• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Daled

Sergeant
42 Badges
May 1, 2013
54
13
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Age of Wonders III
  • Age of Wonders
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
I feel like I am missing something about how threat works in ck2+. The threat decay of 0,06 per month seems way too low. So I would like to ask if there is any other way to reduce threat other than releasing non dejure vassals.

I tried staying at peace for some time, even took the 10 years of peace ambition, but that did not work either.
 

vukica

Field Marshal
53 Badges
Jul 29, 2015
3.915
1.754
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • PDXCon 2017 Awards Winner
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
I feel like I am missing something about how threat works in ck2+. The threat decay of 0,06 per month seems way too low. So I would like to ask if there is any other way to reduce threat other than releasing non dejure vassals.

I tried staying at peace for some time, even took the 10 years of peace ambition, but that did not work either.

giving out titles reduces threat.

it's very hard to get a really high threat unless you're already a big empire and conquest is easy. in that case, you are threatening.
 

Daled

Sergeant
42 Badges
May 1, 2013
54
13
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Age of Wonders III
  • Age of Wonders
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
What do you mean by giving out titles? Granting titles to people who are already vassals reduces my threat by 0,00 %. Even granting independence to vassal kings reduces threat by less than 1 %.
 

Daled

Sergeant
42 Badges
May 1, 2013
54
13
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Age of Wonders III
  • Age of Wonders
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
Also did a little looking around and even counts get only 0,06 % reduction per month, which means that the smaller you start, the sooner threat bites you.
 
  • 1
  • 1
Reactions:

Daled

Sergeant
42 Badges
May 1, 2013
54
13
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Age of Wonders III
  • Age of Wonders
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
Fair enough then, but the current setup still means that once you start gaining threat, you are unlikely to lose it. If that is intended, fair enough. I did not like it this way so I revrote the defines to return to vanilla values.
 
  • 2
Reactions:

zslayern

Recruit
98 Badges
May 17, 2015
2
1
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis III: Collection
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Necroids
  • BATTLETECH
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
Waging wars with 100% should'nt be that hard, just blitzkrieg into your targeted counties/fiefs with your retinues and the war should end before anybody can even lift a finger.
Source: am Byzantine that is 1 duchy away from forming Rome at 823 a.d.
 

Azhcristokos

Emperor of Greater Michigan
90 Badges
Oct 30, 2013
1.268
2.057
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Tyranny: Archon Edition
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Cities: Skylines - Green Cities
  • Surviving Mars: First Colony Edition
  • Tyranny - Bastards Wound
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Tyranny - Tales from the Tiers
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Stellaris: Nemesis
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Campus
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines Industries
  • Surviving Mars: Digital Deluxe Edition
  • Victoria 2
  • Cities: Skylines
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: El Dorado
  • Age of Wonders: Planetfall Premium edition
Is there a way to mod threat to decay a bit more quickly? I don't want to eliminate it entirely but it'd be nice to have it go down a little faster. I went from 5-20% threat after putting my Kingdom of Norway back together after an elective gavelkind succession...
 

queermobile

Trepanation for the National Health
81 Badges
Apr 1, 2014
542
432
  • Europa Universalis IV
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Cities: Skylines - Natural Disasters
Is there a way to mod threat to decay a bit more quickly? I don't want to eliminate it entirely but it'd be nice to have it go down a little faster. I went from 5-20% threat after putting my Kingdom of Norway back together after an elective gavelkind succession...

Go to Documents\Paradox Interactive\Crusader Kings II\mod\CK2Plus\common\defines and open CK2plus_temp and edit the values there
 
  • 1
Reactions:

Azhcristokos

Emperor of Greater Michigan
90 Badges
Oct 30, 2013
1.268
2.057
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Tyranny: Archon Edition
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Cities: Skylines - Green Cities
  • Surviving Mars: First Colony Edition
  • Tyranny - Bastards Wound
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Tyranny - Tales from the Tiers
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Stellaris: Nemesis
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Campus
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines Industries
  • Surviving Mars: Digital Deluxe Edition
  • Victoria 2
  • Cities: Skylines
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: El Dorado
  • Age of Wonders: Planetfall Premium edition
Go to Documents\Paradox Interactive\Crusader Kings II\mod\CK2Plus\common\defines and open CK2plus_temp and edit the values there

Thank you!
 

vukica

Field Marshal
53 Badges
Jul 29, 2015
3.915
1.754
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • PDXCon 2017 Awards Winner
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
iirc, the next official patch will allow game start configuration, so that will probably be a way to shut it off.

we won't touch it until we know more.
 
  • 1
Reactions:

LordPeter

Marjoram
49 Badges
Mar 5, 2012
2.249
382
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Stellaris
  • Europa Universalis IV: Third Rome
  • Cities: Skylines
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
The real problem is that threat can stay forever if you are unlucky.
I wanted to suggest something about this already, but the game in question was a few versions ago and I was busy modding myself.
Well, here comes my story now:

I was playing a Slavic tribal, started somewhere on the Polish coast and yes I was growing a lot, waging wars after wars.
As I at some point managed to pass Elective Gavelkind (and, interestingly, full status of woman) I was worried when I noticed my realm had grown beyond the size of one kingdom.
So I managed to rush an emperor title after lots of looting, but alas I forgot that vassals could still declare independence.
Well, so I was sitting there, a really old (in his 70s or so) Slavic tribal emperor, and decided it was time to die.
I had been at relatively high (20%+ or so) thread for this ruler's entire life, and had started to accumulate threat even with the one before him. I was planning on having a period of peace now and wait for threat to go away. I was strong enough now to even hold the (luckily fractured) Chalcedonian realms off, and thought I had the time.
But then, my ruler died. Succession, and as I was in Elecitve Gavelkind and my heir not perfect, two of the de jure kingdoms of my empire declared independence. Boom. Suddenly my realm was at half its original size.
Well, time to take the stray sheep back into the herd I thought.
But behold! My threat hadn't decreased at all.
I was still at 25% threat or so, and thus my aunt and nephew decided they would join the existing Pagan defensive pact against me.

So maybe this was unique since I was Elective Gavelkind, but it was definitely illogical to stay at the same threat after succession. Heck, I could have even lost another would-be kingdom if I had been even more unlucky, but in the eyes of the world I would still be the giant oppressor my father used to be.
And if I conquered them again, I would then be at the exact realm size I used to be, but at much higher threat! If this had happened again upon the next succession, I could have probably gone to 100% threat without growing my realm at all.
I was too frustrated by this so I stopped playing this save, but I really wonder now why I didn't bring it up back then.

So anyway now my suggestion is to
a) take independece upon succession into account, and
b) maybe lose a minor amount of threat on succession. Kinda like your vassals inherit part of the opinion they had on your predecessor, but not full.
 

BrokenSky

Field Marshal
88 Badges
May 1, 2015
4.393
5.727
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Warlock 2: The Exiled
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
Personally I think it would be nice if threat decreased more the longer you were at peace for (that is, the longer you've gone without declaring an offensive war, not being an ally or being attacked! :p). Don't know if it can easily be made to act that way though; maybe tie it to personal modifiers? Or just have ambitions like "reign peacefully" (the long, non-prosperity ones) give a threat reduction bonus as an additional reward.
 

karmaepsilon

Captain
82 Badges
Feb 27, 2013
445
141
  • Stellaris: Lithoids
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris: Galaxy Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Crusader Kings II
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Golden Century
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
Not to rez but oh man this thread was so useful for me. Threat just seems to be a lot faster to generate and slower to decline the last few months. I like defensive pacts but not being at 55% for 4 generations while decadence skyrockets due to not being able to do holy wars and such.