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TheGrouch91

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Tons of nations are weakened more by making them release nations, but it´s pointless if it makes them weaker for 10 years then you allow reconquest.

Once you lock on an enemy you have to kick him until he is dead.


Unless it is a rival that is obviously weaker than you and you want to beat him later for some power projection. :)
 

Kanno_FR

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I can understand your situation as i'm at 382 hours (more like 330-350 as some of them i was doing something else and not playing) and i'm not a good player at all I would say i'm a medium player and i lack the skills and strategies employed by very good players to be in that category yet.
But the fact is that you won't get better unless you want to ! And that works for any game, any sport, anything in life.
You want to get better ? Invest time, read WC AAR or AAR of small countries that turned into big powers to see how it was actually done, look at videos (DDR Jake is the best imo as he explains things and when he doesn't you can always ask and his community/Him will answer you. Read the wiki, but more importantly PRACTICE.
You need to practice merc spamming, micro managing units, trade, alliances. I used to know a lot about the game but never really put it into my game because of not enought practice of mechanisms.

So what should you do ?

1)Look at a lot of videos / AARs / Ask questions on the forum and make a list of all the things good players use and do to win the game.
2)Launch an ironman game put into practice what you learned and fail ! People will advise you to go without ironman but i think that's bad and i think the game should be learned the hardway because what will work without ironman won't sometimes work in ironman so this way you won't have any surprises and you won't have to adapt.

You just need to want to get better at it (As with anything in life) I can tell you i've made far more progress in my last 5 hours than i did in my last 50-100 hours because i actually tried what i knew was good but was too afraid to do in the past due to me believing it was too hard.

Bottom line is, invest time and you'll get better and this doesn't have to be a lot of time if you're really serious about this 20 hours should be enough for your skill level to improve dramatically. And the game will be ALOT MORE FUN believe me.
 
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TheMeInTeam

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1000 hours? Don´t you have to do other things?

I never understood this drivel. Spending 1k hours attempting to enjoy something makes a lot more sense than reading through threads about a topic, ignoring that topic, and contributing nothing while using an ad hominem.

Sliding scale rules and bad (but improving) UI are serious issues in this game still. I can't imagine losing as those starts with 1k hours in SP, unless of course you take a break and come back to a different game. This game's biggest problems are its UI, pacing being jostled around, and selective + logically inconsistent application of "history" versus alleged balance.
 

lymond

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Sounds to me like a conflict of perspective. Instead of welcoming more challenge you are looking for easy mode. I too find the game more challenging with each patch, but I welcomed the challenge and found it fun. I had to make adjustments and be more careful with expansion. Always keep your diplomats working. Micro them hard early game. Once you get relations with neighbors up then it is easy from there. If possible, release nations and diplo-vassalize vs. direct annexation.

I think in some of your examples you are not telling us everything. As mentioned, you should not be receiving that much AE or coalitions from those acquisitions. Taking stuff in Defensive wars is far more dangerous, so be aware of the AE you might take in that case. Settle for gold and war reps or releasing stuff if otherwise too costly. More than half my expansion in most cases is through vassals.

I do agree that rebels are a bit too strong in most cases. Usually not an issue when large and strong, but can be burdensome early when small. Still, there is always a way to deal with them.
 
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hwoosh

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What reconquest? Releasing removes cores now.

Still, if you do something like punching Wales out of England and don't follow up with another war, you can sure as hell expect those provinces to get reconquered by claim in just a few years.

Unless it is a rival that is obviously weaker than you and you want to beat him later for some power projection. :)

With a weaker rival, I'd rather milk him for humiliations as long as possible. Force-releasing or taking provinces from him just means I'll eclipse him sooner.
 

Beagá

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What reconquest? Releasing removes cores now.

Interesting (last version I played was 1.9) but doesn´t that create issues versus AI and makes spanking France even easier?

This is a fantastic idea. Shouldn't be too hard to code, either: say you get a dropdown with a list of nations that are within 10 AE points from going Outraged.

Wouldn´t the more intuitive way to simply say that in tooltip that AE gained in the peace deal could make nation X,Y and Z potentially join/create coalition?
 

FrigidSoul

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Still, if you do something like punching Wales out of England and don't follow up with another war, you can sure as hell expect those provinces to get reconquered by claim in just a few years.

Yeah, it's dumb that the truce between former owner and released nation is always five years, given that the truce from the war that released it could be 15.
 

Sian

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I think that AE/Coalition a bit to binary and, more improtantly, too dependent on single actions (large peacedeals) for it to be a useful indicator to be honest ... at least you can relatively precisely estimate when rebellion hapens (or rather if its very soon or in a couple of years).
 

Aries666

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Still, if you do something like punching Wales out of England and don't follow up with another war, you can sure as hell expect those provinces to get reconquered by claim in just a few years.



With a weaker rival, I'd rather milk him for humiliations as long as possible. Force-releasing or taking provinces from him just means I'll eclipse him sooner.

Or you guarantee or dipolovassalise the released nation.
 

hwoosh

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Wouldn´t the more intuitive way to simply say that in tooltip that AE gained in the peace deal could make nation X,Y and Z potentially join/create coalition?

That would be very helpful as well. But I think a list of countries near the "danger zone" should definitely be accessible outside the peace deal screen (whether in a dropdown alert or in the ledger), to aid in planning before you actually declare war.
 

hwoosh

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That would be very helpful as well. But I think a list of countries near the "danger zone" should definitely be accessible outside the peace deal screen (whether in a dropdown alert or in the ledger), to aid in planning before you actually declare war.

True enough, but unless they're strategically important or have a lot of cores to return, it can feel like a waste of a diplo slot.
 

Thrake

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I played over 1,000 hours of Europa Universalis, but now, it's finally time for me to take a pause. I consider myself a mediocer tactician/strategist, certainly not an awful one, and yet after every patch, I can make less and less progress. Started up probably a dozen different games over the last week or so.

  • Glorious Spain, soon to be lead by Enrique de Retardo - get wrecked by France post Burgundian inheritance. Fight in mountains? No prob. France will demonlish you anyway because they want to. Try again. Same thing. What the hell is going on here? Finally, third try, I get a decent start, get my French provinces. Decide to take some provinces from Portuengland. They're chums. I am the mighty Spanish tercio. Portugal's army is smaller but due to crap rolls I get routed and they chase and stackwipe. Again, no manpower, like 6 war exhaust, game over, gg, fun game.
  • Fine. Burgundy next. Ally Austria (WTF no rivals?), Castille, and Aragon. Let them kill France for me. Transfer sieges to Aragon so I only take one province myself directly in the war, letting them get the most of the AE (this will be patched soon enough I guess, it's kind of a cheap trick). Give three provinces to Aragon that only borders me and France, eventually, they sell these provinces to me. Trade gold for expansion = success. Austria goes into interregnum, puts a guy of my dynasty on their throne, Bohemia is now emperor. I declare on Austria to force PU, only Bohemia is allied to them. Fine. I can do this. Suddenly, Lithuania joins war. Suddenly, Aragon joins war. Suddenly, Denmark joins war. People allying during wars is fine, but they shouldn't be able to get called into the war. Now, getting creampied by four great powers, when I could've probably had an enjoyable and interesting war with the original two participants. Fuck my life.
  • Ok. Sweden. I Swedened a lot. Used to blob like mad. I can do this. Infantry is stronk in this one. I CAN DO THIS. Win independence war, take cores back, screw you Norway, taking stuff from you too. POWERING UP! Soon, Russialand will fear my mighty troops. Get 100 tradition general event. Woots. Two stars! Peasant uprising. 13,000 in Stockholm, no bad terrain, rebels have no general, I go there with my 11,000. War with Denmark just ended and my forcelimit ain't super great. Figure I can take on 13,000 peasant rebels still, my infantry power is stronk and I have discipline bonus. I GET DEMOLISHED. This is some badass ninja peasants. Drains the last of my manpower. Spirals into disasters. Game over. GG Paradox. Well played. Much enjoy. Would play again.
  • I SEE YOU ARE TESTING ME, PARADOX. Ottoderps card activated; the pain will be immense. First game, take a unclaimed province from Austria in defensive war to release Styria; coalition instantly forms, I deal with it but king dies and 13 years regency council. Well, it's early in the game, going to restart and try spreading expansion into any direction not HRE. I take Ottoman cores + Georgia, get discovered fabricating claims on islands, suddenly Venice AND Marmadukes are in coalition against me. Their combined fleet demolishes mine and it's basically game over. Insert a new coin. So. Play it chill as fuck. Go into Levant early to get a long ass truce with Marmadukes. Build up fleet and demolishes everything in the Mediterranian. Decide to war Aragon for lands in Italy. Get greedy and 100% warscore because I am stronk at this point; instantly, -two- coalition wars start against me, each one with 100,000+ infantry and 40,000+ cavalry against my combined forces of 44,000 troops.
What the unicornsing unicorns? Did the design team figure that this game is supposed to be played by elite players only? I fight long, hard wars, and then have to back down from my claims because the repercussions of expansion far exceeds the benefits. None of the great, historical, European wars (and the following peace treaties) can be simulated in this game. The Italian Wars? Yeah, right, if France player went to war over Naples they'd end up coalitioned from Ottomans to Spain. Meanwhile, the lucky nations anvils hit hard all over Europe, removing OPMs and crumbling empires alike. Hungary? Om nom, Austria was hungry. HRE? Le Baguette need more basetax and there's plenty in Germany. England? No one cares about England. Go sit on your island.

Seriously, this game is starting to get balanced around players like DDRJake and Atwix, not around the average player who just enjoys the grand strategy genre. I don't suck at the game. I got some of the neat achievements, like the Great Khan, Jihad, Re-Reconquista, etcetera, but I don't think I'd be able to do any of them today. These days, the game just is infinitely more difficult to play for us regulars.

So. Bye.

I'll probably be back someday, but for now, this is just way too frustrating and tiresome. I play to relax and enjoy myself for a few hours (or days, or months), but when the game just makes my throbbing bulgevein go berserk, it's time for me to find something else to do. Cheers.

- OrKonkel

Well, you start with major powers but quit as soon as you loose a war... I happen to do that when I'm a 2/3 PM but otherwise, it's nowhere near the end; all you need not to do is to not to revoke your cores and you can get more than you lost in any subsequent war for very low AE.

Then, there are poor mistakes. As Burgundy for exemple, trying to PU Austria, while Bohemia is the Emperor, DOWing Austria allowed Bohemia to drag all its allies in the war. That's how any HRE war works.
 
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frolix42

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Most of the OP's implied suggestions aren't credible. "Bad rolls" by themselves will not allow solitary Portugal to roflstomp Castile. Attacking Austria without allies is a bad move. As Sweden losing one battle against rebels shouldn't make you spiral out of control. Poor AE management will wreck the Ottomans just as it can wreck France or an HRE. No nation should be an "I WIN" button and that's to Paradox's credit.

A lot of the "frustration" above is the player unwilling to take some unlucky circumstance, one war defeat, and then not adapting bouncing or back. Refusing to accept delays in expansion while coalitions cool down is usually a bad move. Attacking without knowing how strong the forces allied against you are is a bad move. Not paying attention to rebel progress, or being unwilling to hire mercs when manpower is in the dirt, is a bad move.

Seriously, this game is starting to get balanced around players like DDRJake and Atwix, not around the average player who just enjoys the grand strategy genre. I don't suck at the game. I got some of the neat achievements, like the Great Khan, Jihad, Re-Reconquista, etcetera, but I don't think I'd be able to do any of them today. These days, the game just is infinitely more difficult to play for us regulars.

Truly, the players you mention have mastered the game. Most of them have publicly wept because there are no more worlds to conquer. I cannot "succeed" at this game on their level either, but I don't think this is because the game is broken or unbalanced. I think in general this is an unfortunate side-effect of playing other 4X strategy games, where World Conquest is de rigueur, because WC is relatively very easy in Civ 5 it should not necessarily be in EU4.

The OP sounds frustrated, a few weeks of break sounds like it would do them some good.
 
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pedrito_elcabra

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I consider myself a mediocer tactician/strategist, certainly not an awful one

I don't want to be rude or mean, but it's time to reassess. With a thousand hours into the game, to fail at these scenarios you paint means:

First of all, your tactical abilities are sub-par. Hard to tell how bad exactly... but bad. Bad like not knowing when to break off a battle that you're losing, bad like attaking into mountains I guess. It's almost always possible to fight the AI to a white peace by making use of every trick in the book. Sometimes it takes 10 years or more to turn back a greatly superior enemy, but eventually the war-length modifier will make the AI accept white peace.
Next: your strategic abilities are dismal. Seriously, like worse than Hitler and Hannibal combined. In every case you got pasted without having a single ally (in the only case you ever mentioned allies, you ended up fighting them too). It's almost like you don't know what allies are for! Also, a succesful strategy includes attainable long-term goals and patching up your weak points. Losing naval supremacy as Ottomans shows an astounding lack of strategic planning.
Finally, your endurance and heart is where you truly fail in my opinion. No you don't need to be an exceptional player to succeed in an EUIV campaign. You don't need to know every trick. But you do need to know that losing a war doesn't mean losing the game. Nobody enjoys losing provinces, but you can always bounce back. It even says so in the loading screens ;)

Ok I'm done now. And yes, you asked for this, coming to the forums and making this thread you made.
 
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Te. Kenzo

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With 100 hours there are people that think that the game is too easy, after 4 or five games. Personally if you have difficulty playing the easy nation after 1000 hours of gameplay I don't know what to say. You are not talking about OPM or inferior tech, but about Castille, Burgundy, Ottomans and Swede. Is very difficult do bad games with these with so many hours of experience, maybe you never entered in the game philosophy, but only explored the superficial crust, clicking around, becouse you considered the game interesting, but not deserving a some kind of interest from you.
 

ABookshelf

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These days, the game just is infinitely more difficult to play for us regulars.

So. Bye.

I'll probably be back someday, but for now, this is just way too frustrating and tiresome. I play to relax and enjoy myself for a few hours (or days, or months), but when the game just makes my throbbing bulgevein go berserk, it's time for me to find something else to do. Cheers.

Well first I would say that you're making a very bold claim on behalf of "us regulars" such as myself. I've never found the game to be overly difficult. I've had success with many countries including the 4 that you listed, and I have less playtime than you do. So please be more aware of when you're entitled to speak on behalf of all of "us regulars" and when you're actually just speaking for yourself.

Second, I would suggest that you should turn the difficulty down if you just want to have a relaxing playthrough, and the current difficulty is too much.