Three new hivemind types

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WeeBigTerd101

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Nov 16, 2020
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New Civics:

*1. Networked mind, We are stronger together
The empire get's an empire wide modifier for amenities, unity production, and admin cap per X amount of pops.


2. Existential connection, My mind will expand I will become all.
Increased resource output and reduced deviancy on all planets at the cost of admincap production and higher admin penalty


*3. Animalistic tenancies, burapp gargle growl grrr
This civic is would be sort of like a inward perfection hivemind. Increases growth and unity at the cost of diplomacy disabled plus a few other things maybe.


Not removable after game start

So right now hiveminds in stellaris are very generic but still cool. Imagine that if hiveminds were at all possible why would they all be the same IRL? Think about it, on earth it could be said that there are a few hiveminds. Bee hives or ants colonies for example, they sort of make collective decisions but it's a little stretch. There also could be an alternative to the stellaris Overmind and drone set up. It could be where all the "drones" aren't to be controlled but are the mind.

To me there are two scenarios for the drones being the mind instead being controlled by the mind. If any entity can become a hivemind then it must have a very large attention and ability to multi-task. With that said the first of the "drone minds" would where the drones aren't controlled like I said above but they are the mind. The mind sees through all the drones at once feels all of them it is them. Unlike how the game describes it as limbs of a body, it would be like if you the reader were to see through another person and feel them and be their body and your body at the same time. For me it's a little hard to conceptualize this but for a mind it wouldn't be hard. Along with this being sort of hard to visualize I also think that it would make a little more sense to have a hive mind's conscientiousness form from the interactions and actions of the members of the mind. Think back to the bee hive analogy or think of it as each body in the mind acts as a neuron in a brain. This would mean the mind would be weakened by the loss of pops and strengthened by the addition of members.

These new minds would probably if added be in the form of civics. Also, another idea for a new mind type would be a very animal like hivemind that isn't genocidal but can't do diplomacy due to there being no formed mind/overmind to talk. I also don't think these civic should be excluded from devouring swarm. Also also, machine empires have three special civics. Those being, Roque servitor, Determined exterminator, and driven assimilator. While hive minds only have one, devouring swarm.
 
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ezno

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PER 1000 pop?
 

indalecio248

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I thought that was fair because at the beginning of the game hivemind have about 30 pops. (30/1000)*100= 3%

Probably best to leave it vague rather than put in hard numbers. In my games and on my galaxy size, I usually don't go above several hundred pops.
 
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WeeBigTerd101

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Probably best to leave it vague rather than put in hard numbers. In my games and on my galaxy size, I usually don't go above several hundred pops.
true but I like to be certain with what I think up
 

GOLANX

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true but I like to be certain with what I think up
With 3.0.3 1000 is a lot of pops, getting more than that, as a hive mind no less, is not a simple task, if you were to try really hard assimilating empires 2k would be doable, forget the 100k pops you would need to reach the cap, and that bonus for that amount of pops is very weak. Set it to between 50-100 pops rather than 1,000 and it would be worthwhile

Reduced deviancy isn't that good of a bonus, that civic will need to do more to be worthwhile.

Similarly Animalistic Tendancies increased menial drone output is not enough to balance the negatives, the fact that you can't engage in Diplomacy is a pretty hefty nerf on its own, I suppose your idea was to have maybe an Inward perfectionist hive mind?

It's always nice to add numbers but if the exact balance point is in question you need to be more flexible and vague amounts may be better in your suggestion.
 
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WeeBigTerd101

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With 3.0.3 1000 is a lot of pops, getting more than that, as a hive mind no less, is not a simple task, if you were to try really hard assimilating empires 2k would be doable, forget the 100k pops you would need to reach the cap, and that bonus for that amount of pops is very weak. Set it to between 50-100 pops rather than 1,000 and it would be worthwhile

Reduced deviancy isn't that good of a bonus, that civic will need to do more to be worthwhile.

Similarly Animalistic Tendancies increased menial drone output is not enough to balance the negatives, the fact that you can't engage in Diplomacy is a pretty hefty nerf on its own, I suppose your idea was to have maybe an Inward perfectionist hive mind?

It's always nice to add numbers but if the exact balance point is in question you need to be more flexible and vague amounts may be better in your suggestion.
I agree with everything you are saying but the 1000 pops thing. in the beginning empires start with around 30 pops. 30/1000=.03 which is 3% and with it being hard to reach 1000 pops in 3.0.3 then that means it'll be harder to reach 100%. But I do agree that the second and third civics I suggested are kind of weak so I'll edit it and make it vague.
 

HFY

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I dunno about giving an additional reward for bulking up and assimilating neighbors.

Expanded production capacity is already its own reward, isn't it?
 
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GOLANX

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I agree with everything you are saying but the 1000 pops thing. in the beginning empires start with around 30 pops. 30/1000=.03 which is 3% and with it being hard to reach 1000 pops in 3.0.3 then that means it'll be harder to reach 100%. But I do agree that the second and third civics I suggested are kind of weak so I'll edit it and make it vague.
3% of the way to a 1% bonus, and in your average game your not going to stack that modifier, devourers can't even expand beyond their cap either, once they hit their pop cap their done, no more expanding, that 1% first level bonus is their hard cap, and it is just nowhere near strong enough. The civic is also a dead civic for about the first century. You'd be crazy to pick it up at the beginning, if the cap needed to trigger the modifier is lower then stacking the modifier is much easier, and the civic is much more interesting, it's usable by devourers which is a plus, and you can pick it up early game and it doesn't take a century to trigger it.

I get that your on console, but you will be playing 3.0.3 soon enough, and that is the game the developers are working on, if I was you it would be preferable to shy away from any mechanic that scales with population. In fact due to the slider that controls your logarithmic pop growth curve its a good idea in general to not have any mechanic that scales with population ad inevitably you have to balance it on 2 very different pop numbers, 1 without a curve, and 1 with a strict curve, and you just aren't going to find a happy balance there

I also want to caution you about developing mechanics on admin cap, the latest dev diary suggests that admin cap will be going the way of the dodo, leaving sprawl as mechanic that you can't counter but can mitigate the effects with Unity
 
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