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DABegley

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In order to initiate the tribal government reform decision in In Nomine there are a bunch of prereqs. At peace, stability +2 or +3, either be or be adjacent to a Latin/Eastern/Muslim tech country, ruler with admin 7 or higher (the tough one), minimum Gov tech levels (2 for Tribal despot, 8 for Tribal Federation, 10 for Tribal Democracy) and lastly be "at least +2" on either the Cent/Decent or Inno/Narrow slider. I am a little confused on that last prereq. I am the Incas and am aiming to reform my government. In order to do that you need to get to the Gov tech level requirement which means you must have Westernized which means that Cent/Decent must be -2 and Inno/Narro -3. Does that mean I have to move one of my sliders (cent or inno) back to +2 before I can reform? "At least" to me means that # or greater, which would be +2 to +5. This makes no sense as it should be easier to reform the more centralized and innovative a country is. Am I right in assuming that it really means +2 or more centralized/innovative, i.e. +2 to -5? Thanks.
 

pevergreen

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The sliders are on scales of -5 to +5, so something with a requirement of Cent vs Decent 2 would mean Decentralised 2 or higher.

Eu3Wiki said:
To enact the decision in IN 3.1 you must (there are different requirements in v3.2):

1.Either be in the latin, eastern or muslim technology groups or have a neighbor country in one of these same three technology groups.
2.Have a ruler with an administration rating of 7 or higher
3.Have stability of +2 or +3.
4.Be at peace
5.There is an additional requirement which is different for each type of tribal government. A Tribal Despotism must have Government Tech 2 to reform, a Tribal Federation must have government tech 8 to reform and a Tribal Democracy must have government tech 10 to reform.
In v3.2, one additionally needs to have at least +2 on either the centralization/decentralization or innovative/narrowminded slider.

Reform will cause a -5 point loss to stability. A Tribal Despotism will become a Despotic Monarchy; a Tribal Federation will become a Feudal Monarchy; and a Tribal Democracy will become a Noble Republic.

Seems like you do have to be either narrowminded or decentralised to enact this.
 

jdrou

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And indeed the requirements don't make sense; they were fixed in the Heir to the Throne 4.1 patch to require both sliders to be less than +2.
 

DABegley

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Well, I think I have finally found a situation where I would approve of blatant cheating, a first for me. I have never used the cheat interface but know you can add tech and stability, is there a cheat code for changing the cent/decent slider? Or is there a way for me to change the slider setting and then change it back by some other mechanism?
 

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Well, I think I have finally found a situation where I would approve of blatant cheating, a first for me. I have never used the cheat interface but know you can add tech and stability, is there a cheat code for changing the cent/decent slider? Or is there a way for me to change the slider setting and then change it back by some other mechanism?
Not that I know of, but you should be able to have the right sliders by gov10 anyways.
 

DABegley

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Not a chance of having my Cent/Decent slider at +2 by Gov 10. I am at -2 and Gov 7 right now. I have the cash to buy to Gov 9, almost to 10, so I could get to Gov 10 in a few years. I would need 50 to move the slider back to +2, inno/narrow is at -3 so even longer there. I did see you can cause events with the cheat mechanism, so does anyone off the top of their heads know what events I could spring that would move me to +2 then back to -2? National Institutions, 6003, would work except I am a tribal government and the reqs for government don't include tribal.
 

jdrou

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You could just edit the savegame to set the sliders.
Or you could modify the decision requirements (in decisions\tribal.txt).
Change
Code:
			or = {
				centralization_decentralization = 2
				innovative_narrowminded = 2
			}
to
Code:
			NOT = { centralization_decentralization = 2 }
			NOT = { innovative_narrowminded = 2 }
 

DABegley

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I did the simple thing and used the 6003 event to drive me to +2 Decent, bought my way to Gov 10 (my own cash, no cheating there), switched to Noble Republic and used 6003 to drive me back down to Cent -2. Now this leaves me at -3 stability instead of the -2 I would have been at if I could have changed governments without the 6003 scam but no biggie there. I couldn't wait for Gov research to go from 7 to 10 as Castille is priming to declare on me. Experience from my last try at the Incas, which crashed and burned in a Castille invasion at about the same situation, tells me that unless I am a non-tribal government when Castille declares I will just be swallowed a province at a time and there is nothing I can do about it. Every merc in the world didn't help, they just ripped right through me annexing as they went. Hopefully I will be able to put up a little better resistance this time, I am under no illusions they won't be coming my way eventually. They can still annex my whole country, darned animist religion, but I'm hoping to draw the war out long enough to drive their stability down and war exhaustion up enough to get a peace out of them. Wish me luck. Chronicles should arrive soon which should solve many if these problems. Again wish me luck in getting it to run on my border-line system. Thanks all.