The_Guiscard, I am delighted to have your insight. Thank you for the compliments. The timeframe here is much tighter than anything I've done before, but my focus will be on the characters that are being introduced rather than the entirety of the game itself - specifically, the immediate happenings that take place after the battle. I hope that works.
Qorten, merci. I dig on good battle scenes, because first of all they're hard to do well so I take it as a challenge, and second because I do a bit of silly combat games myself. That gives me the lightest sense of what it's like to have a line fall around you, or to see a situation dissolve into panic, etc. It's my hope that I've ratcheted up that experience and combined it with enough stolen imagery from The_Guiscard that it comes across as intense and authentic. ;-)
Enewald, aye, there are plenty of AARs that span years, decades and centuries. This one will focus on moments. Thank you for your analysis of the updates!
EnragedKiwi, aliens, hah - although that's an intriguing perception, and one that I've seen (pertinent to the storyline) made elsewhere. There's something at work here, yes. It will be revealed in steps and stages.
CatKnight, five or ten thousand archers and crossbowmen bombarding a position is bound to be brutal at least!
Snugglie, yeah, I am going for mysticism. And yes, the battle is not over yet, but the next update will be decisive. Thank you for your comment. Your observation about the grit of dying in battle has informed the tone of my update for tomorrow.
Urcules, it was my fear that picking well-known scenes might be distracting.
But the image worked so well that I couldn't not use it!
Thanks, y'all! I'll appreciate the views and comments thus far. This has been fun to write, and I am excited to post tomorrow's update - like a kid wanting to sneak upstairs to see the gifts he's supposed to unwrap in the morning!