I don’t fire up EU II very often anymore but when I do I usually play multiple countries. So here is an AAR played on Hard-Normal patch 1.06.
This is not a character driven AAR.
This is not a story driven AAR.
This is not a comedic AAR.
Well all right there might be some humor at times but it isn’t going to be the focus of this AAR.
This is not a cute cuddly want to take home type of AAR.
There will be no deep inner meaning causing the reader to have to read between the lines in order to figure out what the hell this is all about. This is simply a study in tactics when playing a rotation of three countries in ten-year turns. How good will the AI be when it has to pick up the pieces that I leave behind and visa-versa? The focus is more on what the AI does rather than what I do. I wrote a similar type of AAR in EU 1 and the AI was mixed in how it did so lets try it again. Oh and I’m adding a little twist in that I’m giving the same goal to all three countries.
Domination of the Mediterranean and Black Sea provinces.
Whichever country owns the most provinces bordering or in the Mediterranean Sea and Black Sea wins. I won’t DOW any of the countries I’m playing. Now if the AI DOWs me, well all bets are off and I’ll take what I can get. I’ll try not to go past very bad reputation. No cheats.
Okay whom to start with? Byzantium? Nah that would be too easy. All right maybe it would be too hard with the Ottomans drooling at the border looking for an easy meal. How about Georgia! I’ve never tried Georgia so what the hell there’s always a first time. Everyone strap yourself in and please remain seated until the all-clear sounds.
1419 Georgia
Foundation: A support garment used by females to fool males.
Oops sorry wrong definition.
Foundation: The basis on which a thing stands, is founded, or is supported.
Okay first of all Georgia has two provinces and they’re both orthodox. One of the provinces has a port, which is a plus. Alas I have no ships. Hmm, I start with a leader but his stats are only 3-2-2. Big deal.
I have three goals this turn.
1) Build up the infrastructure.
2) Expansion (I know what a surprise)
3) Get my ass in an alliance that can give me some help because I know that one of the Islamic countries is going to eventually attack me. Since patch 1.06 alliances have become very important for small countries. I just have to figure out which one to join. But in the meantime you need a good foundation if you want an empire.
As for the domestic sliders I’ll probably spend the next few turns adjusting the Mercantilism slider for more merchants. Trade is the best way for a small country to make money.
Finally in May 1419 I get a diplomat and declare war but on whom?
Yep you’re right Genoa. They have two orthodox provinces next to me and I mean to get at least one of them.
September 1420
The dust has settled and it’s all over. It was a very easy war with me not fighting a single soldier or sighting a single ship from Genoa. It could be because they became embroiled in another war in the middle of this one. Anyway I won and the province of Kerch joins the Georgian Empire. I then spend some time doing the usual infrastructure building (tax collector in Georgia and Sochi. I’m still looking around for an alliance but that’s going to take awhile to happen.
December 1420
I’ve been searching around for an alliance and the pickings are slim to nil. I’m staying away from any of the countries in the Balkans because they will probably drag me into a war with the Ottomans. Not that I’m afraid of the Ottomans, no not me, no way. Anyway I finally decide that the Poland, Lithuania and Bohemia alliance is the best one to join (actually the only remotely rational one I could find) so I start sending gifts.
March 1421
I now belong to that potently potent powerhouse of an alliance headed by Poland. There is one little problem with it though. On one hand they have enough power to help in a war but on the other hand none of them border me so they will only be of help if the Golden Horde DOWs me. Well it’s the best I can do for now.
August 1423
Ak Koyunlu declares war! Well isn’t this great, all my alliance members decline to join me. However I decide to use this to my advantage and quickly form a new alliance with Lithuania. Lithuania is the closest to me so maybe they will be of use in the future. Meanwhile I start looking with unrestrained greed at the gold province of Armenia but I have a little problem. It’s the 20,000 Ak Koyunlu troops marching from Armenia towards me. Several bloody battles are fought but Ak Koyunlu gets the better of it and besieges my capital.
July 1424
I lose control of my capital, Georgia. Ak Koyunlu is heading for Sochi. I lose another battle and suddenly Ak Koyunlu asks for $60 for peace. I agree. Hey I never said this was going to be a study of battle tactics! Okay I’m one for two in winning wars but sometimes you have to know when to quit.
January 1426
I notice that the Ottomans and Candar are besieging Trebizond. The Trebizonds aren’t going to last long it seems.
December 1426
Trebizond pays 1 ducat and grants military access to Candar for peace. They survived? Cool, I think I’ll try to get them in my alliance.
March 1427
After a few gifts they join my alliance. If nothing else they could prove a distraction if I’m attacked.
December 1427
Just great, Trebizond declares war against Dulkadir. The Mameluks and Qara Koyunlu join Dulkadir. Lithuania bails out and I do the same. I don’t feel comfortable with only three years left in this turn and with the odds against me. I ask Trebizond and Lithuania back into my alliance and they accept.
July 1428
Trebizond pays Dulkadir $41 in indemnities and the war ends. So much for fighting to the last man.
And so ends my first turn as Georgia. I left all my troops in Kerch to hopefully put down any rebellions. I know it wasn’t the greatest display of game ability but I think if Georgia can hold on to Kerch and keep its alliance together they might have a chance. Now on to the next country. Who will it be?
Victory count totals 3.
This is not a character driven AAR.
This is not a story driven AAR.
This is not a comedic AAR.
Well all right there might be some humor at times but it isn’t going to be the focus of this AAR.
This is not a cute cuddly want to take home type of AAR.
There will be no deep inner meaning causing the reader to have to read between the lines in order to figure out what the hell this is all about. This is simply a study in tactics when playing a rotation of three countries in ten-year turns. How good will the AI be when it has to pick up the pieces that I leave behind and visa-versa? The focus is more on what the AI does rather than what I do. I wrote a similar type of AAR in EU 1 and the AI was mixed in how it did so lets try it again. Oh and I’m adding a little twist in that I’m giving the same goal to all three countries.
Domination of the Mediterranean and Black Sea provinces.
Whichever country owns the most provinces bordering or in the Mediterranean Sea and Black Sea wins. I won’t DOW any of the countries I’m playing. Now if the AI DOWs me, well all bets are off and I’ll take what I can get. I’ll try not to go past very bad reputation. No cheats.
Okay whom to start with? Byzantium? Nah that would be too easy. All right maybe it would be too hard with the Ottomans drooling at the border looking for an easy meal. How about Georgia! I’ve never tried Georgia so what the hell there’s always a first time. Everyone strap yourself in and please remain seated until the all-clear sounds.
1419 Georgia
Foundation: A support garment used by females to fool males.
Oops sorry wrong definition.
Foundation: The basis on which a thing stands, is founded, or is supported.
Okay first of all Georgia has two provinces and they’re both orthodox. One of the provinces has a port, which is a plus. Alas I have no ships. Hmm, I start with a leader but his stats are only 3-2-2. Big deal.
I have three goals this turn.
1) Build up the infrastructure.
2) Expansion (I know what a surprise)
3) Get my ass in an alliance that can give me some help because I know that one of the Islamic countries is going to eventually attack me. Since patch 1.06 alliances have become very important for small countries. I just have to figure out which one to join. But in the meantime you need a good foundation if you want an empire.
As for the domestic sliders I’ll probably spend the next few turns adjusting the Mercantilism slider for more merchants. Trade is the best way for a small country to make money.
Finally in May 1419 I get a diplomat and declare war but on whom?
Yep you’re right Genoa. They have two orthodox provinces next to me and I mean to get at least one of them.
September 1420
The dust has settled and it’s all over. It was a very easy war with me not fighting a single soldier or sighting a single ship from Genoa. It could be because they became embroiled in another war in the middle of this one. Anyway I won and the province of Kerch joins the Georgian Empire. I then spend some time doing the usual infrastructure building (tax collector in Georgia and Sochi. I’m still looking around for an alliance but that’s going to take awhile to happen.
December 1420
I’ve been searching around for an alliance and the pickings are slim to nil. I’m staying away from any of the countries in the Balkans because they will probably drag me into a war with the Ottomans. Not that I’m afraid of the Ottomans, no not me, no way. Anyway I finally decide that the Poland, Lithuania and Bohemia alliance is the best one to join (actually the only remotely rational one I could find) so I start sending gifts.
March 1421
I now belong to that potently potent powerhouse of an alliance headed by Poland. There is one little problem with it though. On one hand they have enough power to help in a war but on the other hand none of them border me so they will only be of help if the Golden Horde DOWs me. Well it’s the best I can do for now.
August 1423
Ak Koyunlu declares war! Well isn’t this great, all my alliance members decline to join me. However I decide to use this to my advantage and quickly form a new alliance with Lithuania. Lithuania is the closest to me so maybe they will be of use in the future. Meanwhile I start looking with unrestrained greed at the gold province of Armenia but I have a little problem. It’s the 20,000 Ak Koyunlu troops marching from Armenia towards me. Several bloody battles are fought but Ak Koyunlu gets the better of it and besieges my capital.
July 1424
I lose control of my capital, Georgia. Ak Koyunlu is heading for Sochi. I lose another battle and suddenly Ak Koyunlu asks for $60 for peace. I agree. Hey I never said this was going to be a study of battle tactics! Okay I’m one for two in winning wars but sometimes you have to know when to quit.
January 1426
I notice that the Ottomans and Candar are besieging Trebizond. The Trebizonds aren’t going to last long it seems.
December 1426
Trebizond pays 1 ducat and grants military access to Candar for peace. They survived? Cool, I think I’ll try to get them in my alliance.
March 1427
After a few gifts they join my alliance. If nothing else they could prove a distraction if I’m attacked.
December 1427
Just great, Trebizond declares war against Dulkadir. The Mameluks and Qara Koyunlu join Dulkadir. Lithuania bails out and I do the same. I don’t feel comfortable with only three years left in this turn and with the odds against me. I ask Trebizond and Lithuania back into my alliance and they accept.
July 1428
Trebizond pays Dulkadir $41 in indemnities and the war ends. So much for fighting to the last man.
And so ends my first turn as Georgia. I left all my troops in Kerch to hopefully put down any rebellions. I know it wasn’t the greatest display of game ability but I think if Georgia can hold on to Kerch and keep its alliance together they might have a chance. Now on to the next country. Who will it be?
Victory count totals 3.