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TehJumpingJawa

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There, I said it.
It's complete garbage.

Unlike EU4 AE, you can't play around it by shifting the focus of your warmongering.
What's more it punishes you for indulging in CK2's unique selling point; the inheritance game. (Inherit Duchy of Normandy? here have 20% threat)

Am I supposed to just ignore threat and keep expanding, until the entire map is allied against me? That isn't fun, it's just dumb.
Or am I supposed to play at speed 5 and wait 15 years for my threat to clear?
Then play super inefficiently, slowing my expansion to a snails pace?

I'm an Emperor; why give me the capability to absorb Kingdoms, if I can't actually do it without being hamstrung by the threat system?
Wouldn't it be better to simply eliminate the Emperor title tier?
You'd slow expansion (no more invite&land Kingdom claimants), and make large realms far less stable (smaller de jure primary title, and complicated harmonisation of inheritance laws for usurped Kingdoms.)
 
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thevmag

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At 90-100% threat, I've got almost all my immediate neighbours against me - Khazars, the remaining Hindu Maharajas, the Abbasids... not quite the whole world. Yet, I still called them all into war against me to lay down some extra paint. If you know your target and can be decisive in your assaults, it is possible to finish the war in your favour - especially since everyone else will likely be scattered and unblobbed.

However, there is an easy way: Crusader Kings 2's original selling point, the marriage.

Marry out your sons and daughters throughout the world. Every successful betrothal is a non-aggression pact, which means one less person cares how threatening you are.
 
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TehJumpingJawa

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I thought people would stop complaining about threat and coalitions when Paradox added the option to turn it off :p

Quite. That's what I'll be doing from now on wards. (this is my 1st game since Conclave was released)
However, the game does need *something* to balance out the exponential power growth and drop off in difficulty, it's just that threat is a horrible attempt at it.

As I suggested in the OP, Emperor tier titles are IMO one of the biggest problems; they basically break or bypass most of the challenge offered by the game.
Unfortunately we don't have an option for turning off Empires :(

I want the game to be challenging; threat doesn't make the game challenging, it makes it annoying.
 

Titan79

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Ok, so while I agree that the threat system may not be the most historically plausible solution (especially for that period), are you suggesting that we should circumvent it by eliminating a historically essential feature like Emperors...? (who would you put on the throne of Byzantium, then? A mere, lowly king? Heresy!)
 
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LeSingeAffame

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I like threat. To me, it keeps the game from being boring when I am the strongest realm in the region I play on.
I can't just constantly declare war on people, rekt them, seize the land, rinse and repeat. Now I have to plan it in advance.
Do I focus on this one guy's duchy, or do I DoW multiple counts at once so I can avoid this problem ? Do I take the risk to drag the entire region for one county ? Or do I take more time to actually manage the land, upgrade my realm, make sure that my vassals are in check ?
Just to see what would change, I greatly raised the threat decay in one of my games, and guess what, I could not find the interest in it anymore. There was no challenge. No reason to not just keep blobing. With threat at least I have to wait, and I have a reason to.
 
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Apocryphus

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Quite. That's what I'll be doing from now on wards. (this is my 1st game since Conclave was released)
However, the game does need *something* to balance out the exponential power growth and drop off in difficulty, it's just that threat is a horrible attempt at it.

As I suggested in the OP, Emperor tier titles are IMO one of the biggest problems; they basically break or bypass most of the challenge offered by the game.
Unfortunately we don't have an option for turning off Empires :(

I want the game to be challenging; threat doesn't make the game challenging, it makes it annoying.

Ahhhh, that's fair - I thought it was odd that someone would come to this realization after the option to disable it was released, but if you've been away from the game that sounds more rational.

I don't have a big problem with threat - I tend to durdle and plot with each character for so long that by the time I want to expand again any of my previous threat had gone away.
 

Simmy93

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People complaining about threat tells me you don't know how to deal with threat. If you have 100% threat then you're doing something that is threatening those around you. Massive and silly? Perhaps sometimes, nescessary to be an actual threat to you? More than likely. There are so many ways around threat from taking advantage of revolts to marrying everyone who'll meet you at the altar. Right down to saying, "Know what? Bring it on." and having a glorious coalition war.
 
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Voidlord

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Perhaps increase the thresholds for coalitions to form, and reduce threat gain from conquest.
To avert the Holy War for X succeeds here have 6% threat and Coalition forming...
 

MrWilis

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Quite. That's what I'll be doing from now on wards. (this is my 1st game since Conclave was released)
However, the game does need *something* to balance out the exponential power growth and drop off in difficulty, it's just that threat is a horrible attempt at it.

As I suggested in the OP, Emperor tier titles are IMO one of the biggest problems; they basically break or bypass most of the challenge offered by the game.
Unfortunately we don't have an option for turning off Empires :(

I want the game to be challenging; threat doesn't make the game challenging, it makes it annoying.


IIRC, for patch 2.6.2. the devs are accepting more ideas for Game Rules. So heard over to the thread or post in the suggestions forum.