• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

stevep

Major
2 Badges
Apr 24, 2009
668
69
  • Arsenal of Democracy
  • 500k Club
By that time it might be best to have finished all 1938 techs. It might be convenient to use the Yakolev tech team. Skill 8 allows to research Carriers faster than skill 4 naval teams.

Good point. That would get around some of the tech team weakness. Will have to start on the research soon.

Early on CL can be preferable due to greater range and possibly a temporary preference by doctrines. Later on DD are quite likely the better choice. DD1947-ASW will do a great job, research on CL can be skipped. As soviet union a somewhat tight focus is sensible due to the limited quality of the available tech teams.

Many thanks.

Steve
 

stevep

Major
2 Badges
Apr 24, 2009
668
69
  • Arsenal of Democracy
  • 500k Club
Guys

Any comments on the other questions I raised please? Also a couple of others that I remembered.

e) I have noticed that it seems to be impossible to move ships through the Turkish straits, even when at peace? The unit seems to accept the order but no movement occurs. Is this correct or am I missing something? I know historically there were limitations on movements of ships by belligerents but as far as I'm aware not at peace time.

f) Think that the next time I'm at my mum's I might try a game as France. Know that under v1.08 it was practical for a single player game with France withstanding Germany and defeating them but has the balance changed in v1.10? Thinking its something to have a play at while waiting for another session if the main game as Russia when I get home.

Playing that latter currently although been a bit slower than intended. Up to early Feb 41 when a mate arrived for our gaming session last night, with another game, so will take it to the start of war today then probably get down to the heavy stuff on Tuesday as working Monday. Let you know how things go. Haven't built quite as much Inf as usual so could be tight holding the defensive line against the German hordes.

Thanks

Steve
 

Pang Bingxun

Field Marshal
2 Badges
Nov 22, 2011
5.596
185
  • Arsenal of Democracy
  • 500k Club
I have noticed that it seems to be impossible to move ships through the Turkish straits, even when at peace?

Unless you are allied with the nation controlling the strait you cannot pass it. I am not sure if this is a feature or a bug.

f) Think that the next time I'm at my mum's I might try a game as France. Know that under v1.08 it was practical for a single player game with France withstanding Germany and defeating them but has the balance changed in v1.10?

France has less peacetime penalty which should help it. Germany builds more infrastructure with unclear effect on balance.
 

stevep

Major
2 Badges
Apr 24, 2009
668
69
  • Arsenal of Democracy
  • 500k Club
Unless you are allied with the nation controlling the strait you cannot pass it. I am not sure if this is a feature or a bug.

I would say bug as in RL passage was only barred for belligerents. At least that's what I remember. Especially since for Russia historically its best ports and shipyards were in the Black Sea. So that raises Turkey up the list of possible targets. ;)

France has less peacetime penalty which should help it. Germany builds more infrastructure with unclear effect on balance.

OK thanks. I will give it a try when I return to my mums'

Steve.
 

Commander666

Field Marshal
2 Badges
Nov 24, 2010
5.255
51
  • Arsenal of Democracy
  • 500k Club
I would say bug as in RL passage was only barred for belligerents. .

It certainly is a bug, or actually incorrect game design. The issue is much worse than SU can't exit its Black Sea Fleet. One of the most important design features of AoD is the ESE calculation and that calculation ignores blocked straits. So any belligerent once they fought overland to Odessa (if a major naval base) or Sevastopol get new starting ESE at those targets. Imagine Japan - with ever decreasing ESE as it conquers past India and over the Caucasus - upon reaching the Black Sea shore - picking up hugely increased ESE - nearly as good as at Taiwan or Truk. And Germany gets nearly same ESE at its Barbarossa Southern Front once it reaches Sevastopol as the Konigsberg target (or Riga next, followed by Leningrad) gives ESE to the Northern Front.

Sadly, this major game flaw results in rather impossible conquests becoming normal conduct in AoD. It destroys the reality of actual supply chains because overseas ESE most wrongly ignores blocked straits.

Also, even if you are allied with country controlling the Bosporus Straits, you can NOT pass anymore once at peace. That is a bug.

And - as USA - with fleets operating in the Mediterranean (hold Suez) I can't even trade with Turkey as it is "blocked" even though half of Turkey's coastline is adjacent to me. Another bug or due to game design having an inflexible "only one destination port" regarding trades?
 
Last edited:

stevep

Major
2 Badges
Apr 24, 2009
668
69
  • Arsenal of Democracy
  • 500k Club
Guys

Been playing today, as Russia facing the German hordes and spotted some oddities.
a) Fighting on the north of the line the Germans captured Jelgava but left Memel undefended and I briefly occupied it with a Mot Corp [3 divisions]. Knew I wouldn't be able to hold it long but thought I would be able to retreat. However Siauliau, the only friendly held province adjacent came under attack. I didn't think it would be a problem but the Mot Corp then played ping-pong. It retreated into Siauliau then back to Memel and repeated this several times. When I realised what was happening I tried changing things when it retreated to Siauliau again but it wouldn't accept any other orders, including retreating to anywhere else or even staying in Siauliau. Shortly after that I won the battle to hold Siauliau and was immediately told the Mot Corp was totally destroyed!

b) Thought I had covered all the Baltic sea provinces but forgot to cover Vipuri and a German corp landed there. [Well it was coloured German but seemed to be Hungarian so possibly leant units?] That wasn't the problem. There were 5 Finnish Inf/Art next door in Helsinki and I rushed forces to surround the German force. Unfortunately the Germans broke through in N Finland. No great problem except that I hadn't let taken military control over Finnish forces. Had everything in place and was just about to do so and attack the forces in Vipuri from all sides when the Finns moved the entire force northwards, leaving Helsinki totally undefended. I took over immediately and ordered them back but the Germans moved into Helsinki before I could get back. Managed to beat them back fairly quickly but amazed the AI would be that stupid as to leave its capital undefended when there's an hostile force immediately next door.

c) I generally keep an eye on the industrial capacity of some powers, especially major rivals. Can do this simply by clicking on a province they own. However seen some surprising oscillations so wondering how accurate the figures actually are. Most noticeably with Germany which on 1-1-41 had an IC total of 541/338. Checking a little while back on 9/7/41 219/360 IC, a massive drop in effective IC. Then on 14-7-41 it reported 357/361 and checking again at 29-7-41 - which is when I stopped for the night as no battles currently and its reporting 272/361 IC. Are those figures accurate in terms if the amount of effective IC available to Germany or possibly what its actually using? Initially I thought it might be a case of shortages of materials, although surprised it would have dropped so rapidly from what I presume would be pretty much full capacity in 1-1-41. Does the AI run on such tight margins that once it goes to war with Russia if it doesn't get massive conquests it runs out of stockpiles within less than two months? Or could it be that the AI has the capacity but isn't using about half of it for some reason? Or is there a basic inaccuracy with the figures.

I have seen some similar jerks in Japanese totals when they struggle in China as they generally seem to do in v1.10 but didn't expect it to be the case with Germany as well.

Steve
 

Commander666

Field Marshal
2 Badges
Nov 24, 2010
5.255
51
  • Arsenal of Democracy
  • 500k Club
And now with the USA having control of both Gibraltar and Suez - but still getting hits on Japanese convoys in the Mediterranean - I can confirm that the AI convoys also ignore closed straits. But I can't set up a trade with Turkey - who I am at peace with - because the destination must be Istanbul which is blocked by the incorrect handling of Bosphorus Straits. AoD does this purposefully (not allowing passage to even allies of Turkey at peace time) because the message on that strait reads, "Bosphorus is a special case and the controller will only allow through his allies at war". Now, does that make any sense? o_O

e) I have noticed that it seems to be impossible to move ships through the Turkish straits, even when at peace?

You can move thru when you are at war while allied with Turkey.
 

Pang Bingxun

Field Marshal
2 Badges
Nov 22, 2011
5.596
185
  • Arsenal of Democracy
  • 500k Club
Does the AI run on such tight margins that once it goes to war with Russia if it doesn't get massive conquests it runs out of stockpiles within less than two months?

Usually the german AI und Japan also try to have larger stockpiles. But it is of course limited by what they can buy on the world markets. If say a human soviet union exports too few rares the result is desaster. Also having to spend great amounts of ic on repair has an impact because this does not consume resources.
 

stevep

Major
2 Badges
Apr 24, 2009
668
69
  • Arsenal of Democracy
  • 500k Club
Usually the german AI und Japan also try to have larger stockpiles. But it is of course limited by what they can buy on the world markets. If say a human soviet union exports too few rares the result is desaster. Also having to spend great amounts of ic on repair has an impact because this does not consume resources.

Well I took up most deals Germany offered, cancelled them after the annexation of Czechoslovakia, started new ones shortly afterwards and had a lot of business with the Axis, especially Germany and Italy. Generally do this and German then breaks such links when they attack but don't seem to have great problems until say 43-44 when I'm storming through their homeland. [Albeit I haven't gone that far in a game since v1.08 so might have changed since then. Only turned down a few orders recently because I was running into defiicit myself.

It could be that given they were running at 541 effective at the start of the year they were running with a very low reserve and gambled on knocking over large areas of the Soviet Union very quickly, although we're still short of 2 months of war so that was rather rash if that's been the cause.

I do know in old games when I do a big industrial push as this time I need to import myself, especially metal. Hence I generally try and cosy up to Sweden to import from them. However while it did have a surplus of about 70-80 metal a year or so back I noticed this seems to have disappeared so someone is importing a lot of stuff from them and probably its going to Germany.

If the Germans are that short of resources and especially with probable British strategic attacks as well their likely to have problems very shortly if they can only maintain 200-300 effective IC.

Thanks.

Steve
 

Pang Bingxun

Field Marshal
2 Badges
Nov 22, 2011
5.596
185
  • Arsenal of Democracy
  • 500k Club
Only turned down a few orders recently because I was running into defiicit myself.

A deficit in rares should not be a problem while you have sufficient stockpiles. In fact accepting deals that will cause you to go into deficit will be quite profitable because of the very good trading ratio. How much did you build up Infra in provinces with lots of rares?
 

Commander666

Field Marshal
2 Badges
Nov 24, 2010
5.255
51
  • Arsenal of Democracy
  • 500k Club

Since you posted the above I have been timing and recording some air battles occasionally during my game. There seem to be many exceptions to any defined duration. For example:
1. intercepting a lone AI bomber, it retreated when only 2 hours of combat had transpired. Had combat been the normal 4 hours, enemy unit would have been eliminated.
2. I have executed many carrier strikes on port and they all are 6 hours duration.
3. I was attacked by a weak Japanese air stack on my group of several stacks, and the enemy broke off that engagement after only 3 hours combat, as engaging in the additional 4th normally required hour before retreat would have been disastrous for them.

In short, I am finding many exceptions to "any rule regarding air combat duration". All the durations I noted used history for exact time. Seems exceptions do occur mostly to favor the AI.

Thank you a lot! That cleared some doubts I still had. Much appreciated.

Of course it is good to get the raw info on what the game code reads. However, you should also have much more respect for anybody's in-game recordings.

And that was the situation with your earlier mention of my claim that radar was useless - which was a very detailed record over many months of developing radar techs and building up radar levels but the many battles witnessed proved that radar was still useless because it did not turn on the majority of the time. Your earlier statement about that is very false (below).

In addition, there is the not-to-be-underestimated fact that you're already proven to be not totally affordable re: AoD game rules, like in the case of radar (in a thread you started to claim that it "wasn't working", only to see pretty much all of the AoD forum come there and tell you that it worked very well indeed, and by which rules).
.

You exaggerate to the point of deliberate untruth with writing "pretty much all of the AoD forum come there and tell you that it worked very well indeed" . One person submitted a sceen shot of radar working... and that started my investigation and proper reporting (which I was commended on by others) just how useless radar is - and most of the time it does not work.

Again, you should show much more respect for my recordings than your disharmonious tone trying to paint me with your negative intention.
 
Last edited:

stevep

Major
2 Badges
Apr 24, 2009
668
69
  • Arsenal of Democracy
  • 500k Club
A deficit in rares should not be a problem while you have sufficient stockpiles. In fact accepting deals that will cause you to go into deficit will be quite profitable because of the very good trading ratio. How much did you build up Infra in provinces with lots of rares?

Pang

Sorry, had a heavy and profitable gaming session yesterday so missed responding.

I wasn't running a deficit in rares but in energy and metal. Still had good stockpiles but remember one early game where I didn't pay attention and suddenly found my IC plummeting.

In the current case it was due to consumption by military construction rather than direct IC consumption of resources. Once my well geared 15 lines of Inf completed I found myself back in a healthy surplus on all materials. :)

Steve
 

stevep

Major
2 Badges
Apr 24, 2009
668
69
  • Arsenal of Democracy
  • 500k Club
Guys

As I mentioned to Pang above I have a very interesting day yesterday. In the past playing Russia I stand firm on a defensive line through Jun 41 to ~ winter 42/43. [Having found even local counter attacks costly and unsuccessful in win 41/42 I don;t normally try it any more]. Then a prolonged slog, generally fighting my way into Romania with it taking a month or so to take the 1st province then Germany starts to collapse and I can be in Berlin by win 43.

This time was different. Started of play 29-7-41 [having stopped the previous session then because no ongoing battles, at least in the Soviet-Nazi struggle] having lost a couple of my defensive position, Jelgava and Alytus this left Siauliau exposed to attack from 4 axis, giving them a +30 attack bonus, which they finally started using. Huge battle followed, a bit like Verdun with both sides exhausting units, resting them and then throwing them back into the struggle. After 2 months the battle ended with 60000 Red Army martyrs but still in possession of the province and 99000 dead Germans. After that, and during it, the Germans launched other attacks, mainly in the north, but I was holding them fairly easily and inflicting losses of up to 10-1 or even higher.

Had the initial plan to try and retake Jelgava in the 1st winter, once I had got the Depth in Depth doctrine in early November to reduce the exposure of Siauliau. However the Germans looks so weak I started a counter-attack in early Oct. Regained Jelgava relatively easily and pushed on. The Germans put up a big fight for Konisgberg and after that forces retreating from there delayed further advances but I was thinking of trying to secure Torun and Elbing to get a good bridgehead and pause, especially as without any L-L for about 2 months supplies were running low. However a probe across the Oder into Danzig worked and then I had mobile corps running over much of NE Germany.

I mentioned AI stupidity the other day, with regards to Finland. When I 1st reached Berlin it had a HQ garrisoning it it but shortly afterwards the AI kindly removed it so Stalin got a Christmas present as the Red Army liberated Berlin on 25-12-41! Stopped for the night on 1-1-41 but left the computer running overnight to avoid disrupting ongoing battles, Starting to push my TC limit, although still in the green. Have received a L-L which with increased spending on supplies it helps. Made one mistake in that I moved my 1 HQ in the south/centre northwards else I might have been able to break the German line in southern Poland and encircle a chunk of the Germans forces.

Thinking I will freeze the Interceptor and Armour lines I have recently started producing as I can't see myself needing them for the war against German and their consuming a lot of IC but might start a couple of Garrison/Police lines to help secure locations until I can release puppets. Have 6 lines of Mech ending in Feb which will release ~90IC/day then and can resume some of the suspended stuff then.

Anyway my addiction calls so will be resuming shortly. ;) never seen Germany fold that quickly but hopefully can mop up eastern and central Europe by the end of 42. Britain, having cleared N Africa is starting to invade southern Norway but going to be distracted by the Japanese attack. Hopefully I can get all of Germany and also Denmark to secure access to the North Sea and I might try transferring Luxembourg to my DDR but can't see any point in going further as I can't set puppets for France and the like. [Other than some ironic fascist ones for Flanders and a Dutch state] Then might see about liberating Manchuria in 43 if the Japanese still hold it. Unfortunately the US has joined the alliance so in the longer game I can't fight the western powers and then US in separate wars so will have to see how things go.

Steve
 

stevep

Major
2 Badges
Apr 24, 2009
668
69
  • Arsenal of Democracy
  • 500k Club
Have a few more questions please.



a) Asked this one already but didn't hear anything. If I wanted to say change the default provinces when I release puppets is it possible and what effects would it have. For instance there are 3 provinces in the west which are currently, Jan 42, German core provinces. Luxembourg, Alsace and Lorraine. If I get the chance to occupy them before the western allies, which does seem fairly likely at the moment, could I transfer them to a German puppet and if so would they still count as core German provinces? Also would there be any reaction from the allies as a result?



Similarly would it be practical to include Austria or some of the eastern provinces that OTL were transferred to Poland in my German puppet? Not sure whether I would want that powerful a puppet but thinking of keeping my options open.



b) Also with Germany I notice releasing it there are two options, DDR and FRG. Have only used the east German option before but if I took the FRG one would it still be a reliable puppet? Wondering if it might have somewhat better research teams than the DDR.



c) Hoping I can finish the European conflict in 42 in which case I might have a go at Manchuria and Korea in 43 if the Japanese still hold them. What are the options with Manchuria? OTL the Soviets passed it to the Chinese communists but is there an option to retain it as a puppet? If so what does this do with relations with whatever China wins out in the civil war?



d) Although I've never played a game long enough to actually use them I have tried researching missiles in the past, instead of strategic bombers given the large number of projects that need researching. However wondering are missiles affected by the SB doctrine bonuses or do they have no impact on missile attacks?



Have a feeling there was at least a couple of other questions I was going to ask but not coming to mind at the moment.
 

Pang Bingxun

Field Marshal
2 Badges
Nov 22, 2011
5.596
185
  • Arsenal of Democracy
  • 500k Club
For instance there are 3 provinces in the west which are currently, Jan 42, German core provinces. Luxembourg, Alsace and Lorraine. If I get the chance to occupy them before the western allies, which does seem fairly likely at the moment, could I transfer them to a German puppet and if so would they still count as core German provinces?
[...]
b) Also with Germany I notice releasing it there are two options, DDR and FRG. Have only used the east German option before but if I took the FRG one would it still be a reliable puppet? Wondering if it might have somewhat better research teams than the DDR.

DDR has the same cores as FRG(in 1991+ borders), but less and lesser leaders and tech techs, but at least its ministers match stalinism. Liberating GER however means that it restarts with the cores GER starts with in 1936 and the excellent tech teams.
 

stevep

Major
2 Badges
Apr 24, 2009
668
69
  • Arsenal of Democracy
  • 500k Club
DDR has the same cores as FRG(in 1991+ borders), but less and lesser leaders and tech techs, but at least its ministers match stalinism. Liberating GER however means that it restarts with the cores GER starts with in 1936 and the excellent tech teams.

Pang

Many thanks but I can't remember seeing an option for liberating Germany? Possibly I'm forgetting or this is something new since v1.08, which is the last time I actually fought a war all the way through to the full defeat of Nazi Germany?

If I did liberate German what would be the alignment of the new state? If its not Stalinist what are the actual effects of that please? I assume it starts out with relations +200 but drifting more rapidly from the Stalinistic stance or is it not a member of the Comintern at all?

At my mum' for the next few week but hopefully can get a few hours together to play a period and get at least through to the crushing of the bulk of the German forces.

Thanks

Steve
 

Pang Bingxun

Field Marshal
2 Badges
Nov 22, 2011
5.596
185
  • Arsenal of Democracy
  • 500k Club
Many thanks but I can't remember seeing an option for liberating Germany?

For it to be possible you need to have most provinces that germany starts with in 1936. Chances are also that your ability to liberate DDR voids the option to liberate germany. I have not studied this in detail. One way to liberate germany is to have germany annexed, have DDR be created, declare war against DDR and occupy it without annexing it. Then you will be able to liberate germany because of your unabilty to liberate DDR.

Whenever you liberate a nation it has the same slider settings as you. There are some communist ministers for germany. Also any nation you liberate will be your puppet and thus a member of your alliance.
 

stevep

Major
2 Badges
Apr 24, 2009
668
69
  • Arsenal of Democracy
  • 500k Club
For it to be possible you need to have most provinces that germany starts with in 1936. Chances are also that your ability to liberate DDR voids the option to liberate germany. I have not studied this in detail. One way to liberate germany is to have germany annexed, have DDR be created, declare war against DDR and occupy it without annexing it. Then you will be able to liberate germany because of your unabilty to liberate DDR.

Whenever you liberate a nation it has the same slider settings as you. There are some communist ministers for germany. Also any nation you liberate will be your puppet and thus a member of your alliance.


OK, many thanks Pang, Been busy this week but hopefully can actually spend some time playing the game next week. Presuming I manage to occupy most/all of Germany I will have a bit of a play with some of those options.

Never seen the Germany option before but as you say having the DDR option might block it. Having the original 36 tech teams may be a bit OTT but it gives some options for a communist Germany that rules all the country better than the relatively weak DDR tech teams.

Steve
 

Pang Bingxun

Field Marshal
2 Badges
Nov 22, 2011
5.596
185
  • Arsenal of Democracy
  • 500k Club
The puppet will of course have the tech teams that are activated after 1936 aswell while those that end in a year prior to the current year will not be available.