Tier units have been a problem for all RTS, 4X etc game since forever this is a mechanic that has been around forever and has never been improved upon to this day. this is not only for this game.
Problem is, all units need to find a niche. all units have different purposes when you don't have that then we start to see doomstacks TW: Warhammer has the same problem as do many other games."
There is a reason why in real life we have Special Forces and Regular troops. one is a Scalpel other is a sword. this is something that to this day has never been fixed in any strategy game I played. the most balanced I think would be Advance Wars, each unit had a purpose and niche as such you needed a well-balanced force.
It can be fixed but people don't want to do it. the easiest way is for units to have a rarity sticker(Core, Uncommon, Rare, legendary etc) and have a cap on said units. that way for example we don't end up cheesing and abusing the system by having armies composed only of higher-end units.
Now, besides the fact that the races here are not unique at all. one obvious problem I have seen in the last stream is Doomstacking and the usefulness of early tiers units in mid to late game.
I liked Planetfall but did not love it but one thing they did right was the early units could be useful even to late game depending on mods and research. Age of Wonders 4 seems to have ignored that completely.
This problem is not only on AoW4, By this era, I thought many more strategy games would break the mold and come up with a more balanced way to approach unit balance. This genre has not changed since the 90's. how to balance the unit without powercreep? It seems there has not been an innovative studio yet.... AoW4 seems to be going the same old route as most strategy games.
Besides the Racial blandness, this seems to me the most pressing concern of this game.
What ideas would you guys suggest to break this pattern that keeps repeating?
Problem is, all units need to find a niche. all units have different purposes when you don't have that then we start to see doomstacks TW: Warhammer has the same problem as do many other games."
There is a reason why in real life we have Special Forces and Regular troops. one is a Scalpel other is a sword. this is something that to this day has never been fixed in any strategy game I played. the most balanced I think would be Advance Wars, each unit had a purpose and niche as such you needed a well-balanced force.
It can be fixed but people don't want to do it. the easiest way is for units to have a rarity sticker(Core, Uncommon, Rare, legendary etc) and have a cap on said units. that way for example we don't end up cheesing and abusing the system by having armies composed only of higher-end units.
Now, besides the fact that the races here are not unique at all. one obvious problem I have seen in the last stream is Doomstacking and the usefulness of early tiers units in mid to late game.
I liked Planetfall but did not love it but one thing they did right was the early units could be useful even to late game depending on mods and research. Age of Wonders 4 seems to have ignored that completely.
This problem is not only on AoW4, By this era, I thought many more strategy games would break the mold and come up with a more balanced way to approach unit balance. This genre has not changed since the 90's. how to balance the unit without powercreep? It seems there has not been an innovative studio yet.... AoW4 seems to be going the same old route as most strategy games.
Besides the Racial blandness, this seems to me the most pressing concern of this game.
What ideas would you guys suggest to break this pattern that keeps repeating?
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