Tilean Turbulence
Hello AAR it is me back for another AAR or attempt at one. This time however I shall be playing with a new mod one that has caught my attention the Warhammer Geheimnisnacht total conversion. After playing a full campaign as the Kings of Brettonia, I have decided to delve into the mod but this time to take you with me on a narrative journey. After some deliberation and research I have elected to play as one of the Princes of the Turbulent Tilean Principalities. I will take the Prince of Miragliano and try to reform the Myrmidian Empire encompassing all of Tilea and its culturally similar neighbor the Kingdom of Estalia. Seeing as Custom Characters are not an option I will be cheating to create the character I would like to play with however he will not be overpowered. Bellow I will include an introduction to Tilea which has been taken from the Warhammer Wiki as I am not well versed on the subject the link is also included.
Brief Geographical and Historical overview of Tilea.
Tilea is the region of the Old World south of the Irrana Mountains and the region of Mountains called the Vaults. The fractious city-states of Tilea embrace trade, exploration and civil war with equal passion. Some are Republics, such as the Republic of Remas, while others are principalities such as Luccia. Tilea is also home to the majority of the mercenaries of many races, men being the most common, but also Dwarfs and Ogres fight in the armies of the Merchant Princes. There are many Dogs of War (Mercenary) companies forming the bulk of armies in these lands, often fighting on behalf of the wealthy rulers of the many republics and principalities, or further north in the service of the Empire. Tilean wines always fetch a high price in the markets of the Old World.
The land that was once called Tilea, was earlier conquered and colonized by the High Elves during the reign of Phoenix King Bel Shanaar. This is evident due in part to the many lost elven ruins and cities that once were gleaming cathedral of the lands. However ever since the War of the Beard, the Elves had no choice but to leave the land and return to the isle of Ulthuan. Many millennium later, a large confederation of humans, marched their way through Black Fire Pass, and established many villages in the lands of the Old World, from Estalia, and Tilea, to as far north as the lands of Norsca and the Empire.
Tilea is a far warmer and sunnier climate than the lands of the Empire or Bretonnia. Indeed, due to the high temperature many lands in the southernmost regions can be quite arid in high summer. Other than regions inland, those lands near the coastal plains are naturally green and fertile and as a result, easily cultivated. This is indeed a very rich and abundant land for both farmers and nobles to live in. The sea's are also full of fish and the foothills of the mountain are covered in open woodlands which is excellent hunting country for the nobility. The Tileans are known well for their eating and drinking, and there is a very tremendous rivalry between the Bretonnians and Tileans as to which of them knows most about good food!
The Apuccini Mountains are a range of rugged and bare elevation with sparse vegetation along its slopes, but it is still not as cold or snowbound as the higher mountain further north. The Abasko Mountains are much the same, but the Irrana Mountains, being part of the Vaults, are much colder and more treacherous than the rest of the mountain ranges. The Blighted Marshes are exactly as their name suggests: a vast expanse of bleak and dangerous stagnations located at the northern region of Tilea. With little to no resource or benefits to have in the marshes, barely any Tileans hardly ever venture into them and those who do, would recount creatures, that resemble rats, but stands upright! Indeed the marshes are the lands of the Skaven, and its capital city of Skavenblight is located near the ruins of a once proud city that rested in the depths of the marshes.
The Tilean sea is naturally warm and calm during most of the year. It is sometimes tempestuous at occasion, but only treacherous around the rock islands of the coast of Tobaro, and in the Pirate's Current. Apart from this, the sea is calm and easy sailing for small ships and sleek galleys. This has greatly benefited trade around the sea between the Tilean cities, but it has also made the coast vulnerable to pirates, Corsairs of Araby and raiders from as far away as Norsca and even Naggaroth.
There are eight primary Tilean factions. The Principalities of Miragnliano, Tobaro, Trantio, Pavonia, Luccini and Monte Castello. As well as the merchant republics of Remas and Verezzo and the pirate republic of Sartosa. These factions are rivaled and fractious warring between each other for petty dominance. As they have been since the fall of the Myrmidian Empire.
That has been a short overview mainly taken from the link below.
Warhammer Wiki Tilea Page Link
Map of Tilea.
Chapter One : Waking the White Stallion
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