I guess you play every single man in your nation. The game just cuts out all the useless lowerlevel commands and capabilities.
Technically, no, but people are posting now anyways so the point is moot.Emre Yigit said:I'm bumping this. I'm allowed, aren't I?
I feel your pain. People here just can't grasp such a simple concept....praxiteles said:so we are playing as a kind of "overlord" who is nowhere and everywhere, and can coordinate attacks on the same day of the month before knowing the country is going to be in a war in 5 continents of the world through 20 provinces at once.
This does not make sense. This is the most "gamey" part of the game in my opinion.
But since most of the people think the opposite and since this is a "game", then so be it.
Yea its not traditional, but it would really shove paradox into the limelight and put their games into the front of the market and really pull ahead if they were able to impliment it. It's easy to repeat a forumla, but it takes insperation to create a new forumula.daedalus said:Hmm
This will a complete different game, not a traditional strategy game but an RPing game.
To make it realistic, you will have to give up the all seeing mode, and only see your room, inside your own four walls.
I mean if you are limiting it to a personal view, does a ruler make any day to day decisions like budgeting, investing, collect taxes, decide all strategy, conduct diplomacy, comission exploring expeditions, manage colonies, handle religious matters, etc , etc. etc? Does Nelson have to wait for the king's order to take the initiative? Did Patton received all his important orders from the president? Did the Duke of Wellington waited for his majesties orders to do the important moves?
No, the sovereign in this case chooses the right person from the job, and gets informed of major developments, many times without making the decisions.
Say my northern border is attacked. I, of course, know of the attack immediately, or as soon as the attack reaches the first unit on that border. What do I do? Do I wait for the units in the south to "activate" or do I order them to move north to points where the "activation" will reach them sooner?George LeS said:I'll say it again: the problem here is focussing on 2 places, the sovereign & the units at the front. IMO, it would be better to look just at the time lag from unit to unit, or town to unit. The effect would be activating units based on their distance from the stimulus -- whatever they are reacting to. This is instead of assuming all communication is from point A, to the capital, then back to units near point A.
Gwalcmai said:Say my northern border is attacked. I, of course, know of the attack immediately, or as soon as the attack reaches the first unit on that border. What do I do? Do I wait for the units in the south to "activate" or do I order them to move north to points where the "activation" will reach them sooner?
Or does this proposal also include the lovely feature of not being able to arrange your defensive forces the way you see fit? If I see enemy forces congregating on my northern border, can't I send word to the forces in the south to move north preemptively?
What is activation, anyway?
It is even more weird that some general should know the very day his liege declares war and be able to start moving his troops then. Not just him, but everyone in the kingdom suddenly has "omipitance". Tell me that makes more sense with a straight face. If you can, there is something seriously wrong with you.daedalus said:I still don't understand the point. Was it general practice for the rulers to move troops around from their thrones?
Did the great general just the executors of the king's startegies?
It seems weird for me to think that a Duke of Wellington, a Nelson, a Gran Capitan have to wait for their kings orders to make any meaningful move of troops.
As people mentioned before, the genre of games that EU belongs too, the player represents the whole leadership of a nation. All the people that is in charge of making decisions. That is why he can be present everywhere his troops are.
But it's not about what makes more sense, it's about what maks a better game. And i, among others, believe that this would only make the game frustrating, not fun.Jinnai said:It is even more weird that some general should know the very day his liege declares war and be able to start moving his troops then. Not just him, but everyone in the kingdom suddenly has "omipitance". Tell me that makes more sense with a straight face. If you can, there is something seriously wrong with you.
And I, among others, think this would not only make it more fun, but more realistic and actually enhance the strategic elemet of the game rather than detract from it.Registered said:But it's not about what makes more sense, it's about what maks a better game. And i, among others, believe that this would only make the game frustrating, not fun.
It is not weird. It is the premise of the game.Jinnai said:It is even more weird that some general should know the very day his liege declares war and be able to start moving his troops then. Not just him, but everyone in the kingdom suddenly has "omipitance".
Registered said:But it's not about what makes more sense, it's about what maks a better game. And i, among others, believe that this would only make the game frustrating, not fun.
I am not advocating that the generals should be omnipresent either. I am saying that in Europa Universalis the players is playing the whole leadership of the nation: the king, the ministers, the generals, the admirals, the explorers, etc. etc.Jinnai said:It is even more weird that some general should know the very day his liege declares war and be able to start moving his troops then. Not just him, but everyone in the kingdom suddenly has "omipitance". Tell me that makes more sense with a straight face. If you can, there is something seriously wrong with you.
Jinnai said:That would still require a better AI because as mentioned field commanders knew how to respond to situations on their own without command. They would at the very least aid their neighboring provinces and try to route the army. They might not go on the offensive, but atleast defensively they'd have to know when to fight, when to run and when to seige and when not to.
Recruiting more troops and going on the offesnive might be player actions only though.
However one big flaw in your situation is that often there are multiple points of activation. Enemy moving through territory, another seiging a province, another in a pithed battle, somone building more troops on their home province which borders your own. Then of course you have your capital always and you might if units are tracked as in CK, your home province. That is a lot more cpu intensive since with the exception of static points of activation, not always will one point of activation be relevent enough to reduce lag time.