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The Founder

Field Marshal
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Mar 13, 2013
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Both in combat and on the World map, knowing what hexes you can be attacked at is critical information. Yet as far as I know, we currently have to manually gather that information by selecting enemy units in turn.

Any chance we could get a view mode that highlights hexes where the enemy units can:
- melee attack my units
- ranged attack my units
- enemies armies can reach my army
on their next turn-

At least some of that information must already be known. This is something the AI routines would need to know, to decide on proper position of it's forces. I just wish that information would be available for the player too.
 
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The Founder

Field Marshal
55 Badges
Mar 13, 2013
13.025
3.131
  • A Game of Dwarves
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
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  • Age of Wonders III
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  • Hearts of Iron IV: Death or Dishonor
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Agreed. Fire emblem have this and it's really handy in harder battles.
I saw it on a Fire Emblem Video and thought "Hey, AoW could use that one too."