I feel like people are not really reading my posts, but I guess I'll continue repeating myself:
My first reaction to a setback is to start over from square one, figure out what happened and why, and either circumvent or solve the problem the next time, particularly if I'm in the early stages of the problem. You're saying that you don't know what I want from the development team, so I guess I'll just say it one more time in case you missed it the first three-four-five times I already explained why I was frustrated. I'll even go into specifics for you:
- I don't want my 13,000 army with various bonuses (infantry combat ability, discipline) and a 100 tradition general get utterly destroyed by a peasant rebel stack of 16,000. Peasants were not well armed, nor well trained, nor disciplined. But for some reason, in Eu4 they are. People tell me I need to harsh treatment rebels -- I made a mistake thinking peasants were not trained in the arts of ninja, but I will not make the same mistake again.
- I don't want to go to war against Austria, Bohemia, and Salzburg to attempt to force a Personal Union only for a year to pass and see Lithuania, Denmark, and Aragon joining the enemy side. These were not allies to any of my enemies when the war started, and I could not possibly know they were going to get called into the war. In past versions of the game, alliances were not made during wars. Maybe consider changing the way that the 'enforce peace' option works to allow people outside of wars some interesting ways to stymie their rivals' growth.
- I would prefer to fight the computer on a grand strategy scale without feeling like I must sacrifice cows and goats to RNGesus before deciding battles. Seriously, dice rolls ranging from 1-6 and general pips from 0-4 would take a way a lot of the random early game issues where armies just get obliterated due to weird rolls. Increase dice range and general pips caps with military tech and/or ideas.
The way developers make the game harder is by piling bonuses on the AI nations and making rebels more dangerous than most foreign armies, at least in the early part of the game. Watching your manpower and gold drain against rebels is not engaging gameplay, it is just frustrating. My gripe with coalitions is apparently something that most people have no problem with. To be honest, I'd prefer coalitions being something started by one nation; the nation must decide a type of coalition (punitive, defensive, etcetera); and that nation can then invite other nations to join it as diplomatic actions. This creates a much more interesting political landscape. For example, your nation can be the target of multiple coalitions at the same time and in multiplayer, it will be possible to create far-reaching political schemes. Another thing that would make coalitions more interesting would be separate peaces. Basically, like normal wars, except each participant has the -30 penalty to peace deals for being in a coalition war. It would make coalitions less of an all-or-nothing and add another layer of dynamic warfare to the game.
But whatever.
I made this topic because I was frustrated with how much more punishing the early game was compared to the last time I played. And I guess it's easier dismissing people like that with 'lol switch the settings to easy' than contribute to a meaningful exchange about the issues they perceive, or even saying something like 'okay, you seem to have a problem with A and B, we made them like this for the following reasons.'