Tbf, the pop system itself isn’t bad.
It makes sense that a game about alien empires has a way to track who lives where and how they contribute to society.
The sticking point is how much attention the player has to give to this system.
I’d rather my attention be on other “grander” things than the monotony of which pop is working which job. Stellaris would be much better if I could just tell it that I want a planet specialized in a certain way and the game makes that happen while I focus on making more important decisions.
Right now Stellaris feels like a pop game in space whereas it should be a space game with a pop system.
But on the other hand, this really high-level game-changing stuff probably isn’t the purpose of this thread, so it might not be worth venturing further into this.
It makes sense that a game about alien empires has a way to track who lives where and how they contribute to society.
The sticking point is how much attention the player has to give to this system.
I’d rather my attention be on other “grander” things than the monotony of which pop is working which job. Stellaris would be much better if I could just tell it that I want a planet specialized in a certain way and the game makes that happen while I focus on making more important decisions.
Right now Stellaris feels like a pop game in space whereas it should be a space game with a pop system.
But on the other hand, this really high-level game-changing stuff probably isn’t the purpose of this thread, so it might not be worth venturing further into this.
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