You took a break, but the game should play a certain way even after the next big expansion coming up shortly. I believe it's a good thing to take breaks from games, but still I wanted to detail my earlier post a little.
I did try to help by pointing out that that battle in your pic wasn't actually that bad a loss. Thinking you can come in against an equally capable foe at a combat width disadvantage is something I had to learn was not that great an idea.
The dice rolls are random. The flanking bonus is not. The general affects dice rolls but the unit disparity is always there. That means giving up the unit advantage and expecting the general to overcome is like choosing a random outcome over a more reliable outcome. Even though both ways sometimes you win, sometimes you lose, one way in a sense is less random.
One more point.
It looks like you are not a fan of Mercenaries, probably because they cost too much. The benefit of mercenaries is that they don't take manpower from your pool. Whenever you are running out of manpower, Mercs keep the fight going. Money can be had from many places, but your manpower pool replenishes very slowly. The year 1450, you won't have Armories to push your manpower up, or Temples to increase force limits (from the beginning of the game, 1 base tax equals 0.25 force limit).
So buy mercs.
I did try to help by pointing out that that battle in your pic wasn't actually that bad a loss. Thinking you can come in against an equally capable foe at a combat width disadvantage is something I had to learn was not that great an idea.
The dice rolls are random. The flanking bonus is not. The general affects dice rolls but the unit disparity is always there. That means giving up the unit advantage and expecting the general to overcome is like choosing a random outcome over a more reliable outcome. Even though both ways sometimes you win, sometimes you lose, one way in a sense is less random.
One more point.
It looks like you are not a fan of Mercenaries, probably because they cost too much. The benefit of mercenaries is that they don't take manpower from your pool. Whenever you are running out of manpower, Mercs keep the fight going. Money can be had from many places, but your manpower pool replenishes very slowly. The year 1450, you won't have Armories to push your manpower up, or Temples to increase force limits (from the beginning of the game, 1 base tax equals 0.25 force limit).
So buy mercs.
Last edited:
- 2