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Arizal

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This is not about factions.

I just did something in my game that made me think of diplomatic relations in CK2. Of course, the personal aspect is important and I like this part of the game, but AI should have means to influence others in their choices.

I'll explain my situation : As the king of Britanny, which also owned Wales and parts of Spain, France and England, as well as Flander, I had a weak claim casus belli on Sweden. After many years of reign, I went hunting and had the ambitious trait, so I decided to invade Sweden. My ally, Scotland, helped me and as a result I was now king of Britanny and of Sweden. However, now I border Denmark, Norway and Golden Horde (and the Byzantine empire...). I know those countries could have intervened during my war of conquest, but they didn't. While it wasn't a bad thing for me, I keep thinking that it had been to easy.

One thing that could stop blobs and strange things like that to happen could be an option to "threaten" someone even before he press his or someone else claim. In game, it would be "if you press the claim of x, I will join your opponent."

It would cause a minimal drop in relationship, because it isn't automatic that you would press those claims, but if you press it, said adversary would have to lose prestige if it doesn't intervene during all the war (or if the claim is pressed successfully) or to join the defender and be part of the war.

I think something like this would help to prevent big blobs and would resemble a coalition while adding a layer in diplomacy. You wouldn't be actually at war or hating the other ruler, but just having a warning from him that he is likely to intervene if you try to do something. It would work a little like the warning of EUIII, except it would be tied to a claim.

What do you think of this idea? Would it improve diplomacy?
 

Yellowjacket

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I'm not sure. Since it's impossible to DoW without a CB, the concepts of "badboy" and "threatening" don't come into play really.
 

Yellowjacket

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I guess I see what you want to do, but I think it would be more successful to make the AI's empires more unstable through the vassal system.

I don't even know if that's necessary, I haven't noticed too much of a trend toward blobbism yet.
 

A_Dane

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I guess I see what you want to do, but I think it would be more successful to make the AI's empires more unstable through the vassal system.

I don't even know if that's necessary, I haven't noticed too much of a trend toward blobbism yet.

I've noticed the following "blobs", although they by no means happen every game, they're fairly common: Almoravids roughly ½ of my games they end up overunning Spain and France. Fatimids, usually the Fatimids end up just overunning everything along the eastern mediterranian.
ERE. Every once in a blue moon they'll actully survive the initial Fatimid onslaught, and when they do, they blob.
HRE. Every single game I play, they blob. There's several interrealm conflicts, but they rarely lead to anything, and usually Italy is completely in HRE hands by 1120, and then it's either Poland-Lithaunia or France who gets absorbed into it.

Other than that, there's no noticable blobbing in my games, but it's getting a tad redundant.