• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Seething Clay

Corporal
37 Badges
Dec 19, 2007
45
0
  • Crusader Kings II: Charlemagne
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Age of Wonders
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Darkest Hour
So I'm in Siam, just quietly kicking myself for not knowing there were so many machine parts on the market and going state capitalist earlier, when I realise it's coming up to 1870. Prussia is not funding its military much by the look of things (size of regiments) , and France has a big army and is no. 2 mil rank. War comes. I look forward to ahistorical fun. Austria gets a 'Revanche!' event and DOWs Prussia a few days after France does. France marches through the Rhineland and soundly defeats Prussia in western Germany. Austria drops out of the war yielding a couple of provinces.

But weirdly, even though Prussia is being smashed to pieces, in January 1871 the Three Hurrahs fires and France is defeated.

I just commented the event out and reloaded in the end, as Prussia had no chance of winning, and the 'Napoleonic Victory!' thing fired fine.

Prussia won the 1866 war and the European set-up seemed normal. They did lose against Denmark though, and Russia totally failed to implement post-Sevastopol reforms by the look of all its krepostnoy pops.
 

unmerged(136147)

Captain
4 Badges
Feb 28, 2009
360
0
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Victoria 2: A House Divided
VIP has different events for human and AI players. While this is generally a good idea, they're overdoing it a bit.
If both sides (in this case France and Prussia) are AI than the historical outcome will simply always happen.
 

unmerged(131989)

Field Marshal
20 Badges
Jan 13, 2009
5.324
5
  • The Kings Crusade
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • March of the Eagles
  • Arsenal of Democracy
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • East India Company
  • Deus Vult
  • Darkest Hour
  • Hearts of Iron II: Armageddon
The formation of Germany was quite a pivotal point in 19th century history. As such, many events and chains are tied to it's formation, and thus it is essential that it fires. For this reason, in AI-AI situations, there is a large benefit given to ensure the historical outcome.

If we could control the AI better then we would not need this. Also, if we had more ahistoric chains worked out then we wouldn't need this. However, there is still a fair amount of work that needs to be done and fine tuned before we can remove such determinism.
 

unmerged(136147)

Captain
4 Badges
Feb 28, 2009
360
0
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Victoria 2: A House Divided
The formation of Germany was quite a pivotal point in 19th century history. As such, many events and chains are tied to it's formation, and thus it is essential that it fires. For this reason, in AI-AI situations, there is a large benefit given to ensure the historical outcome.

Understandable, and when I'm playing on the other side of the world I like things to happen historically in Europe.
However you should add NOT = { alliance = { country = FRA country = SCA }
to the list of alliances which prevent the AI version of The Three Hurrays for the next release.
Otherwise a Scandinavia player trying to gang up with France on Prussia gets a nasty surprise ;)
 

unmerged(131989)

Field Marshal
20 Badges
Jan 13, 2009
5.324
5
  • The Kings Crusade
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • March of the Eagles
  • Arsenal of Democracy
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • East India Company
  • Deus Vult
  • Darkest Hour
  • Hearts of Iron II: Armageddon
Understandable, and when I'm playing on the other side of the world I like things to happen historically in Europe.
However you should add NOT = { alliance = { country = FRA country = SCA }
to the list of alliances which prevent the AI version of The Three Hurrays for the next release.
Otherwise a Scandinavia player trying to gang up with France on Prussia gets a nasty surprise ;)
What do you mean? If that SCA gets into a war with Prussia then by all means it should.
 

unmerged(136147)

Captain
4 Badges
Feb 28, 2009
360
0
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Victoria 2: A House Divided
I mean event 4632 (Three Hurrays for Germany) . For the AI it includes this trigger:

Code:
AND = { #new 04-07, edited 03/08
				ai = yes
				exists = FRA
				ai = FRA
				year = 1871
				NOT = {
					alliance = { country = FRA country = ENG } #alliance with some outside power
					}
				NOT = {
					alliance = { country = FRA country = RUS }
					}
				NOT = {
					alliance = { country = FRA country = USA }
					}
				NOT = {
					alliance = { country = FRA country = SPA }
					}
				NOT = {
					alliance = { country = FRA country = ITA }
					}
				NOT = {
					alliance = { country = FRA country = AUS }
					}
				NOT = {
					alliance = { country = FRA country = HOL }
					}
				NOT = {
					alliance = { country = FRA country = BEL }
					}
				NOT = {
					alliance = { country = FRA country = SWE }
					}
				}

Every somewhat important country in Europe is added so Scandinavia should as well if it did previously form.