Welcome to my newest AAR, a one before I continue my Romans at a later date. I have had the idea of a different concept - a dual AAR, simultaneously in Stellaris and CK II! Sounded strange, but also with potential to be a fun ride. So here it is – the Thousand Lights of Enlightenment.
Wait... simultaneously? How does that work? What would it be? A feudal society that somehow is able to run a galactic empire while squabbling over who rules most of the known world – able to have FTL travel, but not knowing their own homeworld in its entirety? Well, while that scenario would be fascinating, that's not the idea I have in mind.
Instead, it all starts on Xod, home of the Hamrax species. An advanced one, reaching out for the stars, in search of their faith, the Thousand Lights, and a fanatic interest in all that the Lights have brought to this galaxy. A species that has found a planet, named Sol III, on which a feudal society lives...
Next up some introductory chatter, that you may skip if you wish.
This will be the story of said society, but not just of theirs. The Hamrax will observe, and tell what happens in the greater expanse of their realm. And after a certain point, there may be outcasts, renegades, exiles, who ignore the law of the Hamrax and influence the fates of the Humans on Sol III.
Summing up, I will play as the Hamrax in Stellaris, the narration beginning as the observation post over Sol III has been finished. The staff of that post will reflect on the recent changes in their theocratic oligarchy, maybe also on their observations, mostly in the form of a dialogue.
I will also run a CK II game parallel to it, starting in 769, as the Zunbils. I will likely experiment a bit before finding the style of the CK part.
The critical point of observation passed, some observers turn active. They will connect galactical and terrestrial events in their narration, and influence a ruler on Earth, with their own goals in mind. I will then take over who the observer has a special interest in, and direct him onto the desired path – a previously peaceful Catholic Irishman might be turned into a bloodthirsty Norse, the genius ruling the Arabian Empire turn into a drooling moron.
Of course, covering almost 700 years will be hard in Stellaris – so time will be relative. The Hamrax calendar is different from the Christian one, and one Hamrax year will be approximately equivalent to 2,5 terrestrial ones.
And should I feel like the time has come to end the CK II part for whatever reason – time to enlighten! Then I'd continue as the enlightened Humans if there's a chance I can do something.
The CK II part can be found here.
Without further ado, let's begin the introduction.
Wait... simultaneously? How does that work? What would it be? A feudal society that somehow is able to run a galactic empire while squabbling over who rules most of the known world – able to have FTL travel, but not knowing their own homeworld in its entirety? Well, while that scenario would be fascinating, that's not the idea I have in mind.
Instead, it all starts on Xod, home of the Hamrax species. An advanced one, reaching out for the stars, in search of their faith, the Thousand Lights, and a fanatic interest in all that the Lights have brought to this galaxy. A species that has found a planet, named Sol III, on which a feudal society lives...

Next up some introductory chatter, that you may skip if you wish.
This will be the story of said society, but not just of theirs. The Hamrax will observe, and tell what happens in the greater expanse of their realm. And after a certain point, there may be outcasts, renegades, exiles, who ignore the law of the Hamrax and influence the fates of the Humans on Sol III.
Summing up, I will play as the Hamrax in Stellaris, the narration beginning as the observation post over Sol III has been finished. The staff of that post will reflect on the recent changes in their theocratic oligarchy, maybe also on their observations, mostly in the form of a dialogue.
I will also run a CK II game parallel to it, starting in 769, as the Zunbils. I will likely experiment a bit before finding the style of the CK part.
The critical point of observation passed, some observers turn active. They will connect galactical and terrestrial events in their narration, and influence a ruler on Earth, with their own goals in mind. I will then take over who the observer has a special interest in, and direct him onto the desired path – a previously peaceful Catholic Irishman might be turned into a bloodthirsty Norse, the genius ruling the Arabian Empire turn into a drooling moron.
Of course, covering almost 700 years will be hard in Stellaris – so time will be relative. The Hamrax calendar is different from the Christian one, and one Hamrax year will be approximately equivalent to 2,5 terrestrial ones.
And should I feel like the time has come to end the CK II part for whatever reason – time to enlighten! Then I'd continue as the enlightened Humans if there's a chance I can do something.
Introduction
I. Sectors
II. Blomiwendr
III. Floating Temples
IV. Chaos
V. Disturbing News
VI. Headlines
VII. Sand
VIII. Training
IX. Holy War
X. Ik-Nur-Val
XI. Security Breach
XII. Psionic Research
XIII. Alike, yet different
XIV. Ilias
XV. Enemy? Friend?
XVI. Revelations?
XVII.Knocking at the Wall
XVIII. Choices
XIX. Troy
XX. Imperial Takeover?
XXI. Hades
XXII. Event Horizon
I. Sectors
II. Blomiwendr
III. Floating Temples
IV. Chaos
V. Disturbing News
VI. Headlines
VII. Sand
VIII. Training
IX. Holy War
X. Ik-Nur-Val
XI. Security Breach
XII. Psionic Research
XIII. Alike, yet different
XIV. Ilias
XV. Enemy? Friend?
XVI. Revelations?
XVII.Knocking at the Wall
XVIII. Choices
XIX. Troy
XX. Imperial Takeover?
XXI. Hades
XXII. Event Horizon
- Xitralax - Light of Creation
- Vestallus - Light of War
- Mindara - Light of Science
- Siluj - Light of Death, the Underworld
- Sol - Light of Justice
- Ruchba - Light of Fertility (the Benefactress)
- Satrinias - Light of Work
The CK II part can be found here.
Without further ado, let's begin the introduction.
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