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Jayavarman

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I was thinking of maybe extending Victoria endate a few years... perhaps until 1925 or 1928? This gives some more "breathing room" after WWI and allows for such actions as Greek enforcement of Treaty of Sevres on Turkey in early '20s. Events that followed WWI were just as world shaping.
Who knows, maybe pushing back startdate ain't that bad either? Perhaps, back to 1820 or 1821? (Greek Revolution:D)
 

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Originally posted by Kaigon
Perhaps to the 30th of December 1925, to make it a 90 years long scenario... I'd like it that way...

1816 - 1929 would be nice, :) After Napoleon right up to the Great Depression (but not past)?
 

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1820-1929 would be nice... just where we left our EUII empires. :)
 
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Originally posted by Jeno
1816 - 1929 would be nice, :) After Napoleon right up to the Great Depression (but not past)?

Like I just said in the other forum, there's a change in tenor in 1929 that makes for a somewhat poetic spot to end the game. It kills the dream of the nineteenth century in the US and Britain that hadn't already been killed by the war of 1914.

And 1816 sounds good as a place to start. 1820 would seem a tad arbitrary, and in 1816 we see the true dawn of the nineteenth century. I don't know why they didn't set VIC to begin in 1816 in the first place, frankly...
 
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Originally posted by Anibal
1816 is better than 1820... think that Spain could win the wars of independence!

:D

Well, Peru wasn't independent until 1821, and the Spanish landed in Veracruz in 1829...

That said, it would be easier in 1816. The Constitution can remain in place.
 

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I think we should go with an 1821 start. That way, a lot of Latin American states would be independent from the beginning.

As for the end, 1920 sounds fine, since that minimizes the advances in armor and planes that we can't use to simulate Vicky.
 
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Originally posted by Ramo
I think we should go with an 1821 start. That way, a lot of Latin American states would be independent from the beginning.

As for the end, 1920 sounds fine, since that minimizes the advances in armor and planes that we can't use to simulate Vicky.

Starting in 1816, I think that the bulk of them would be in existence save for Peru. This also leaves things in the interesting position that Spain has the possibility (however remote) of restoring colonial control to her colonies, and also adds some interest to playing the Latin American states, who start out fighting. If the player chooses not to play the Latin American states, the game should have (and I think that this should happen naturally) a strong tendency to let them become independent anyway, in which case the player has simply gained six years.

As far as 1920-9 goes, there weren't many advances in armor and air tech (at least militarily) particularly when one looks at the few military campaigns in Syria and Morocco that were fought in the period that see pretty WWI-style uses of both. It wasn't until the German revival under Hitler, really, that armor began to be reviewed as a force of speed rather than bulk.
 

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Yes, 1816!

And let's not extend the time period too much. Air forces on WW1, for example, didn't play a major role as in WW2. Was used mainly for recon missions as well as some bombing, but you can say that it was a true minor role.

So, 1928 for ending sounds nice.
 

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Starting in 1816, I think that the bulk of them would be in existence save for Peru.

Also Ecuador and Bolivia IIRC.

Also, Greece would be independent with an 1821 start.

This also leaves things in the interesting position that Spain has the possibility (however remote) of restoring colonial control to her colonies, and also adds some interest to playing the Latin American states, who start out fighting. If the player chooses not to play the Latin American states, the game should have (and I think that this should happen naturally) a strong tendency to let them become independent anyway, in which case the player has simply gained six years.

It may leave an interesting position for Spain, but that makes history all the more divergent. It'd be harder to model the period if we allow for the Spanish retention of its American territories.

As far as 1920-9 goes, there weren't many advances in armor and air tech (at least militarily) particularly when one looks at the few military campaigns in Syria and Morocco that were fought in the period that see pretty WWI-style uses of both. It wasn't until the German revival under Hitler, really, that armor began to be reviewed as a force of speed rather than bulk.

But what if there was an era of militarization during the '20's for certain states? Armor was already somewhat important towards the end of WWI. Honestly, I think it's a bit of a streach to include WWI without armor ('course I don't actually know how well it works given that I don't have the game)...
 
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Originally posted by Ramo
Also Ecuador and Bolivia IIRC.

Also, Greece would be independent with an 1821 start.



It may leave an interesting position for Spain, but that makes history all the more divergent. It'd be harder to model the period if we allow for the Spanish retention of its American territories.


If properly simulated (or even not - frankly I don't think it would really hurt the game to even overpower the LA countries a bit) it should be a huge problem for the Spanish to succeed in getting their colonies back. Although we don't know how great the AI is, it would be fighting a war in another hemisphere which is difficult for a human player to do...I don't think that it would be any more than an off-chance that Spain succeeded.

The same goes for Greece, particularly if we somewhat force the British and French to intervene like they did.




But what if there was an era of militarization during the '20's for certain states? Armor was already somewhat important towards the end of WWI. Honestly, I think it's a bit of a streach to include WWI without armor ('course I don't actually know how well it works given that I don't have the game)...

Yeah...I don't even get it till Thanksgiving. :D

Okay, perhaps a whole ten years after WWI is a bit much. Perhaps 1923 would be better - we get the March on Rome which is another poetic place to end the campaign, and we also have time to finish the Russian Civil War [events] and Greek-Turkish war [events] and even a bit of Rif War.

Presuming these to be event driven, that is.

1923 also goes only an extra three years which doesn't offer much room for massive military innovation.
 
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Originally posted by XieChengnuo
awww but then we don't get a northern expedition

Hmm..

It is a valid argument that combat 1920-9 could, conceivably, not be well simulated if airpower and tanks become too advanced.

On the other hand, I think it's possible that the cavalry may be adaptable into something that could work as armor if things work right. I don't know how the combat system works, but it is possible that it could be adaptable to more advanced armor types.

We would only need to have armor comparable to 1940 or so, and I think that if we have that we can forego airpower, which (for most countries) would not be vital to the war until the middle and later part of the Second World War. Frankly, the last few years of the game in which this may make some difference can be avoided.

The other problem is that there iwll always be something somewhere in each time we come up with that will be left 'in the middle.' 1920 leaves us in the middle of the Russian Civil War, 1923 leaves us without the Northern Expedition, 1929 leaves us without the Great Depression.
 

Shadow Knight

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I don't know if that matters to you guys at all, but for The Great War Mod, for HOI, we made the date from 1914 to 1924. 1924 being the end of the Russian Revolution, a good date we thought to end it.
 
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Originally posted by Shadow Knight
I don't know if that matters to you guys at all, but for The Great War Mod, for HOI, we made the date from 1914 to 1924. 1924 being the end of the Russian Revolution, a good date we thought to end it.

1924 rather than 1923 then.

I still like 1929 best, but it depends how best we can model the combat system.
 

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If properly simulated (or even not - frankly I don't think it would really hurt the game to even overpower the LA countries a bit) it should be a huge problem for the Spanish to succeed in getting their colonies back. Although we don't know how great the AI is, it would be fighting a war in another hemisphere which is difficult for a human player to do...I don't think that it would be any more than an off-chance that Spain succeeded.

The same goes for Greece, particularly if we somewhat force the British and French to intervene like they did.[/quote]

The strongest argument for starting in 1821 is not necessarily that the revolts go perfectly according to history, but that the player has a chance to start the game with these states (Greece and Peru in particular), and not have to save and reload.

On the other hand, if we start in 1816, the player has the off-chance of crushing the revolts in the Spanish empire. But what happens then? How would the dynamic change if this were the case? How would Spanish events be different? What if an enterprising player is able to take advantage of the AI and conquers most of South America with Bolvia? What if the Catalans, Basques, Cubans, Filippinos, etc. declare independence due to massive war exhaustion? And if we make it that unlikely, is it really worth it to put this possibility in the game?

Okay, perhaps a whole ten years after WWI is a bit much. Perhaps 1923 would be better - we get the March on Rome which is another poetic place to end the campaign, and we also have time to finish the Russian Civil War [events] and Greek-Turkish war [events] and even a bit of Rif War.

Presuming these to be event driven, that is.

1923 also goes only an extra three years which doesn't offer much room for massive military innovation.

Hmmm.. that sounds like a good idea. :)

Another question is, how effectively will we be able to simulate the endgame of Europe after WWI and the dynamics of the new world order?

On the other hand, I think it's possible that the cavalry may be adaptable into something that could work as armor if things work right. I don't know how the combat system works, but it is possible that it could be adaptable to more advanced armor types.

True, that may be possible if Vicky uses the HoI unit design engine.
 
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Originally posted by Ramo
The strongest argument for starting in 1821 is not necessarily that the revolts go perfectly according to history, but that the player has a chance to start the game with these states (Greece and Peru in particular), and not have to save and reload.

The likelihood that he would have to save and reload is low. If we reduce the strength of Spanish power in Latin America as compared to what it was historically in 1816 (which makes it hopeless for the AI) it should be fine.

Events can structure things in the Greek war such that, more often than not, the revolt succeeds.

The whole point of extending the game back would be to include more interesting elements than there would be in the basic scenario. By extending it only back to 1821 - after the independence movements in Greece and Latin America - we exclude probably the most interesting thing that happens in the entire Western world between 1815 and 1848. There just isn't that much else going on. To me, it would seem almost as useful to start the game in 1835. The only difference is that you play the events of the July Monarchy and get a few more years in.

On the other hand, if we start in 1816, the player has the off-chance of crushing the revolts in the Spanish empire.

There's also an off-chance that the confederacy survives in 1865, and frankly, I don't intend to save and reload at that point - I intend to play through it and play an interesting game. The historical tendency should be strong enough that this doesn't happen much.

But what happens then? How would the dynamic change if this were the case? How would Spanish events be different?

A separate discussion, and quite interesting. I frankly think that the standard Spanish events should remain, except perhaps with more revolts in the New World. It would have to be examined on a case-by-case basis, of course, but I think by and large just making periodic fantasy revolts occur in the New World would do fine.

What if an enterprising player is able to take advantage of the AI and conquers most of South America with Bolvia?

If the enterprising player decides to go conquer Latin America, he's doing it because he thinks it would be interesting, and the point of this scenario is to make it interesting for the player.

The point of the game is, after all, to experiment in historical conditions.

What if the Catalans, Basques, Cubans, Filippinos, etc. declare independence due to massive war exhaustion?

And what if India declares independence during the Crimean War? What if Poland does? The scenario that the rest of the Spanish empire revolts is unlikely, and if it does happen (I think ideally that the unhistorical should happen 10-20% of the time) then that's that. I deal with it. The game is not scripted.

And if we make it that unlikely, is it really worth it to put this possibility in the game?

The entire basis of this argument rests upon the principle that if we want to extend the start of the game back, there is very little worth extending back to unless we go back to 1815. This argument can be much easier applied to your proposal - what makes it worth adding any years to the game if there's nothing going on? The game is about having possibilities.

Another question is, how effectively will we be able to simulate the endgame of Europe after WWI and the dynamics of the new world order?

Probably not much worse. It's true that there was a moralist, 'there will be no war' sort of euphoria for a while, but I expect the AI not to go to war for a couple years after the war ends anyway.
 

Jayavarman

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Napoleon_VI, you misunderstand what Ramo meant by "save and reload." Greece and several other countries do not exist in 1816. To play them, the player would have to wait some years and hope that these countries do indeed form. Then, if these countries form, the player would have to save and reload as that favored country.