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Eugenioso

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First of all, before any kind of critical review, and of any kind of nice/negative comment towards the mod, let me just thank Fernando Torres and the rest of the crew who have brought us Darkest Hour, it's amazing mod, and the good support that people (mostly) receive on this forum.

Now, let me tell you some good things.

- i like the new secret weapon mods. When Fernando Torres asked on the forum if people would like to get new, historical event driven events, i was a bit skeptical of the whole ordeal, but i feel that they are pretty well balanced.

- good list of new events, like the Rationing event, a good little trigger that does a good job of drawing you in. Perhaps give some other negative effect rather than just a little dissent, though.

- no more crashing. This is the best thing about the mod, by far.

- more balanced build time. I dont know if you changed something about the building speed of units, but by may '41 i have a realistically large MOT/ARM army of 160 divs and about 35 garrisons to man the russian front, instead of the old nearly 200 MOT/ARM force i could muster in the older, harder version of WIF.

- Russia is certainly a lot more realistically balanced, and i praise you for that, since that was the biggest complaint people had about the mod, the overwhelming power of the soviet hydra. And the new objective system is also great.

- France is no longer the pushover she was in HOI2 and to a lesser degree in DH vanilla. I did a nofog cheat on my first game as germany (which i won, by the way, with few casualties) and by 1940 june they had 180 divs, significantly more than i had available, and this added to the nearly 40 british divs that landed to support the french and the netherlands, as well as the accompanying divs of belgium and netherlands proper, i had one hell of a challenge, that was perfectly and realistically balanced.

- There arent any things that i dislike so far about the gold WIF2 version. Perhaps one thing would be the R-4 plan that the brits do in order to attack norway, only to end up not even landing on norway and giving germany a new ally.

- the american, and to a lesser degree the UK AI still wantonly butcher their own divs by landing massive forces overseas despite having no convoys available to supply said armies, the result being that the enemy starves to death and loses the equivalent of 100 divs by simple starvation. The americans are the biggest failures when it comes to convoy attacks, since they will deply hundreds of divs overseas in places like greenland or crete, only to lose them eventually to hunger.

- The UK needs to keep more divs on their islands than on Africa, methinks. They will have a good number of 130 divs and some armored divs, only to keep 15 divs on the UK, easily overwhelmed by my forces.

- Please, create some free upkeep british garrisons along all the coastlines, so as to avoid the old exploit of Airborne Assault-amphibious landing combo.

- China is still the hotbed mess that it is. This abstract war scenario has been weird since the HOI2 days, and i dont expect a fix. To be honest, in my test game, the japanese eventually DOW'd the americans close to the historical date (aug or sep of '41)

The rest, i like it. Good job with the mod.
 

Fernando Torres

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Thank you for the kind words and the detailed feedback. :)

Gold is very close to the final version I envisioned for WIF2. I will slowly shift my attention to a WW1 project some friends and I have in mind for quite some time now. But I will continue gradually improving WIF2.

The SW mini mod is not finished yet, I have other ideas to implement and I plan to release it - when it is finished - as a separate mini-mod for people who don't want the whole WIF. I plan on adding 'Wunderwaffen' which the Germans thought could turn the tide in '44-45.

UK AI could still benefit from some improvements and I will be working on it.

As for the Asian theater, it is receiving a lot of attention in patch 1.04 so expect some nice additions when it's out.
 

Snozzle91

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Ok, I dont have ton of experience with DH which I play on and off. However, I had a chance to play WIF and I couldn't quite go back to vanilla or even NWO2.

the positives:
(+) AI doesn't seem to spam as much Intel options right off the bat like in Vanilla.
(+) Music is awsome, to die for!
(+) I think tech advancement rate has also been improved...

the negatives (I appriciate some of these may not be mod related, I can't distinguish):
(-) I had 2 full games so far and in neither Germany allied with Japan.
(-) Building ahistorical alliances is hard/impossible.
(-) Some technologies still take a lifetime (wolfpack doctrine, I am talking about you) - don't know if it is meant to be that way.
(-) Dissent for DoW - I think 11% with 10 interventionism is a bit too high.

Though I do occasionally flip (rage quit the game)... this mod remains the best I have tried so far. Good Job.
 

Eugenioso

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I thought UK only had 30 divs in WWII.
This was around the time the japs DOW'd the americans, and i got the event to DOW them too (i did it despite being aware that i didnt have to, but i had just killed the soviets so i was interested). I am guessing that this happened thanks to the americans, not to mention the UK divs, after France and the loss of about 40 divs, they never really recovered fully. The italians were supported by my DAK, but not that much. In fact, the italian AI did masterful landings in the UK rear, and despite losing it later, they still made an excellent ploy of pushing the enemy back.
 

gnome109

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Thank you for the kind words and the detailed feedback. :)

Gold is very close to the final version I envisioned for WIF2. I will slowly shift my attention to a WW1 project some friends and I have in mind for quite some time now. But I will continue gradually improving WIF2.

The SW mini mod is not finished yet, I have other ideas to implement and I plan to release it - when it is finished - as a separate mini-mod for people who don't want the whole WIF. I plan on adding 'Wunderwaffen' which the Germans thought could turn the tide in '44-45.

UK AI could still benefit from some improvements and I will be working on it.

As for the Asian theater, it is receiving a lot of attention in patch 1.04 so expect some nice additions when it's out.
Glad to see 1.04 is being worked on, any ETA?
 

gord96

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I have played DH for years but haven't actually tried a WW2 scenario yet (pretty much just played KaiserReich). Would this be a good mod to first play a WW2 scenario or should I try DH Full first?

Thanks!