Tides Of War II
Development Thread
I constantly update this thread with current information. Please post here if you have questions or comments.
Game Start Date: November 28th, 2004
Game Day and Time : Sunday @ 1200 PST/1500 EST
Victoria May 15th v1.03c, No MODs, Option settings:
- Difficulty : Hard
- AI Agressiveness : Normal
- Game Speed : Very Slow - Slow
- Fog Of War : On
- Autosave : Once Every 5 Months
- Use Counters : Off
Details:
Host
- Traveler
- Robtimus Prime
Current Game Year : December 10th 1877
Interested Players and their countries:
- Traveler - USA (ICQ#94746847)
- King of Men - Ottoman Empire (ICQ#205752074)
- Lotus Lo - UK (ICQ#302004411)
- Robtimus Prime - Russia (ICQ#122996214)
- Kle- France (ICQ#275392535)
- If you wish to join, you must post here and get ICQ
- Native Divisions will be limited. A player nation can have a 2-1 ratio of Cultural to Non-Cultural. Mobilization pool is not counted, but the Man Power Pool is. So for every Two Cultural division a player may have one Non-Cultural division.
- A player maynot attack through an AI controled neutral nation. A player can attack through an AI controled ally nation or enemy allied nation.
- We will start the game at the scheduled time with the players that show, if you are going to be late or can’t make it, send an ICQ or post here. We can stop the game and rehost to pick up late players. A player is responsible for finding their own Sub.
- A player cannot conduct diplomacy with an AI'd player country. It doesn't matter if you had plans with the player prior to the session if they aren't there and their country is AI'd you'll just have to chalk it up as a diplomatic failure.
- If a war starts and allies are called, where any ally that was a player country but that player is not present and their country is AI’d, it is ok to call on them to join.
- Players are encouraged to roleplay their countries. Conduct during game play is very important. If you make a derogatory or personal attack you will be cautioned. Continued misconduct will result in the game stopping and the removal of the offending player.
- Due to the enormous load caused by AI mobilization when fighting countries, we have to announce war plans prior to attack. This will allow us to prevent several wars occurring at the same time.
- Players must roleplay in game when using diplomacy between countries. All wars must be announced with a countries reason and state their goals for the conflict. A convincing argument for war is all that is required, propaganda is a must and actual proof not necessary.
- Tech trading will be limited to one tech every 5 years. Absolutely no tech trading with AI countries. Offenders will be delt with severely.
You can get ICQ here
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