months, seems like an arbitrary way of measuring time, imposed on them by pickled herring eating, blonde platypi beings of unlimited power they've never heard about.
So what if the homeworld planet of spacefaring empires was given a random day and year lenght (Bonus points for coming up with a clever system that separates it into month like periods.), and a randomized description of the year 0 and what it signifies for the species. (Birth/Death of local Kwisatz Haderach; first time a nuclear weapon was used by them; forming of their version of United Nations; date of first person in orbit/having sex with an alien, etc.) Or people can customize it themselves at the start screen, less work for You!
So now we have a different time measurement system (Empire Specific Time, EST), which You can display near the Standard Game Time (SGT) and calculate the current date in 2 different systems. So all the game calculations are happening in the SGT and the EST is displayed nearby as an eye candy. (Or just put it as a hover popup, or whatever UI magic spell is deemed appropriate by the UI wizards.) It shouldn't be too taxing for the system as well as development wise, since You probably won't want to do this for every single planet in the game. If You can simplify it even more, more power to You!
If You're feeling really ambitious, (*wink* *wink*, *nudge* *nudge*) You can have some major events during the game (Like once or twice tops.) making Your civilization decide, that it's so significant, that They want to make it year 0 instead of using the outdated birth of Squidsus or Geckocius; or making a minigame inside federations as to which time They should use within the SparrowRoachShitake Alliance. Or even all the event texts using EST, but showing the SGT time as a popup or in brackets. (Or SGT showing normally with EST in popup/bracket. Or just give a customize option, yeah! People love that shit.)
People will use the SGT for pretty much everything anyway, but in plan minimum nerdy people will go "Oh, that's cute." (A popup near the clock.) or "Oh, that's actually interesting." if You decide to use this in the events during the game. Invoking emotions in people is powerful even if only for a moment. And some UI mage will go "Oh, You bastard! I already have too much work!".
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