What do you think of a system where you can get rare techs that allow you to use tile blockers instead as special resource squares?
Active Volcano- A rare tech allows you build Magma Processing Plant on this tile. It gives +4 energy and minerals
Toxic Kelp- Tidal Harness and Bioreactor. +4 food and energy
Dangerous Wildlife, Dense Jungle, Noxious Swamp, Toxic Kelp, Wandering Forest Reserves, Xeno Preserve - Xeno-Zoological Center. +4 Societal research. Materialist only.
Dense Jungle, Noxious Swamp, Wandering Forest reserves, Xeno Preserve- Xeno Lumber Site. Provides the resource Exotic Lumber that gives Happiness. Can trade this resource.
Mountain Range, Active Volcano- Sacred Mountain. Provides Unity and Influence. One per planet. Spiritualist only.
Mountain Range, Massive Glacier, Dense Jungle, Quicksand Basin, Xeno Preserve, Ancient Ruins, Wandering Forest Reserves- Xeno-Eco Tourism Site. Provides empire wide Happiness and Unity. One of each type only. Xenophiles only.
Deep Sinkhole- Subcrust Borehole Mine- Provides +20 minerals. One per planet as more than one may destabilize it. Risk of it becoming an Active Volcano.
Bomb Crater, Bombarded Land, Radioactive Wasteland- Bomb Testing Site. Provides +3 Engineering and Physics research. Non pacifists only.
Sprawling Slums- Slums Conscription Center. 50% cheaper and faster built armies. One per world. Militarist only.
Industrial Wasteland, City Ruins- Giga-Recycler. Recycles the entire landscape. +10 minerals, but it will eventually go away once there is nothing left to process.
Radioactive Wasteland, Bomb Crater, Bombarded Land- War Memorial Site. Provides Unity.
I think this could be a more interesting way of dealing with the problem of tile blockers. Again, these are all supposed to be rare techs.
Active Volcano- A rare tech allows you build Magma Processing Plant on this tile. It gives +4 energy and minerals
Toxic Kelp- Tidal Harness and Bioreactor. +4 food and energy
Dangerous Wildlife, Dense Jungle, Noxious Swamp, Toxic Kelp, Wandering Forest Reserves, Xeno Preserve - Xeno-Zoological Center. +4 Societal research. Materialist only.
Dense Jungle, Noxious Swamp, Wandering Forest reserves, Xeno Preserve- Xeno Lumber Site. Provides the resource Exotic Lumber that gives Happiness. Can trade this resource.
Mountain Range, Active Volcano- Sacred Mountain. Provides Unity and Influence. One per planet. Spiritualist only.
Mountain Range, Massive Glacier, Dense Jungle, Quicksand Basin, Xeno Preserve, Ancient Ruins, Wandering Forest Reserves- Xeno-Eco Tourism Site. Provides empire wide Happiness and Unity. One of each type only. Xenophiles only.
Deep Sinkhole- Subcrust Borehole Mine- Provides +20 minerals. One per planet as more than one may destabilize it. Risk of it becoming an Active Volcano.
Bomb Crater, Bombarded Land, Radioactive Wasteland- Bomb Testing Site. Provides +3 Engineering and Physics research. Non pacifists only.
Sprawling Slums- Slums Conscription Center. 50% cheaper and faster built armies. One per world. Militarist only.
Industrial Wasteland, City Ruins- Giga-Recycler. Recycles the entire landscape. +10 minerals, but it will eventually go away once there is nothing left to process.
Radioactive Wasteland, Bomb Crater, Bombarded Land- War Memorial Site. Provides Unity.
I think this could be a more interesting way of dealing with the problem of tile blockers. Again, these are all supposed to be rare techs.