• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Atlantians

Field Marshal
101 Badges
Nov 25, 2012
2.973
4.481
  • Cities: Skylines - After Dark
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Battle for Bosporus
  • Stellaris: Megacorp
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
I understand that is the first patch where a similar mechanism is introduced to CK2 but to be honest they didn't have tested it at all, just because if you do so you understand quickly that it's not working as expected.

Exactly. The initial release demonstrated zero quality control and testing on the mechanic.
 
  • 10
Reactions:

Atlantians

Field Marshal
101 Badges
Nov 25, 2012
2.973
4.481
  • Cities: Skylines - After Dark
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Battle for Bosporus
  • Stellaris: Megacorp
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
It does when you study History and realize that it didn't happen on such a scale in the middle-age. Just look at any country that expanded quickly, like the Mongols, Seljuq, Franks, Samanid, Fatimid, Rus, Almoravid, Khwarezm, Mamluks, Lituania, Ottomans... None of them ever got the major coalitions that we see now. Just think about it: this threat mechanism is so unrealistic, that they had to resort to make it so that Charlemagnes' events give him no threat, just to get a result that is similar to History. This alone should tell you that the game right now is completely unrealistic and inorganic.

Agreed.

They should have had the Pope grant Charlemagne a claim on the Kingdoms of Bavaria and Lombardy; and had the CB for this claim give no threat.

As well as have the Pope grant similar claims to others depending on circumstances.
 

gdj

Lt. General
33 Badges
Jul 25, 2015
1.261
1.737
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Synthetic Dawn
It does when you study History and realize that it didn't happen on such a scale in the middle-age. Just look at any country that expanded quickly, like the Mongols, Seljuq, Franks, Samanid, Fatimid, Rus, Almoravid, Khwarezm, Mamluks, Lituania, Ottomans... None of them ever got the major coalitions that we see now. Just think about it: this threat mechanism is so unrealistic, that they had to resort to make it so that Charlemagnes' events give him no threat, just to get a result that is similar to History. This alone should tell you that the game right now is completely unrealistic and inorganic.

Arguing with realism in a game wher you can "restore" the roman empire, mend the schism before it occurs or fight against aztecs invafding on quasi-magical viking boats is too silly to be worth a discussion.
 
  • 11
  • 1
Reactions:

Ilyasviel

Major
14 Badges
May 7, 2008
587
1.962
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Mount & Blade: Warband
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Prison Architect
  • Crusader Kings III
Arguing with realism in a game wher you can "restore" the roman empire, mend the schism before it occurs or fight against aztecs invafding on quasi-magical viking boats is too silly to be worth a discussion.
There's nothing unrealistic about restoring the Roman empire. It didn't happen, but it would have been a plausible. Note that realism doesn't mean that everything has to happen exactly as it did in History. The problem with your logic here is that you can justify anything with it. If they added tanks into the game you would defend it, because there are other unrealistic things in the game, and Paradox is perfect anyway so everything is fine.

The schism being there at the start of the game is unrealistic, and should have been fixed a long time ago, but they are too lazy for that. I would definitely want that changed, but it's not a huge problem right now unlike other things.

As for Sunset Invasion, it's unrealistic, and that's the reason why it was the most hated DLC before Conclave. Thankfully it's completely optional, so not an issue.
 
  • 13
  • 2
Reactions:

gdj

Lt. General
33 Badges
Jul 25, 2015
1.261
1.737
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Synthetic Dawn
There's nothing unrealistic about restoring the Roman empire. It didn't happen, but it would have been a plausible. Note that realism doesn't mean that everything has to happen exactly as it did in History.

Exactly the point, though the other way around. Restoring the roman empire at the charlemagen start date or later is compeltely and utterly implausible. The Byzantines were in no position to retake Syria, much less anything else.

Why?

Because the ability to muster troops and raise taxes does not grow linearly with size. The Byzantines or indeed any empire had more problems to muster armies than medium sized kingdoms.

In-game, there really are only 2 options how to slow or prevent this nonsensical super-blobs that can raise armies thousands of miles apart on the same day. The devs could have either a) implemented massive penalties for levies and taxes scaling with distance to the capital or b) introduce pacts, coalitions or whatever you want to call it and revitalize the idea of collective security which is, by the way, a prevalent general idea since the early stone age.

Considering the outcry option A would have caused by the "aww blobbing is now too hard for us byzantophiles" faction here, the devs chose the (perceived) lesser evil.

EDIT: By the way, before accusing me of justifying all actions of Pdx, look at some of my older postings. The way is critizised Pdx in harsh, even isulting, terms for not fixing seduction, super stability or this pointless blobbing (not to mention sunset invasion) was quite, well, vocal. Concalve made CK2 worth playing again for me, therefore i´m a bit miffed about these recurring threads.
 
Last edited:
  • 4
  • 3
  • 1
Reactions:

Ilyasviel

Major
14 Badges
May 7, 2008
587
1.962
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Mount & Blade: Warband
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Prison Architect
  • Crusader Kings III
Exactly the point, though the other way around. Restoring the roman empire at the charlemagen start date or later is compeltely and utterly implausible. The Byzantines were in no position to retake Syria, much less anything else.

Why?

Because the ability to muster troops and raise taxes does not grow linearly with size. The Byzantines or indeed any empire had more problems to muster armies than medium sized kingdoms.

In-game, there really are only 2 options how to slow or prevent this nonsensical super-blobs that can raise armies thousands of miles apart on the same day. The devs could have either a) implemented massive penalties for levies and taxes scaling with distance to the capital or b) introduce pacts, coalitions or whatever you want to call it and revitalize the idea of collective security which is, by the way, a prevalent general idea since the early stone age.

Considering the outcry option A would have caused by the "aww blobbing is now too hard for us byzantophiles" faction here, the devs chose the (perceived) lesser evil.

You're right when you say that taxes and levies don't grow linearly with size, but I don't see how it means the Byzantines couldn't have restored the empire. For a big part of ck2's timeline, they had pretty massive armies and they were richer than most countries. They failed because of poor leadership, not because of their size. Just one example, you can look up more by yourself if you want: https://en.wikipedia.org/wiki/Battle_of_Manzikert . Notice how their army is pretty huge. And it wasn't even the entirety of it. They could have possibly restored the Roman empire if they got a string of great leaders. Very unlikely, yes, but still a possibility. Besides, in ck2, they never do it on their own, so it's not an issue. It absolutely requires player intervention, unlike those massive coalitions which happen even against the AI.
 
  • 6
  • 1
Reactions:

Atlantians

Field Marshal
101 Badges
Nov 25, 2012
2.973
4.481
  • Cities: Skylines - After Dark
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Battle for Bosporus
  • Stellaris: Megacorp
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
Exactly the point, though the other way around. Restoring the roman empire at the charlemagen start date or later is compeltely and utterly implausible. The Byzantines were in no position to retake Syria, much less anything else.

Why?

Because the ability to muster troops and raise taxes does not grow linearly with size. The Byzantines or indeed any empire had more problems to muster armies than medium sized kingdoms.

In-game, there really are only 2 options how to slow or prevent this nonsensical super-blobs that can raise armies thousands of miles apart on the same day. The devs could have either a) implemented massive penalties for levies and taxes scaling with distance to the capital or b) introduce pacts, coalitions or whatever you want to call it and revitalize the idea of collective security which is, by the way, a prevalent general idea since the early stone age.

Considering the outcry option A would have caused by the "aww blobbing is now too hard for us byzantophiles" faction here, the devs chose the (perceived) lesser evil.

EDIT: By the way, before accusing me of justifying all actions of Pdx, look at some of my older postings. The way is critizised Pdx in harsh, even isulting, terms for not fixing seduction, super stability or this pointless blobbing (not to mention sunset invasion) was quite, well, vocal. Concalve made CK2 worth playing again for me, therefore i´m a bit miffed about these recurring threads.

As a Byzantophile, I love the idea of diminishing returns on levies and taxes as the borders expand.

I proposed a standing Army mechanic that would replace levies in more bureaucratic Empires.
 
  • 3
Reactions:

Afterthot

Corporal
92 Badges
Feb 2, 2013
47
16
  • Crusader Kings II
  • Shadowrun: Hong Kong
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • BATTLETECH
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall
  • Imperator: Rome Sign Up
  • Age of Wonders III
  • Stellaris: Distant Stars
  • Cities: Skylines - Green Cities
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Victoria 3 Sign Up
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Way of Life
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Golden Century
  • Warlock 2: The Exiled
  • 500k Club
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis IV: El Dorado
So here is my issue with threat. This game doesn't have much to do in its "down time" (ie time between wars). I played a Germanic game where I took over Britain then Scandanavia. It's been 300 years and I've just formed Scandanavia. I peacefully vassalized a 10 province Sweden which gained me nearly 50 threat. (Prior to that I peacefully vassalized the county of Finland for just over 8 threat). My threat currently decays at 0.21 / month. So it will take me 20 years to get rid of it.

An entire generation of sitting watching time pass. Since I'm Norse, at least I can raid, but because I'm pagan, I can't even do diplomacy with other realms. It makes for extremely boring play. It would be a different scenario if I had something engaging to do in the down time, but basically I manage vassal happiness, sort out kid education and raid to buy more buildings. Not very stimulating.
 
  • 12
Reactions:

gdj

Lt. General
33 Badges
Jul 25, 2015
1.261
1.737
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Synthetic Dawn
You're right when you say that taxes and levies don't grow linearly with size, but I don't see how it means the Byzantines couldn't have restored the empire. For a big part of ck2's timeline, they had pretty massive armies and they were richer than most countries. They failed because of poor leadership, not because of their size. Just one example, you can look up more by yourself if you want: https://en.wikipedia.org/wiki/Battle_of_Manzikert . Notice how their army is pretty huge. And it wasn't even the entirety of it. They could have possibly restored the Roman empire if they got a string of great leaders. Very unlikely, yes, but still a possibility. Besides, in ck2, they never do it on their own, so it's not an issue. It absolutely requires player intervention, unlike those massive coalitions which happen even against the AI.

The Battle of Manzikert is perfect example for the point i made before. The byzantines could muster only 10000 of their own professional troops, despite being still a great power, the rest were mercenaries of various orginis (varangians included), and very varying quality and reliability.
 
  • 3
  • 2
Reactions:

Ilyasviel

Major
14 Badges
May 7, 2008
587
1.962
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Mount & Blade: Warband
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Prison Architect
  • Crusader Kings III
The Battle of Manzikert is perfect example for the point i made before. The byzantines could muster only 10000 of their own professional troops, despite being still a great power, the rest were mercenaries of various orginis (varangians included), and very varying quality and reliability.
Right, but the point is that they still had the power to create large armies. I wasn't using that as a proof that they had a large levy. I'm just saying that in term of potential military power, they were still stronger than their neighbors, and so conquest and eventual restoration was a possibility IF they would have had great leaders. Remember that leadership is pretty much what always make or break a country.

And by the way, let's not forget that this is already modeled decently in ck2. A high military skill will let you get more of your own levies, and high diplomatic skill means your vassals like you more, and thus give you more of theirs. And also high stewardship means more demesne size, and so more money and levies as well. This is the kind of stuff that made ck2 amazing, and they should tweak these instead of putting in silly mechanics.
 
  • 6
  • 1
Reactions:

vandevere

From the Great State of Denial
11 Badges
Jun 13, 2013
3.529
4.671
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Pillars of Eternity
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
I wouldn't mind a nerf to Empires, as long as it wasn't a global nerf. But Paradox has this nasty habit of nerfing *EVERYONE*-large and small alike-when they state they wish to stop blobbing.

I'm not a coder, but the devs would have to be, and I'm sure there are ways to write code that says something like These nerfs-whatever they are-will only take place if you have over xx in Realm Size.

That way the Petty King of Wessex, and the Duke of Anjou/Normandy won't get hit by the same nerfs as the Emperors of the HRE and the ERE. Maybe even a unified France/Aquitaine might not have enough Realm size to rate a nerf.

Really, it's time to use finesse when balancing this game, and put the heavy-handed nerfbat away. It keeps on hitting the wrong targets.
 
  • 5
Reactions:

gdj

Lt. General
33 Badges
Jul 25, 2015
1.261
1.737
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Synthetic Dawn
Right, but the point is that they still had the power to create large armies. I wasn't using that as a proof that they had a large levy. I'm just saying that in term of potential military power, they were still stronger than their neighbors, and so conquest and eventual restoration was a possibility IF they would have had great leaders. Remember that leadership is pretty much what always make or break a country.

And by the way, let's not forget that this is already modeled decently in ck2. A high military skill will let you get more of your own levies, and high diplomatic skill means your vassals like you more, and thus give you more of theirs. And also high stewardship means more demesne size, and so more money and levies as well. This is the kind of stuff that made ck2 amazing, and they should tweak these instead of putting in silly mechanics.

According to the logic of your argument, the romano-celtic population of Britain was super strong because they could afford to invite a large bunch of saxon mercenaries - who proceeded to take over the country. Having to resort to mercs instead of own levies is the indicator of inefficient governance and decay, nothing less. The whole theme system (which ultimately failed) signified the shift from having standing armes for both offense and defense like in classical times to a purely localized defense system. There is nothing plausible in the thesis that these troops and a bunch of mercs could have any chance whatsoever to roll back history when absolutely everthing evolved into the other direction. But seriously, do we have to discuss this in a computer games forum?

That way the Petty King of Wessex, and the Duke of Anjou/Normandy won't get hit by the same nerfs as the Emperors of the HRE and the ERE. Maybe even a unified France/Aquitaine might not have enough Realm size to rate a nerf.

Really, it's time to use finesse when balancing this game, and put the heavy-handed nerfbat away. It keeps on hitting the wrong targets.

Exactly.
 

Ilyasviel

Major
14 Badges
May 7, 2008
587
1.962
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Mount & Blade: Warband
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Prison Architect
  • Crusader Kings III
According to the logic of your argument, the romano-celtic population of Britain was super strong because they could afford to invite a large bunch of saxon mercenaries - who proceeded to take over the country.
If they had managed to control them and achieve their goal, I would have considered them strong. They got invaded by them, so obviously they weren't. Plenty of very powerful states in History made successful use of mercenaries.

There is nothing plausible in the thesis that these troops and a bunch of mercs could have any chance whatsoever to roll back history when absolutely everthing evolved into the other direction.
See again the part where I explain leadership. Just because the Byzantines eventually failed doesn't mean that they were somehow destined to.

But seriously, do we have to discuss this in a computer games forum?
Yes. You're free to stop arguing about this if you want, but a proper understanding of History is crucial if you want to make and balance a historical game in a proper way. This discussion is very relevant to the game.
 
  • 2
Reactions:

gdj

Lt. General
33 Badges
Jul 25, 2015
1.261
1.737
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Synthetic Dawn
Yes. You're free to stop arguing about this if you want, but a proper understanding of History is crucial if you want to make and balance a historical game in a proper way. This discussion is very relevant to the game.

Yes, finally we can agree on something.

Blaming everything on poor leadership alone does not comply with my idea of proper understanding of history (even if we assume that all emperors were complete morons - which was arguably not the case).

We can discuss why urbanization declined from the 6th century onwards, making the old roman system of governance redundant; why the decline of the mediterranean trade made a mediterranean empire - any mediterranean empire - unsustainable and a burden instead of a boon; why the western world post-charlemagne did not regard the byzantines as the true continuation of rome, thus making a restoration a purely military matter against unimaginably overwhelming odds; why mercenaries only get you thus far by helping to conquer, but that conquering and holding territory are two entirely different matters; that the wealth of the byzantines came primarily from the silk road and thus from Constantinople itself, which is not only tenous (especially after the rise of Venice and the crusades) but impossibly a substitute for an efficient system of taxation; that the true strenght of the roman empire was in fact colonization, while the population of byzantium after Justinian declined continually.

We could go on and on with this (though i suspect you will hold on to your leadership-thesis regardless).

But the point is, that with patch 2.5.3. beta threat has been nerfed to near comical levels, giving your "pro-blobbing-faction" victory regardless of the outcome of this discussion. And that makes me sad since Conclave made the game playable for me again after not having touched it for a while.
 
  • 1
Reactions:

Venom Crusader

Second Lieutenant
7 Badges
Jul 9, 2014
123
321
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Magicka
  • Hearts of Iron IV Sign-up
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
So here is my issue with threat. This game doesn't have much to do in its "down time" (ie time between wars). I played a Germanic game where I took over Britain then Scandanavia. It's been 300 years and I've just formed Scandanavia. I peacefully vassalized a 10 province Sweden which gained me nearly 50 threat. (Prior to that I peacefully vassalized the county of Finland for just over 8 threat). My threat currently decays at 0.21 / month. So it will take me 20 years to get rid of it.

An entire generation of sitting watching time pass. Since I'm Norse, at least I can raid, but because I'm pagan, I can't even do diplomacy with other realms. It makes for extremely boring play. It would be a different scenario if I had something engaging to do in the down time, but basically I manage vassal happiness, sort out kid education and raid to buy more buildings. Not very stimulating.
Yeah, that's my biggest issue. I wouldn't mind this mechanic at all if I at least had the option of doing something meaningful during peace time.
 
  • 1
Reactions:

DailyRenewer

Private
37 Badges
Feb 3, 2016
23
42
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV
I think the original idea of threat/infamy is great. It makes you plan your wars instead of declaring wars on several guys simultaneously. That old aggressive blobbing will soon destroy the fun and make me lose the interests to continue. However, at the moment, there are some real problems with this mechanic:
1. Peacefully vassalization generates too much threat. I think for the current beta version it would give you around 50% of the normal threat. In my opinion this should generate 25% of the normal threat at most.
2. It is realy awful that threat is a universal value for the character in question. It should be more like AE in EU 4. Your blob should not concern everyone in the world equally. But I can see how difficult it could be to make such a mechanic in a character-based game.
3. The biggest problem, in my opinion, is that there is too few things to do in peace time. I would like to have some new features about feudal life, dynastic affairs and administering the realm. New building and economic system will be welcomed and more interactions with other characters would be fantastic.
I hope next expansion would bring some new features but the chance seems to be very slight. CK2 has become an old game. And if Paradox does not have the plan to make VIc 3 in the near future, good designs and ideas may be kept to CK3.
 

durbal

Banned
58 Badges
Dec 9, 2015
3.739
9.766
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Imperator: Rome
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Shadowrun: Hong Kong
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Victoria 2
  • Age of Wonders: Planetfall Sign Up
  • Victoria 3 Sign Up
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Tyranny: Archon Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Age of Wonders: Planetfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
This thread is example why Pdx should not remove threat/infamy or whatever you like to call it.

So, it is only 819 and you have rolled over Egypt, Georgia, most of the Balkans, Wallachia and even Rome, and you wonder why the world hates you. Really?

It has been demanded since the very first version of CK2 that something has to been done about this blobbing nonsense, now we finally have a mechanic for this. Some things have to be tweaked as always, but the concept is just fine. A few weeks back i would not have believed that his game would mature to this level (even seduction was finally fixed!), but now it has become enjoyable again for me. There is no way Pdx could take all these "damn i cant conquer the planet between breakfast and noon"-threads about threat seriously, and i´m very glad about it.

It doesn't address blobbing. The blobs are still huge and indestructible. Now they just consume the world at a slower pace.

It's like trying to cure cancer by giving palliative care.
 
  • 8
Reactions:

OnvreOrrivle

Second Lieutenant
96 Badges
May 17, 2015
148
160
  • Europa Universalis IV: Pre-order
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Ship Simulator Extremes
  • Hearts of Iron II: Armageddon
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Victoria 2: A House Divided
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Impire
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Conclave
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • War of the Roses
  • Teleglitch: Die More Edition
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Humble Paradox Bundle
  • Hearts of Iron IV: No Step Back
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
REMOVE THREAT! YOU ARE OF WORST THREAT YOU ARE OF THREAT SMELL